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Nine Palworld skill fruits arranged on a dark board, each glowing in its element color
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The Skill Fruit Meta Board

Palworld 1.0 ships 92 skill fruits and most of them are gold traps. We graded every element's fruit pool with real game data, three ranked picks and a flex slot each, the Ivy combo that rescues fire, and the two 1,500 gold nukes you should buy on sight.

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BlogThe Skill Fruit Meta Board
9 elements · 34 picksPalMods Team
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Palworld 1.0 ships 92 skill fruits, and most of them are gold traps. This board keeps the 34 worth slotting: three ranked picks per element, a flex slot for the situational monsters, and the tech that rescues fire. Stats come straight from the 1.0 game data; every skill links to its full breakdown in the skills Palpedia.

Electricfruit pool

The deepest bench in the game

Every electric fruit on this board is a clean, dependable hit with no gimmick attached. Run any mix of the three and fill the gaps with TriSpark when you want damage flowing between the big cooldowns.

pool gradeA
01
Lightning Bolt skill fruit

Lightning Bolt

Best power for its cooldown in the whole electric pool. The default pick.

Tier 3 fruitTree loot
PWR
450
CT
20s
22.5 pwr per second of cooldown
02
Thunderstorm skill fruit

Thunderstorm

The nuke slot. Long animation, huge payoff, worth it on bosses.

Tier 3 fruitMerchant · 5,000g
PWR
600
CT
30s
20.0 pwr per second of cooldown
03
Lightning Streak skill fruit

Lightning Streak

Eight-second filler that keeps shock pressure up between the heavy hits.

Tier 2 fruitTree loot
PWR
160
CT
8s
20.0 pwr per second of cooldown
FLEX
TriSpark skill fruit

TriSpark

High sustained output with almost no animation commitment.

Run it when: Long fights where you would rather cast every 12 seconds than stand through the Thunderstorm animation.

Tier 2 fruitTree loot
PWR
250
CT
12s
20.8 pwr per second of cooldown
Waterfruit pool

A full damage curve, start to endgame

Water covers every stage of the game: Splash carries the early levels, Hydro Slicer bridges the midgame and Hydro Laser finishes as a top-tier single-target beam. Geyser Gush turns boss fights into a math problem the boss loses.

pool gradeA-
01
Hydro Laser skill fruit

Hydro Laser

The endgame beam. Tied for the best sustained output in the water pool.

Tier 3 fruitTree loot
PWR
450
CT
20s
22.5 pwr per second of cooldown
02
Hydro Slicer skill fruit

Hydro Slicer

Fast, accurate and nearly as efficient as the beam. The reliable core pick.

Tier 3 fruitMerchant · 5,000g
PWR
350
CT
16s
21.9 pwr per second of cooldown
03
Splash skill fruit

Splash

Cheap tier 2 fruit that outworks its price for the whole early game.

Tier 2 fruitTree loot
PWR
160
CT
8s
20.0 pwr per second of cooldown
FLEX
Geyser Gush skill fruit

Geyser Gush

Shreds raid-scale bodies, whiffs most of its damage on small targets.

Run it when: Big hitbox bosses only. At 1,500 gold it is the cheapest 600-power skill in the game.

Tier 3 fruitMerchant · 1,500g
PWR
600
CT
30s
20.0 pwr per second of cooldown
Grassfruit pool

Boss shredder plus the best AoE bargain

Circle Vine is quietly one of the best boss skills in 1.0: the roots hit big targets over and over for far more than the listed 300 power. Behind it sit two honest beams and a 1,500 gold screen-clearer.

pool gradeA-
01
Circle Vine skill fruit

Circle Vine

Sprouts roots across the whole hitbox. The bigger the target, the harder it hits.

Tier 3 fruitTree loot
PWR
300
CT
16s
18.8 pwr per second of cooldown
02
Solar Blast skill fruit

Solar Blast

Straightforward heavy beam with the best clean numbers in the pool.

Tier 3 fruitTree loot
PWR
450
CT
20s
22.5 pwr per second of cooldown
03
Crosswind skill fruit

Crosswind

Converging wind blades that reward aim with the second-biggest grass hit.

