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Wild catchNeutralPaldeck #53

Tocotoco: Location, Breeding and Drops

Do not trust the desert. Tocotoco has 1,008 mapped points and holds barely 2 percent of the Desiccated Dunes tables, while 150 Sakurajima points give it 21 percent of the roll.

Updated

EffortModerateTimeA patient hourYou needLevel 25+, Mega Spheres, Dark damage
Tocotoco
Step one

A thousand pins, and most of them are other Pals

Almost every mapped Tocotoco is in the Desiccated Dunes at levels 25 to 36. The density there is real and the odds are not: the desert spawner tables are the widest in the game, so a Tocotoco is one entry among many at every one of those points.

[322, 353]
The route
1Go to Sakurajima if you can, not the desertTwo Sakurajima spawner groups hold 150 points between them and give Tocotoco 21.13 and 21.90 percent of a roll at levels 46 to 47. That is ten times the desert share on a tenth of the pins, which is the whole argument of this page.150 points at about 21 percent
2If you are still in the desert, take orange_I firstOne group away from the giant desert tables holds 90 points at levels 30 to 34 with Tocotoco at 20 of 167 weight, just under 12 percent. It is the best odds on the mainland and it is nowhere near the densest part of the map.90 points at 11.98 percent
3Bring Dark damage and expect to be shot atTocotoco is pure Neutral, so Dark is the only element with a bonus. It fires explosive projectiles from range, which at levels 30 to 36 in an open desert with no cover is the actual difficulty of this catch.Neutral, weak to Dark
4Throw Mega Spheres and stand your team downCapture power 14 is the right tier for the desert band. Rarity 1 means the catch is easy once it is weakened, so the only real way to lose one is to let your own Pals finish it.Overkill loses the catch
5Craft the gloves before you farm anything elseEggbomb Launcher only works through Tocotoco glove gear, which sits at technology level 18 for 2 points: 10 Cloth, 10 Leather, 15 Fiber, 10 Flame Organ and 15 Paldium Fragment. The launcher runs for 10 seconds on a 120 second cooldown.Technology 18, 2 points
Take this with you
Mega Sphere x15Capture power 14, correct for levels 25 to 36Tocotoco's GlovesThe egg launcher does nothing without themGunpowderThe real reason to farm it, at 100 percent per defeat
Bring these two for the Dark damage
KatressDark damage at range, which is where this fight happensMauDark, and it closes the gap faster than you can across open sand

Other ways in

4 alternatives checked against the wild catch route
Egg hatchDo this too
Common Egg, and in the desert it is a coin flip

The Desiccated Desert pool of the Common Egg has exactly 2 outcomes and Tocotoco is one of them, so an egg picked up out there is a 50 percent Tocotoco. The Sakurajima pool is the same shape and the same 50 percent. The Large Common Egg desert pool gives an alpha at 50 percent among 2 as well, which is the cheapest alpha route this Pal has.

Common EggDesiccated Desert50%1 of 2 resultsCommon EggSakurajima50%1 of 2 resultsLarge Common EggDesiccated Desert50%1 of 2 results
50 percent, 2 outcomesSame on SakurajimaLarge egg alpha at 50 percentOpen the Common Egg guide
DungeonGood for volume
Cavern of the Dunes, three or four at a time

The desert cavern fields 3 to 4 ordinary Tocotoco at levels 30 to 34 on a table where it holds 20 of 120 weight, plus 3 more at 33 to 36 and a single alpha at 37 to 40. A run that rolls it gives you several at once, which no amount of open desert does. The Ravine Grotto also carries it, much earlier, at levels 14 to 17 with an alpha at 17 to 19.

3 to 4 per rollAlpha at Lv 37 to 40Ravine Grotto at Lv 14 to 17Show dungeons on the map
BreedingLater
74 pairs, and a Tocotoco with a Tocotoco is one of them

The farm unlocks at technology 19, below the desert band, so breeding is genuinely competitive here in a way it is not on most of these pages. Use it when you want a specific level or specific passives rather than a Gunpowder supply, because 74 pairs is a narrow set and a Cake per egg is not cheap next to a Pal that spawns 1,008 times.

