Clovee: Location, Breeding and Drops
Wild in the Windswept Hills at levels 3 to 9. Catch exactly one: Happy Clover gives every other Pal at your base plus 1 Gathering, and a second Clovee adds nothing.
Updated
Every Clovee spawn on the map
All 108 mapped Clovee points. The large western cluster mixes open ground with the grass caverns, which is why it looks denser than the field actually plays.
















































Other ways in
3 alternatives checked against the wild catch routeThe Windswept Hills Verdant Egg pool has four results and Clovee is one of them, so a quarter of those eggs work. The Large version is a much worse bet at about 4 percent.
Twenty six pairs land on Clovee. Since you only ever want one working Clovee, this is for passing passive skills down rather than for getting the Pal.
There is no Clovee on the field boss list. It is alpha flagged at levels 10 to 13 inside Hillside Cavern, the three Isolated Island Caverns and Meadow 01, which is the only Clovee above level 9.
Straight answers
the questions people actually search forFrequently asked questions
Where does Clovee spawn in Palworld 1.0?
In the Windswept Hills, at levels 3 to 9. One western cluster around [89, -435] holds 88 of its 108 mapped points, with thin pockets at the Sea Breeze Archipelago and the Fortress Ruins.
Does Happy Clover stack with a second Clovee?
No. The skill says it does not stack, so a second Clovee at the same base adds nothing. Catch one, station it, and use the free slot for a Pal that gathers.
Is Clovee worth a base slot?
Yes, for the plus 1 Gathering it gives every other Base Pal. Its own work levels are 1 in Planting and 1 in Gathering, so judge it on what it does for the rest of the roster.
Is there an Alpha Clovee?
Not on the world map. Clovee has no field boss, but it is alpha flagged at levels 10 to 13 in the grass caverns, which is the only way to catch one above level 9.
What is Clovee weak to?
Fire and Dark. It is Grass and Neutral at once, so Fire punishes the Grass half and Dark punishes the Neutral half. At levels 3 to 5 neither is necessary.
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