
Every condition. The right cure.
Diagnose Pal ailments in seconds, use the exact medicine tier, and fix the base routine that caused the problem.
Start with the status type
Named SAN ailments need an exact medicine tier. Injuries need HP recovery. Hunger needs food. Zero HP needs the Palbox.
What’s wrong with your Pal?
Match the status shown in the Base Info panel. Medicine tiers are specific; the most expensive bottle is not a universal cure.
How to treat Sick
A low-tier SAN ailment that reduces work efficiency until it is treated.
How to treat Sprain
A low-tier condition that slows a Pal down around the base.
How to treat Overfull
A low-tier ailment that makes satiety fall much faster than normal.
How to treat Ulcer
A mid-tier SAN ailment that cuts both work and movement speed.
How to treat Fracture
A mid-tier condition with a heavy movement penalty and a smaller work penalty.
How to treat Weakened
A high-tier ailment with the largest movement penalty among the normal SAN illnesses.
How to treat Depressed
A severe SAN condition that sharply reduces work output and slows movement.
How to treat Minor Injury
A health-based injury that clears as the Pal recovers HP.
How to treat Major Injury
A serious health-based injury that needs more recovery time than Minor Injury.
How to treat Incapacitated
The Pal has reached zero HP and cannot recover through normal food or medicine.
How to treat Hungry
The Pal’s satiety is low and it needs access to food.
How to treat Starving
Satiety has emptied, stopping health regeneration and causing rapid HP loss.
Three tiers. No guesswork.
Condition medicine does not restore HP, and higher grade does not replace the lower tiers. Keep all three in stock.
Low Grade Medical Supplies
Item guideCraft: 5 Red Berries · 2 Horn
Medical Supplies
Item guideCraft: 3 Ingot · 3 Horn · 1 Bone
High Grade Medical Supplies
Item guideCraft: 5 Ingot · 5 Horn · 2 Bone
Make treatment automatic
Unlock the Medicine Rack at level 24, put it on a clear route, and stock every medicine tier. Affected base Pals will collect the matching cure themselves.
SAN-restoring food in the first Feed Box slot
One reachable bed per deployed Pal
Enough Hot Springs for the workforce
A staffed Clinic for demanding 1.0 bases