Tier 3 fruitMerchant · 5,000g
PWR
500
CT
24s
20.8 pwr per second of cooldown
FLEX
Wind Burst skill fruit

Wind Burst

A 600-power vortex around your Pal that clears everything standing near it.

Run it when: Packs and multi-target fights. The other 1,500 gold bargain nuke; buy it on sight.

Tier 3 fruitMerchant · 1,500g
PWR
600
CT
30s
20.0 pwr per second of cooldown
Icefruit pool

Strong numbers with strings attached

Ice hits as hard as any element on paper. In practice two of its heavy hitters only pay out when every part of the attack connects, so build around Diamond Rain and let the conditional skills earn their slot.

pool gradeB+
01
Diamond Rain skill fruit

Diamond Rain

Excellent single-target damage that only gets better as the target grows.

Tier 3 fruitTree loot
PWR
600
CT
30s
20.0 pwr per second of cooldown
02
Icicle Bullet skill fruit

Icicle Bullet

No conditions, no misses. The dependable core of any ice kit.

Tier 2 fruitMerchant · 3,000g
PWR
250
CT
12s
20.8 pwr per second of cooldown
03
Blizzard Spike skill fruit

Blizzard Spike

Needs both the spike and the cloud to land. Swap it out if you see single hits.

Tier 3 fruitTree loot
PWR
450
CT
20s
22.5 pwr per second of cooldown
FLEX
Absolute Frost skill fruit

Absolute Frost

One of only two 700-power fruits in the game. Wasted on small targets.

Run it when: Raid bosses and alphas with hitboxes big enough to eat the whole storm.

Tier 3 fruitMerchant · 5,000g
PWR
700
CT
30s
23.3 pwr per second of cooldown
Darkfruit pool

Heavy hitters that arrive fashionably late

Every ranked dark fruit is a tier 3 heavyweight, and Dark Whisp is the rare 600-power skill you can simply buy from a merchant. The pool has no filler tier, so dark Pals leaning on fruits stay quiet until the gold shows up.

pool gradeB+
01
Dark Laser skill fruit

Dark Laser

The efficiency king of the dark pool. Slot it and never think about it again.

Tier 3 fruitTree loot
PWR
450
CT
20s
22.5 pwr per second of cooldown
02
Dark Whisp skill fruit

Dark Whisp

A 600-power nuke you can buy the moment you have 5,000 gold.

Tier 3 fruitMerchant · 5,000g
PWR
600
CT
30s
20.0 pwr per second of cooldown
03
Apocalypse skill fruit

Apocalypse

Slightly behind Dark Laser on raw numbers, still a clean heavy hit.

Tier 3 fruitMerchant · 5,000g
PWR
400
CT
20s
20.0 pwr per second of cooldown
Groundfruit pool

Honest rocks, one conditional twister

Ground is the meat-and-potatoes pool: two renamed classics that just hit things, and Sand Twister sitting on top when its orbiting storms connect. Rockburst survives the melee nerfs only as a close-range flex.

pool gradeB
01
Sand Twister skill fruit

Sand Twister

Solid single-target core with bonus damage when the outer tornadoes hit.

Tier 3 fruitMerchant · 5,000g
PWR
500
CT
24s
20.8 pwr per second of cooldown
02
Rocky Impact skill fruit

Rocky Impact

Stone Beat from the beta, renamed and rebalanced into the ground nuke.

Tier 3 fruitMerchant · 5,000g
PWR
600
CT
30s
20.0 pwr per second of cooldown
03
Rock Lance skill fruit

Rock Lance

A no-frills single-target spike. Does exactly what the card says.

Tier 3 fruitTree loot
PWR
400
CT
20s
20.0 pwr per second of cooldown
FLEX
Rockburst skill fruit

Rockburst

Still strong point-blank, but not enough to carry a full melee build.

Run it when: Aggressive close-range Pals that were already going to stand in melee.

