Palworld pak mods come in two flavors. Content paks package new or replaced game assets (items, pals, textures, balance changes) and the base game loads them with nothing extra installed. Blueprint LogicMods package compiled Blueprint logic and load through UE4SS instead, which is why they live in a separate folder from content paks.
Both are still .pak files, and both still sit under the same Paks folder. The subfolder you use is what tells the game, or UE4SS, which kind you have.
Where content paks go
<Palworld folder>/Pal/Content/Paks/~mods/MyModThe ~mods folder does not exist in a fresh Palworld install. Create it yourself, named exactly ~mods, before you drop anything in.
<Palworld folder>/Pal/Content/Paks/~mods/MyModThe ~mods folder does not exist in a fresh Palworld install. Create it yourself, named exactly ~mods, before you drop anything in.
<Palworld folder>/Pal/Content/Paks/~mods/MyModThe ~mods folder does not exist in a fresh Palworld install. Create it yourself, named exactly ~mods, before you drop anything in.
<Palworld folder>/Pal/Content/Paks/~mods/MyModThe ~mods folder does not exist in a fresh Palworld install. Create it yourself, named exactly ~mods, before you drop anything in.
Where LogicMods go
<Palworld folder>/Pal/Content/Paks/LogicMods/MyModLogicMods needs its own folder inside Paks too. Create it if it is not already there.
<Palworld folder>/Pal/Content/Paks/LogicMods/MyModLogicMods needs its own folder inside Paks too. Create it if it is not already there.
<Palworld folder>/Pal/Content/Paks/LogicMods/MyModLogicMods needs its own folder inside Paks too. Create it if it is not already there.
<Palworld folder>/Pal/Content/Paks/LogicMods/MyModLogicMods needs its own folder inside Paks too. Create it if it is not already there.
Install a pak mod
- Check which kind of pak the mod is
The loader badge on the mod page tells you: pak for a content pak, logicmod for a Blueprint LogicMod.
- Create the destination folder if it is missing
Neither ~mods nor LogicMods exists by default. Create the one you need under the Paks folder shown above, using the exact name shown.
- Extract the mod into its own subfolder
Give each mod its own subfolder inside ~mods or LogicMods rather than dropping loose files in directly.
- Set load order if it matters
Palworld loads paks alphabetically by folder name. If a mod's instructions call for a specific order, prefix the folder names with numbers, like 01_ModA and 02_ModB.
- Launch and verify
Start Palworld and confirm the change the mod describes shows up in game.
- Remove a pak mod
Delete its subfolder from ~mods or LogicMods and relaunch. There is nothing else to clean up.
Frequently asked questions
Where is the Palworld Paks folder?
It's the same folder regardless of platform: check the Where content paks go section above for the exact path, then look for (or create) the ~mods and LogicMods subfolders inside it.
Do I need UE4SS for pak mods?
Only for LogicMods. Plain content paks load with nothing extra installed.
Can I run a content pak and a LogicMod at the same time?
Yes, they are independent. A modlist commonly has both, each in its own folder.