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A dramatic lush cavern grotto, one of Palworld 1.0's striking new base locations
guidespalworld-1-0base-building

Palworld 1.0: 17 Best Base Locations (With Coordinates)

Palworld 1.0 added two huge regions and seven new islands, and the aquatic construction kit finally lets you build where you want to live. Here are the 17 best base spots, with coordinates: showcase builds from crystal pools to floating ocean castles, plus practical resource picks for every stage of progression.

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BlogPalworld 1.0: 17 Best Base Locations (With Coordinates)
17 locationsPalMods Team
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This atlas now works as two routes in one. The first ten cards map the most distinctive new 1.0 build sites from Vilestride's survey; the seven-card progression route that follows adds Augiesaint's practical stops from a level-one starter basin to oil, Hexolite and a quarry-powered endgame headquarters. Every entry includes exact coordinates, a representative field frame and the tradeoff that matters before you place a Palbox.

01

The Crystal Pool Paradise

SunreachEasy build
AestheticAquatic

Arguably one of the prettiest spots in the game. A shallow, crystallized pool lets you drop foundations straight into the water, no aquatic kit required, and the surrounding area is dead flat and wide open. It is begging for a glass-floor build so you can see the pool glowing underneath.

The crystallized pool at -540, -1361: shallow enough to drop foundations straight in.

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02

The Soralite Ore Peak

SunreachEasy build
Resource

If you want to raise a proper town, this is the one. Huge flat, open ground with naturally occurring clusters of Soralite ore, and the terrain rises into a striking peak toward the north end for a tiered, layered look. You will unlock the Soralite quarry fast, so you do not strictly need to camp the nodes, but the aesthetic here is the real draw.

Soralite ore clusters dot the open ground on the climb up to the peak.

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03

The Lava Flow Shelf

Flame Pulse IslandEasy build
ResourceAesthetic

Flame Pulse is one of the brand new islands, and the flat zone in its middle is prime real estate: tons of workability, and far enough from the island's hidden world boss that it will never wander into your base. For maximum style, nudge your build toward the edge and fold the natural lava flows straight into your design.

Flame Pulse Island's central shelf, with natural lava flows to build around.

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04

The Secret Underground Fallout Bunker

Sandstone GateModerate
Hidden

At a glance this is a boring, flat patch of desert. Look closer and you will spot a tiny hole in the ground that drops into a massive underground cavern. If you have ever wanted a genuinely hidden mining base or a subterranean fallout bunker, nothing but a single ladder poking out at the surface, this is the holy grail.

The unassuming Sandstone Gate desert that hides a full underground cavern.

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05

The Lush Underground Grotto

SunreachModerate
HiddenAesthetic

Love the bunker idea but want something prettier? This second sinkhole is gorgeous: a body of water at the bottom, lush greenery, real verticality, and multiple mineshaft tunnels punching out the sides. It is about as close to a perfect secret tunnel base as the game gets.

The lush sinkhole grotto: water at the bottom, greenery, and mineshaft tunnels out the sides.

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06

The Half-Made Village

SunreachEasy build
Aesthetic

This one is pure Gladiator energy. A flat, open wheat field dotted with pre-built structures to shape your base around, framed by unique natural walls, pools, a gorgeous stone bridge, and surrounding waterfalls. The perfect canvas for a rustic town, tall grass and all.

Pre-built walls and structures frame the half-made village, pool and waterfalls included.

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07

The Waterfall Challenge

SunreachAdvanced
Aesthetic

Easily one of the most stunning locations on the map, and absolutely not a beginner build. The space is awkward, with extreme verticality and multiple water levels to fight. Pull it off and it looks legendary.

The waterfall challenge: stacked turquoise pools across multiple water levels.

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08

The Hanging Wall Ravine

Scouring IslandAdvanced
AestheticHidden

Scouring Island has some of the wildest topography in the game: giant stacked rock pillars with flat platforms on top, deep ravines, and ancient statues. Claim your own little island-within-an-island, or get ambitious and string a hanging wall base right across the ravine. Watch for the island's world boss while you scout.

Scouring Island's stacked pillars and flat platforms rise straight out of the water.