Tier 3 fruitMerchant · 5,000g
PWR
300
CT
16s
18.8 pwr per second of cooldown
Dragonfruit pool

Great numbers taxed by animations

Dragon Meteor finally hits like its name after the 1.0 fixes, but the cast still locks your Pal in place. Beam Slicer is the pool MVP: nearly nuke efficiency with none of the standing around.

pool gradeB-
01
Beam Slicer skill fruit

Beam Slicer

The best uptime in the dragon pool. Quick cast, clean sweep.

Tier 3 fruitMerchant · 5,000g
PWR
350
CT
16s
21.9 pwr per second of cooldown
02
Dragon Meteor skill fruit

Dragon Meteor

The fixed 1.0 version hits hard, but budget for the long animation.

Tier 3 fruitMerchant · 5,000g
PWR
600
CT
30s
20.0 pwr per second of cooldown
03
Blast Cannon skill fruit

Blast Cannon

Affordable tier 2 filler that keeps dragon pressure rolling.

Tier 2 fruitTree loot
PWR
200
CT
12s
16.7 pwr per second of cooldown
FLEX
Comet Strike skill fruit

Comet Strike

Eight-second cooldown with splash damage attached to every impact.

Run it when: You want Meteor damage spread across a pack instead of parked on one target.

Tier 2 fruitTree loot
PWR
180
CT
8s
22.5 pwr per second of cooldown
Neutralfruit pool

Never resisted, never rewarded

Neutral skills are never super effective, so every fruit here starts the fight at a discount. Pal Blast is genuinely good; the rest only make sense on a deliberate fight-anything flex build.

pool gradeC
01
Pal Blast skill fruit

Pal Blast

A real heavy beam. The one neutral fruit that earns its slot on numbers.

Tier 3 fruitTree loot
PWR
450
CT
20s
22.5 pwr per second of cooldown
02
Air Blade skill fruit

Air Blade

Very solid filler, held back only by having no matchup it wins.

Tier 2 fruitMerchant · 3,000g
PWR
160
CT
8s
20.0 pwr per second of cooldown
03
Power Bomb skill fruit

Power Bomb

A budget opener for fresh catches until a real element comes online.

Tier 2 fruitTree loot
PWR
120
CT
8s
15.0 pwr per second of cooldown
FLEX
Holy Burst skill fruit

Holy Burst

The other 700-power fruit, nerfed hard: it needs a huge hitbox to compete.

Run it when: Giant targets only. Against anything smaller, Circle Vine and Sand Twister deal more.

Tier 3 fruitMerchant · 5,000g
PWR
700
CT
30s
23.3 pwr per second of cooldown
Firefruit pool

Every nuke splits its own damage

Fire is the weakest fruit pool in 1.0. Fireball needs all four ticks after the explosion, Flame Funnel needs every funnel to connect and Flame Wall wants the target to stand still. The real fire tech is bringing a vine.

pool gradeD
01
Flame Wall skill fruit

Flame Wall

The most honest fire fruit, with bonus damage on targets that hold still.

Tier 2 fruitTree loot
PWR
250
CT
12s
20.8 pwr per second of cooldown
02
Fire Ball skill fruit

Fire Ball

The 600 power is split across four ticks; miss one and the nuke fizzles.

Tier 3 fruitMerchant · 5,000g
PWR
600
CT
30s
20.0 pwr per second of cooldown
03
Flame Funnel skill fruit

Flame Funnel

Full power only when every funnel connects, and funnels love to miss.

Tier 3 fruitMerchant · 5,000g
PWR
300
CT
16s
18.8 pwr per second of cooldown

Restocking the fruit bowl

Every ranked pick above comes from one of two supply lines. Neither is gated behind a boss, so the only real currency is knowing where to look.

Wandering merchants

Merchants stock a rotating shelf: tier 2 fruits at 3,000 gold and tier 3 heavyweights at 5,000. Restock by hopping between settlements.

Browse every skill's full page →
The 1,500 gold nukes

Geyser Gush and Wind Burst are mispriced at 1,500 gold, less than half the price of every other 600-power fruit. Buy both on sight, every time.

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