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Field bossWater / IcePaldeck #18

How to Get Penking

Fight the level 15 boss at the Sealed Realm of the Frozen Wings, [114, -352]. Every wild Penking outside a Wildlife Sanctuary is level 39 or higher, so this is the cheap one.

Updated

EffortModerateTimeOne fightYou needLevel 15+, Mega Spheres, an Electric Pal
Penking
Step one

The level 15 boss, and the wild ones you should not bother with

One field boss at the Sealed Realm of the Frozen Wings, plus the wild heat. The northern cluster is levels 39 to 44 and the western pin is inside a Wildlife Sanctuary, which is why the boss wins.

[114, -352]
The route
1Travel to [114, -352]The Sealed Realm of the Frozen Wings, at the northern edge of the Windswept Hills near Autumn Rocks. The boss stands right on the Sealed Realm marker.Only field boss in the game
2Bring Electric, and Fire as backupPenking is Water and Ice, so Electric punishes the Water half and Fire the Ice half. Leave your Water and Ice Pals in the box, because both of them fight it at a disadvantage.Weak to Electric and Fire
3Take it under half health before you throwIt is level 15, which is a real fight at the point in the game where you can first reach it, but it is not an endgame boss. Mega Spheres are the sensible floor.Boss level 15
4Do not let your team finish itOverkill loses the catch outright and there is only one of these on the map. Put your Pals on passive once the health bar is low.Ice Organ x1 to 3, Penking Plume at 50 percent
5If you lose, you lose only spheresThere is no item consumed and no timer on this encounter, so a failed attempt costs the throws you made and the trip back.No item or timer required
Take this with you
Mega Sphere x15Giga if you arrive lateGiga Sphere x5Insurance for the last few throwsAn Electric PalIts Water half is the softer target
Bring these Pals
SparkitElectric damage, and you already have oneFoxparksFire against its Ice halfRayhoundElectric, and fast enough to keep up

Other ways in

4 alternatives checked against the field boss route
Egg hatchGuaranteed
Huge Damp Egg

The desert and Astral Mountains pools on the Huge Damp Egg each contain exactly one result, and it is Penking. The Large Damp Egg is between 74 and 85 percent in all three of its pools, which is the best set of hatch odds in this part of the Paldeck.

Huge Damp EggDesiccated Desert100%1 of 1 resultsHuge Damp EggAstral Mountains, common routes100%1 of 1 resultsLarge Damp EggAstral Mountains, common routes84.7%1 of 4 resultsLarge Damp EggWindswept Hills74.1%1 of 8 results
1 result in each Huge poolLarge is 74 to 85 percentOpen the Huge Damp Egg guide
BreedingLater, for the level
Pairs that make a Penking

Penking is a common breeding result: 196 pairs land on it, more than any other Pal in this stretch of the Paldeck. That makes the Farm the way to raise one past the level 15 boss without flying north.

Amione+Dumud GildAmione+Smokie CrystArsox+SibelyxAzurobe+Fuack IgnisAzurobe+Kikit
196 pairs1 Cake eachPick the levelSee all 196 in the breeding calculator
VariantSeparate
Penking Lux

The Electric variant fills Paldeck 18B and has no wild spawn points and no field boss at all. Catching this one does not fill its slot, but it is half of the pair that breeds one.

Paldeck 18B0 wild pointsParent of the pairHow to get Penking Lux
FishingSlow
Ocean pools and a small pond

Penking sits at 94 weight in the D Ocean common pool at levels 25 to 28 and 47 in the G Ocean pool at 38 to 40. There is also a small shadow pond entry at 0.5 weight, which is a lottery ticket rather than a plan.

Lv 25 to 28 at the earliestPond weight 0.5Show fishing spots on the map
The wild population is a trap for a first Penking. 115 of its 134 points are levels 39 to 44, so a player who follows the heatmap instead of the boss pin arrives 25 levels early.
The 12 lowest level wild points, at levels 20 to 23, are inside the No. 1 Wildlife Sanctuary. Hunting there has consequences the boss fight does not.
Overkill is the way this catch is usually lost. There is exactly one Penking field boss on the map, so a kill costs you the whole trip.
Why bother
Penking is the first genuinely strong base worker most players can catch: Mining 3 and Transporting 3, with Watering, Handiwork and Cooling all at 2. Five suitabilities and three of them above level 1 is rare at this stage. Brave Sailor makes Fire Pals drop 40 percent more items while it is in your party, which is a farming skill rather than a combat one.
Mining 3Transporting 3Cooling 2Ice Organ x1 to 3
At a glance
Best routeField boss
DifficultyModerate
WaterIceWeak to ElectricMining 3
EncounterSealed Realm boss, level 15
Wild levels20 to 44, 134 points
ElementWater and Ice, weak to Electric and Fire
Breeding pairs196
Standard drops
Ice Organ×1 to 3 · 100%Penking Plume×1 · 50%
Full stats and work suitability

Straight answers

the questions people actually search for
At [114, -352], on the Sealed Realm of the Frozen Wings marker near Autumn Rocks. It is a single level 15 field boss.
Something wrong, or a faster route?Every route on this page is checked against the 1.0 extract. If the game changed before we did, tell us in the comments.Jump to comments

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FAQ

Frequently asked questions

Where is the Alpha Penking in Palworld 1.0?

At [114, -352], on the Sealed Realm of the Frozen Wings marker near Autumn Rocks. It is a single level 15 field boss.

Where can I catch a wild Penking?

In the Astral Mountains foothills at levels 39 to 44, on the Frostbitten Isle ice block at 22 to 25, and inside the No. 1 Wildlife Sanctuary at 20 to 23. There is no low level wild Penking outside a sanctuary.

What is Penking weak to?

Electric and Fire. It is Water and Ice at once, so Electric beats the Water half and Fire beats the Ice half. Sending a Water or an Ice Pal in makes the fight longer.

Which egg hatches a Penking?

A Huge Damp Egg from the desert or Astral Mountains pools gives one every time, because those pools have a single outcome. A Large Damp Egg is between 74 and 85 percent depending on the region.

Is Penking worth catching early?

Yes. Mining 3 and Transporting 3 outclass anything else available at level 15, and it also covers Watering, Handiwork and Cooling at 2. It stays on a base long after its combat value fades.