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BreedingGrass / GroundPaldeck #76B

How to Breed Robinquill Terra

Put a Fuddler and a Robinquill in a Breeding Farm. It is the only pair, and it lands ten levels below the desert, where 575 mapped points still pay only 4.26 percent a roll.

Updated

EffortModerateTimeAbout 45 minutesYou needA farm, a cake, two parents
Robinquill Terra
Step one

Where to find the two parents

Robinquill Terra is the child, so the heat is every mapped Robinquill point, with its gating hillside and the Fuddler dunes pinned. The third pin is the desert band this route exists to save you from walking.

[252, -133]
The route
1Catch a Fuddler first, it is the free halfFuddler opens at level 5 across 521 mapped points, takes 14.97 percent on its best group, and holds a 25 point desert spawner with a roster of one where every roll is a Fuddler.Lv 5, 521 points
2Then take a Robinquill, which is the real gateFrom level 30 the Verdant Brook hillside gives it 13.51 percent of the roll. Below 30 it exists only inside Mountain Stream Grottos, at levels 22 to 25. Either works, and the grotto is the earlier one.Lv 22 in a cave, Lv 30 on grass
3Put the pair in togetherFuddler with Robinquill gives Robinquill Terra every time, and no other cross-species pair produces one. Order and gender do not matter here.1 cross-species pair, 100 percent
4Hatch it and put it on medicineThe Terra form has Medicine Production 2 where the base form has 1, and it keeps Handiwork 3 and Gathering 3. The egg arrives at whatever level you bred for instead of at 32.Medicine Production 2
Take this with you
Breeding FarmBoth parents go in togetherCakeOne per egg, and the real costEgg IncubatorHatches the egg the pair produces
Catch these two first
FuddlerParent one, a level 5 catch with a spawner of its ownRobinquillParent two, and the level that gates the whole route

Other ways in

4 alternatives checked against the breeding route
WildLater
575 points, and the worst odds in the family

Every one of its 575 mapped points is desert, at levels 32 to 38, across seven open-ground groups that pay between 4.26 and 7.45 percent. The densest 325 of them sit on the widest spawner roster in the extract, 18 Pals deep. Take one if you are already out there.

575 pointsLv 32 to 384.26 to 7.45 percentOpen the full map
Egg hatchGood odds
Large Verdant Egg, only three outcomes

The Desiccated Desert pool for a Large Verdant Egg holds three outcomes and Robinquill Terra is one of them at 33.33 percent, which is far better than the ground under the nest. The Huge Verdant Egg from the same desert is five wide at 9.38 percent.

Large Verdant EggDesiccated Desert33.3%1 of 3 resultsHuge Verdant EggDesiccated Desert9.4%1 of 5 results
33.33 percent3 outcomesDesert nests onlyOpen the Large Verdant Egg guide
DungeonFor an alpha
Cavern of the Dunes, and the only alpha it has

The desert cavern fields it as a boss and a mid-boss, an alpha at levels 37 to 40 and pairs at 33 to 36, on an eight Pal table at 12.50 percent. That is nearly three times its best open-ground share, and there is no open-ground field boss anywhere.

Lv 37 to 40 alpha12.50 percent0 field bossesShow dungeons on the map
VariantSeparate
Robinquill is a different Pal

The base form fills Paldeck 76, is pure Grass with no Ground half, keeps Planting 2, and boosts bow damage rather than bow charge speed. It lives on a green hillside rather than in the dunes. Catching one does not fill this slot, and it is one of the two parents.

Paldeck 76 against 76BPlanting against MedicineHow to get Robinquill
Point count and odds move in opposite directions here. 575 mapped points is the biggest list in this family and 4.26 percent is the smallest share, because the desert bands are crowded. The Cavern of the Dunes table pays 12.50 percent for the same trip.
The two Robinquill forms are not interchangeable on a base. This one has no Planting at all and twice the Medicine Production, so a plantation built around the base form gets nothing from a Terra swap.
Master Archer is marked "does not stack", and that wording means duplicates of the same Pal. Two Robinquill Terra in the party give one 15 percent bow charge bonus, not two.
Why bother
Robinquill Terra is the medicine version of the family. It keeps Handiwork 3 and Gathering 3, doubles Medicine Production to 2, and drops Planting entirely, so it is a workshop and infirmary Pal rather than a farm one. In the party, Master Archer raises your bow charge speed by 15 percent, which pairs with the 2 to 4 Arrows it drops on every catch.
Medicine Production 2Handiwork 3Arrow x2 to 4
At a glance
Best routeBreeding
DifficultyModerate
GrassGroundMedicine 2Handiwork 3
Best routeBreeding, 1 cross-species pair
ParentsLv 5 Fuddler, Lv 22 Robinquill
Wild575 desert points at 4.26 to 7.45 percent
ElementGrass and Ground, weak to Fire and Grass
Standard drops
Potato Seeds×1 to 2 · 100%Arrow×2 to 4 · 100%
Full stats and work suitability

Straight answers

the questions people actually search for
Fuddler with Robinquill, and no other cross-species pair produces one. Fuddler opens at level 5 and Robinquill from 22 in a grotto or 30 on open ground.
Something wrong, or a faster route?Every route on this page is checked against the 1.0 extract. If the game changed before we did, tell us in the comments.Jump to comments

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FAQ

Frequently asked questions

What two Pals make Robinquill Terra?

Fuddler with Robinquill, and no other cross-species pair produces one. Fuddler opens at level 5 and Robinquill from 22 in a grotto or 30 on open ground.

Where does Robinquill Terra spawn in Palworld 1.0?

On 575 mapped points, all in the Desiccated Dunes, at levels 32 to 38. The densest band is 187 points at [328, 350], where it takes 4.26 percent of the roll.

Why does the desert feel empty when there are 575 points?

Because the shares are small. Its best open-ground group pays 7.45 percent and its densest pays 4.26 percent, since 18 Pals compete on that table. The dungeon alpha table pays 12.50 percent instead.

Is Robinquill Terra better than Robinquill for a base?

Only for medicine and workshop work. It has Medicine Production 2 against 1, keeps Handiwork 3 and Gathering 3, and loses Planting entirely, so it cannot run a plantation.

What does Master Archer do?

It raises your bow charge speed by 15 percent while the Pal is in the party, passively. That is charge speed, not damage: the base form is the one that adds 10 percent bow damage.