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09

The Foot of the World Tree

World TreeModerate
Aquatic

You still cannot build inside the World Tree zone itself, most likely to keep multiplayer guild access from getting messy, but its foot is the next best thing: a massive, flat, open body of water ringed by lush jungle. You will need the Aquatic Construction Kit to build out over the water here.

The World Tree's glowing barrier and surrounding jungle, right at its buildable foot.

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10

The Open Ocean (Literally Anywhere)

Open WatersModerate
Aquatic

The ultimate 1.0 flex. Thanks to the new aquatic building set you can plant foundations on any body of water on the map. These coordinates put you next to ancient stone ocean pillars that are perfect to wrap a water castle around, but honestly, pick any stretch of blue you love and start building.

Open ocean near the Arena, ready for a floating water castle once you have the aquatic kit.

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Progression routeSeven practical bases from first camp to endgame hubFrames and field notes sourced from Augiesaint's 1.0 guide.
11

The Hill of Beginnings Starter Basin

Windswept HillsStarter · Level 1
PracticalResource

This is the most useful true starter pick in the route. The open basin is easy to build on and keeps wood, stone, a small ore cluster, berry bushes and plentiful Paldium within a short walk. Lamballs and Chikipis nearby also make the first capture-and-XP loop painless.

A first-day basin with flat ground, a waterfall and the basic materials needed to get moving.

Video field note · Augiesaint field guide at 1:12
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12

The Mount Flopie Multi-Ore Shelf

Mount FlopieEarly–mid game
PracticalResource

A strong first upgrade when one-resource bases feel too limiting. The lower shelf combines pure quartz, ore, sulfur and stone on broad buildable ground, while the summit above adds coal and a nearby fast-travel point. It is a flexible bridge into the middle of the tech tree.

The lower shelf mixes quartz, ore and sulfur; the nearby upper hill trades some variety for coal.

Video field note · Augiesaint field guide at 2:32
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13

The Quartz & Sulfur Farm

Frostbound FoothillsMidgame
PracticalResource

This side-grade is built for the moment sulfur and pure quartz matter more than ordinary ore. The valley holds roughly seven sulfur nodes, six pure-quartz nodes and one ore node, with stone and wood around the perimeter. It is warmer and easier to work than the old mountaintop quartz farms.

Seven sulfur nodes and six pure-quartz nodes share a flat valley below the snowy ridge.

Video field note · Augiesaint field guide at 4:59
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14

The Sakurajima Oil Works

SakurajimaLate game
PracticalResource

The progression route becomes much more efficient here: two oil wells share a wide, level footprint with stone, sulfur and coal. Pure quartz is the one notable omission, but by this stage a quarry can cover that gap. The unobstructed line toward the World Tree is a bonus for late-game travel and scenery.

Two oil wells sit on a flat Sakurajima shelf with sulfur, coal, stone and a World Tree view.

Video field note · Augiesaint field guide at 6:35
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15

The Feybreak Water-Ore Outpost

FeybreakEndgame · aquatic
PracticalAquaticResource

Feybreak does not offer a perfect dense-node base, but this inlet is the most workable compromise in the video: an attractive water footprint beside one Hexolite node. Aquatic foundations make the cleanest platform, while ordinary foundations and supports can bridge the shallows before level 64.

A buildable Feybreak inlet with one nearby Hexolite node and room to extend foundations over water.

Video field note · Augiesaint field guide at 8:17
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16

The Sunreach Ore Plateau

SunreachEndgame
PracticalResourceAesthetic

This is the late-game material stop: a broad plateau among the new ore clusters with enough flat ground for a serious production base. A skill-fruit tree, sweeping sightlines and a waterfall soften the industrial feel, and the Jetragon cave sits just below the tip of the landmass.

A high, open Sunreach platform with late-game ore, a skill-fruit tree and a waterfall at the edge.

Video field note · Augiesaint field guide at 9:18
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17

The River Megabase Hub

SunreachEndgame megabase
PracticalAestheticAquatic

The final pick proves that a practical main base does not need natural nodes inside its radius. The river, old structures, portal and stepped shoreline support a large town, docks and glass floors over the water, while production quarries supply the missing ore. It is the best all-in-one headquarters in the route once transport is trivial.

A river, ruins and natural terraces become a glass-floored production town at -321, -1389.

Video field note · Augiesaint field guide at 11:38
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#01 · SunreachThe Crystal Pool Paradise -540, -1361

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