Amione+HoocratesAmione+PupperaiBristla+CattivaBristla+KillamariCaprity+Jolthog Cryst
74 pairsFarm unlocks at 191 Cake per eggSee all 74 in the breeding calculator
Not a routeBlocked
No field boss and no raid

Tocotoco has zero field bosses, zero raid tiers and zero quest boss steps, plus one camp squad that fields a single Tocotoco in Hunter camp 02-02 with no level on it. There is no fixed outdoor encounter, so every alpha comes from a cavern or a Large Common Egg.

0 field bosses0 raid tiers1 camp squadShow Tocotoco on the map
A point count is not a chance. 325 of the 1,008 points sit on one desert group where Tocotoco holds 30 of 1,410 selection weight, so the densest part of the heatmap is roughly a 1 in 47 roll. The Sakurajima groups are ten times better on a fraction of the pins.
The level band runs 14 to 47, and the 14 is a Ravine Grotto dungeon encounter. Outdoors the earliest is a 3-point spawner at 20 to 22 with no other Pal on its table, then the desert at 25 to 29.
The partner skill is gated behind gear. Tocotoco gloves are technology level 18 at a cost of 2 points, and without them the Eggbomb Launcher does nothing at all, however many Tocotoco you own.
Why bother
Tocotoco is a Gunpowder farm that doubles as a weapon. Every defeat drops Gunpowder at 100 percent and a Tocotoco Feather at 50, which is the single most convenient ammunition source in the mid game. Its partner skill, Eggbomb Launcher, equips the Pal itself as a launcher for 10 seconds on a 120 second cooldown, and it needs the gloves to work at all. Work suitability is Gathering 1 and nothing else.
GunpowderTocotoco FeatherGathering 1
At a glance
Best routeWild catch
DifficultyModerate
NeutralWeak to DarkGunpowderGathering 1
Best routeWild, levels 25 to 36
Locations1,008 mapped points, mostly Desiccated Dunes
Odds per roll2.13 percent in the desert, 21.90 on Sakurajima
ElementNeutral, weak to Dark
Standard drops
Gunpowder×1 · 100%Tocotoco Feather×1 · 50%
Full stats and work suitability

Straight answers

the questions people actually search for
Mostly the Desiccated Dunes, densest at [322, 353] with 207 points and [547, 359] with 161. The better odds are on Sakurajima, where 150 points give it about 21 percent of the roll at levels 46 to 47.
Something wrong, or a faster route?Every route on this page is checked against the 1.0 extract. If the game changed before we did, tell us in the comments.Jump to comments

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FAQ

Frequently asked questions

Where does Tocotoco spawn in Palworld 1.0?

Mostly the Desiccated Dunes, densest at [322, 353] with 207 points and [547, 359] with 161. The better odds are on Sakurajima, where 150 points give it about 21 percent of the roll at levels 46 to 47.

Why can I not find a Tocotoco when the desert is covered in markers?

Because the desert spawner tables are the widest in the game. On the group holding 325 of its points, Tocotoco has 30 of 1,410 selection weight, about 1 roll in 47. Density there measures ground, not luck.

Is Tocotoco the best Gunpowder farm?

It is the most convenient early one. Gunpowder drops at 100 percent from every defeat and a Tocotoco Feather at 50 percent, and it is a rarity 1 Pal that cannot fight back for long once you close the distance.

What level is a wild Tocotoco?

25 to 29 on the earliest open desert ground, 30 to 36 across the main clusters, and 46 to 47 on Sakurajima. Level 14 is a Ravine Grotto dungeon encounter rather than anything outdoors.

Why does my Tocotoco not turn into a rocket launcher?

Because the partner skill needs Tocotoco gloves. That recipe sits at technology level 18 for 2 points, using 10 Cloth, 10 Leather, 15 Fiber, 10 Flame Organ and 15 Paldium Fragment.