Adds 1 to 5 capture levels only when the throw earns a back bonus.
- Back-Bonus Capture LevelLv 1 → Lv 5YouUnique effect · does not stack
Catch it in the wild. Spawns at levels 11 to 12 across 159 points on the main island.

Updated
Three capture routes, two of which need a status this party cannot apply.
This party is a capture toolbox, not five additive bonuses. Wispaw rewards a back-bonus throw, Muffly raises capture level against Frozen Pals, and Souffline does the same against Ivy-Covered Pals. Pick the setup your target and status skills support; this guide does not assume those capture-level bonuses stack. Yakumo influences eligible passive rolls on Pals you capture, while Katress can prevent a thrown sphere from being consumed.
Every slot has a job. The cards below show the exact synergy, its rank range, who it affects, and a mapped route to recruiting that pal.
Adds 1 to 5 capture levels only when the throw earns a back bonus.
Catch it in the wild. Spawns at levels 11 to 12 across 159 points on the main island.
Adds 1 to 5 capture levels while the target is Frozen.
Catch it in the wild. Spawns at levels 15 to 65 across 340 points on the main island.
Adds 1 to 5 capture levels while the target is Ivy-Covered.
Catch it in the wild. Spawns at levels 63 to 69 across 55 points on the main island.
A 15% to 30% effect that works while it is fighting alongside you. Its effect name points at captured pals inheriting one of Yakumo passives; its shipped description says an increased chance of encountering pals that already have them. Those are different mechanics and we cannot reconcile them, so the page states both.
Catch it in the wild. Spawns at levels 40 to 56 across 67 points on the main island.
Gives each thrown sphere a 10% to 50% chance not to be consumed; it does not refund a sphere after the fact.
Catch it in the wild. Spawns at levels 20 to 46 across 675 points on the main island.
Pick one route rather than trying for all three: a back-bonus throw, a Frozen target or an Ivy-Covered one. Only the back bonus is fully under your control, because Freeze has exactly one source in the game and Ivy-Covered has exactly one, and neither is in this lineup. Wear a Ring of Mercy so the weakening step cannot kill, then throw, and let Katress preserve up to half your spheres.
Compare every surfaced partner effect at base rank and full condensation. Effects marked Unique can still scale by rank, but a second carrier of the same species adds nothing. Two different species carrying the same effect do add together.
| Pal / role | Partner effect | Affects | Rank 1 | Rank 5 |
|---|---|---|---|---|
| Back-Bonus Capture LevelUnique | You | Lv 1 | Lv 5 | |
| Frozen-Target Capture LevelUnique | You | Lv 1 | Lv 5 | |
| Ivy-Covered Capture LevelUnique | You | Lv 1 | Lv 5 | |
| Matching Passive Chance | You | 15% | 30% | |
| Sphere Non-Consumption ChanceUnique | You | 10% | 50% |
Capture has no passive pool at all. Nothing in the catalog raises capture rate, so this section is about surviving the weakening step rather than improving the throw.
10% increase in Player Attack.
Capture asks you to bring a target low without killing it, which is a control problem rather than a damage one. Attack helps you get there faster and makes overkilling easier, so it cuts both ways.
50% player attack across five carriers
Bought once from a bounty officer for bounty tokens, then applied to any pal for gold.
10% increase in Player Defense.
More useful than attack here. A capture attempt is a long fight you are deliberately not ending, so you take more incoming damage than a kill would have cost.
50% player defense across five carriers
Same bounty officer, same one-time purchase.
Pal and Player Auto Health Regeneration Rate +50% Defense +25% Immune to Poison Damage Immune to Burn Damage
Health regeneration and immunity to poison and burn, for the same reason: capture fights run long by design.
Defense and regeneration on every carrier, immunities do not need stacking
Mutation-pool only. Breed for it, or pull the implant from the ancient relic recycler.
The equipment matters far more than the party here, because two of the three capture-level effects need a status your lineup cannot apply on its own.
The Ring of Mercy is the single most useful item in this build, because the failure mode of a capture attempt is killing the target.
The Ring of Mercy stops your attacks from killing. In a build whose whole job is bringing a target low without finishing it, this removes the only way to waste an attempt.
Pacifist's ring. The wearer's attacks will not reduce the target's Health below 1.
Sphere tier is a larger factor in capture rate than any single party effect. Katress 10% to 50% preservation chance makes the better tiers affordable to actually use.
Muffly needs the target Frozen and Souffline needs it Ivy-Covered. Neither status has a source in the default lineup, which is the gap this build has to close.
A high-damage endgame weapon is a liability when the goal is to leave the target alive. Either drop a tier or wear the ring.
