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Farming Guide
PalMods

Farming Spots

Start with the bottleneck you actually have: ore runs for early industry, rare crystal routes for progression, or oil and World Tree loops when your endgame factories come online. Each resource card pairs a ranked route with a crew shortlist for the matching work suitability. Below the mining routes, crop cards cover grow times, yields, seed sources, and what each harvest feeds.

8Resources
6,300Mapped placements
2Regions
1.0Game files
How to use this index. Routes are ranked from static 1.0 node placements in the extracted world data. A dense cluster is a convenient starting point, not a respawn-rate promise; use the map deep link to check the terrain and the resource layer before you build a base around it. Crop grow times and work amounts come from the planting tables; seed vendors, ranch drops, and enemy drops come from the item acquisition tables.

Ores

5 resources

These routes cover the materials that keep early and mid-game industry moving. Start with the resource your next unlock actually consumes, then bring the matching mining crew from its guide.

Endgame & oil

3 resources

These are progression-gated routes: Crude Oil needs a powered extractor on an oil field, while Paloxite and Soralite belong to the World Tree and Sunreach endgame loop.

Crop plots

7 crops

Grow times, yields, work amounts, and where to get each seed. Only crops with a playable seed item in the 1.0 tables are listed.

Synced to Palworld 1.0