Palworld does not have a button that levels 30 Pals. It has a conveyor belt.
You load a small batch into the party, run the fastest XP activity your account can clear, finish awkward level gaps with manuals, then swap in the next batch. The trick is not finding one magical fight. It is removing every minute of friction between batches.
Verified on ✓ v1.0.
- Omascul EXP boost
- +40% to +80%
- Growth Bell boost
- +50%
- XL Manual
- 100,000 EXP
- Training Crystal
- +1 level
Build the conveyor before you grind#
Make a dedicated Palbox page for the army. Put untrained Pals in the first rows, finished Pals in the last rows, and work left to right. If you need to inspect every passive and nickname after every run, the sorting will cost more time than the fight.
Then pick the batch size:
| Party template | Slots | Use it when |
|---|---|---|
| Player carry | Omascul + 4 trainees | Your own damage can clear the activity safely |
| Pal-assisted carry | Omascul + 1 fighter + 3 trainees | A strong Pal makes the run much faster or safer |
| Single-project sprint | Omascul + target + flexible slots | One raid leader or breeding result needs priority |
Omascul is the engine because its partner skill, Masquerade Dance, increases EXP earned by Pals in the party.
The bonus starts at 40% at partner-skill rank 1 and scales through 44%, 52%, and 64% to 80% at rank 5. Multiple Omascul do not stack the same-species effect, so filling the party with masks only sacrifices trainee slots.
Pick the right XP input#
There are four useful inputs, and they solve different parts of the problem.
| Method | Best use | Why it works | Main limitation |
|---|---|---|---|
| Combat batches | Raising several Pals together | Party slots share the trip and Omascul boosts earned EXP | Throughput depends on your clear speed |
| Training Manuals | Instant, precise bulk levels | No combat setup and exact EXP values | Manuals are a resource, not infinite XP |
| Training Crystals | Finishing expensive high levels | Always raises a Pal by one level | Wasteful when a level is cheap |
| Base work | Passive background growth | Requires little attention | Too slow for preparing an army on demand |
Tower bosses and other repeatable high-XP fights are excellent only when the run is fast for your build. A harder boss that doubles the kill time can lose to a simpler loop. The same rule applies to Moon Lord farming and high-level base combat: measure the full reset-to-reset cycle, not the size of one XP pop-up.
Use the best XP rate guide to tune the world setting before blaming the route. XP Rate changes every batch and is the largest legal lever in a private world.
The best leveling fight is the one you can repeat before your next batch gets bored in the Palbox.
The seven-step batch loop#
- 1Sort the army
Put 30 untrained Pals in a dedicated Palbox lane.
- 2Equip the Growth Acceleration Bell
Its passive grants Pal EXP Up level 3, listed as +50%.
- 3Add one Omascul
Rank it up if the Condensation cost fits the size of the project.
- 4Load four trainees
Use three plus a carry Pal if the run slows down without one.
- 5Clear your repeatable fight
Time the entire loop, including travel, menus, and resets.
- 6Top off with manuals
Stop combat grinding when a manual can close the remaining gap cleanly.
- 7Swap the whole batch
Move graduates to the finished row and load the next group immediately.
The Growth Acceleration Bell is a permanent Key Item. Craft it once and keep it equipped for leveling sessions.
Its schematic appears in Dark Island and Oil Rig source listings, so inspect the Growth Acceleration Bell item guide before targeting a random loot pool.
Spend Training Manuals by breakpoint#
The four manual sizes have exact EXP values:
| Item | EXP granted | Best use |
|---|---|---|
| Training Manual (S) | 200 | Tiny early gaps and exact cleanup |
| Training Manual (M) | 1,000 | Early progression without overspending |
| Training Manual (L) | 10,000 | Mid-level batch finishing |
| Training Manual (XL) | 100,000 | Large late-game jumps |
Large and XL manuals can also be crafted once their material economy makes sense. A Large manual uses 100 Ancient Pal Manuscripts and 10 Fiber. An XL uses 500 Ancient Pal Manuscripts, 4 High Quality Cloth, and 5 Leather.
Do not feed XL manuals one at a time while guessing. Note the target level, use the largest manual that will not massively overshoot the remaining requirement, then clean up with smaller sizes. It feels less dramatic and saves stacks of training material across a 30-Pal army.
Save Training Crystals for the expensive end#
A Training Crystal raises one Pal by exactly one level. That makes its value scale with the cost of the level you skip.
Using a Crystal at level 12 saves a small amount of EXP. Using the same Crystal near the top of the curve can save an entire late-game grind. Unless you need an emergency level for a technology or deployment breakpoint, keep Crystals for the final stretch.
Training Crystals have guaranteed enemy-camp goal listings in Sakurajima and Dark Island. Treat them as a premium finisher for raid leaders, not as the first thing every new hatchling eats.
What about base XP and food bonuses?#
Base workers gain experience while doing useful work, which makes base placement good for Pals you do not need immediately. It is passive development, not a fast army-prep button. Put future workers into suitable high-level bases and let time help, but use the party conveyor when a raid is waiting.
Food such as Seafood Salad can also slightly increase EXP gain. It is a useful bonus when you already have the ingredients and the effect active, but it should sit on top of the system, not replace Omascul, the Bell, or a repeatable route.
Do Omascul and the Bell multiply perfectly?
The normalized data gives each effect separately: Omascul's rank-scaled party bonus and the Bell's +50% Pal EXP passive. It does not establish a combined multiplication formula. Use both because they occupy different parts of the loadout, but do not plan an exact XP-per-hour claim by multiplying the two labels together.
Army launch checklist#
- Put every untrained Pal in one ordered Palbox lane
- Equip the Growth Acceleration Bell
- Add exactly one Omascul and rank it only if the project justifies it
- Decide whether the player can carry four trainees or needs one combat Pal
- Time a full combat loop before committing all 30 Pals
- Use manuals to finish uneven level gaps
- Save Training Crystals for the most expensive late levels
- Move completed Pals out of the queue after every run
That is mass leveling in Palworld: not thirty Pals at once, but thirty Pals with no wasted motion between them.
Sources and further reading#
- Community discussion about mass-leveling a Pal army
- Best XP rate in Palworld 1.0
- Omascul Palpedia entry
- Growth Acceleration Bell item guide
- Training Crystal item guide






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