No stat affects capture rate. This ordering is about surviving a fight you are deliberately prolonging.
This is a toolbox rather than five additive bonuses. Pick the route your target and your status sources actually support, then commit to it.
Wispaw pays on a back bonus, Muffly on a Frozen target and Souffline on an Ivy-Covered one. Each adds 1 to 5 capture levels. Our data proves three separate condition checks but does not prove the bonuses combine on one throw, so treat them as alternatives and compare the in-game targeting percentage.
Freeze comes from Frostallion, and only while you are mounted on it. Ivy-Covered comes from Needoll Noct, which works from the party slot. Neither is in the default lineup, so those two slots are inert until you add a source or carry the status on a skill bar.
Use a Mercy Hit or wear the Ring of Mercy so the weakening step cannot finish the target. This is the most common way a capture attempt is wasted, and it costs a sphere every time.
The back bonus is the only one of the three conditions you control entirely through positioning rather than through another pal. That makes Wispaw the most reliable of the three slots by default.
Its skill is worded as working while fighting together, so it needs to be your active pal rather than a bench slot. Read the caveat below before committing a slot to it.
A 10% to 50% chance that a thrown sphere is not consumed is preservation at throw time, not a refund afterwards. At rank 5 that is effectively every other sphere returned, which is what makes high-tier spheres affordable to use freely.
Two of the five slots in this party depend on something the party does not supply, and one of them carries a description we cannot reconcile with its effect name.
The case for it
Both add 1 to 5 capture levels, which is the same value Wispaw provides, so all three together should be a large combined bonus.
Both are conditional on a status the default lineup cannot apply. Freeze has exactly one source, Frostallion, and only while you are mounted on it. Ivy-Covered has exactly one source, Needoll Noct. Without one of those in the party, or the status on a skill bar, two of your five slots do nothing at all.
The case for it
Its effect is named SyncroPassiveWhenCapture, which reads as captured pals inheriting one of Yakumo passive skills, and this guide previously described it that way.
The shipped description says something different: a 15% to 30% increased chance of encountering pals with the same Passive Skill as this Pal, excluding certain passives. Encountering and inheriting-on-capture are not the same mechanic. Our data gives us an effect name that supports one reading and a description that supports the other, so this page states both and asserts neither.
The case for it
Different species carrying different effects normally all apply, so a back-bonus throw at a Frozen, Ivy-Covered target should collect all three.
A target cannot be both Frozen and Ivy-Covered: only Poison coexists with other statuses in 1.0, and everything else replaces what was there. So Muffly and Souffline are mutually exclusive by the status rules regardless of what the capture-level effects would do. Wispaw back bonus is the only one that can pair with either.
The case for it
A chance to recover a sphere sounds like getting one back after a failed capture.
It is a chance for the thrown sphere not to be consumed in the first place. The distinction matters because it applies to every throw, successful or not, rather than only to failures. Katress also carries an unrelated 40% to 80% bonus to items dropped by defeated Neutral pals, which this guide previously did not mention at all.
All five are ordinary catches and most are available early. The real cost of this build is the sphere supply, not the pals.
Keep the build's identity while adapting the lineup to the pals you own or the encounter ahead.
First decide whether a back bonus, Freeze or Ivy-Covered setup is actually available to you, because Freeze and Ivy-Covered each have exactly one source in the game and neither is in this lineup. Weaken the target with a Mercy Hit or a Ring of Mercy so the setup cannot accidentally finish it, apply the chosen condition, then throw.
The current data proves three separate condition checks but does not prove that their capture-level bonuses combine on one throw. Treat them as route choices and use the in-game targeting percentage to compare a back bonus, Freeze and Ivy-Covered against the same target.
No. Katress gives a thrown sphere a chance not to be consumed, which is preservation at throw time rather than a refund after a failure. It applies to every throw, successful or not. Katress also carries an unrelated 40% to 80% bonus to items dropped by defeated Neutral pals.
We are not certain, and the page says so. Its effect is named SyncroPassiveWhenCapture, which reads as captured pals inheriting one of Yakumo passive skills. Its shipped description says a 15% to 30% increased chance of encountering pals that already have the same passive, excluding certain ones. Those are different mechanics, our data supports one reading each, so this guide asserts neither.
No. A target cannot be both Frozen and Ivy-Covered, because only Poison coexists with other statuses in Palworld 1.0 and everything else replaces what was already applied. Muffly and Souffline are therefore mutually exclusive by the status rules, whatever the capture-level effects would otherwise do. The Wispaw back bonus is the only one that can pair with either.
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