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Wild catchFire / DarkPaldeck #64

Vanwyrm: Location and How to Get It

Fly to the volcanic band around [-514, -674] from level 30. 72 points sit there and Vanwyrm holds 17.65 percent of that spawner table, the best share it has on any ground in the game.

Updated

EffortModerateTimeAbout 20 minutesYou needLevel 30+, Mega Spheres, Heat Resistance
Vanwyrm
Step one

Where Vanwyrm actually stands

The heat is spread across three very different bands. The brightest clusters, pinned below, are Feybreak ground at levels 57 to 59. The band worth flying to first does not light up at all: 72 points of volcanic ground at levels 30 to 32 around [-514, -674].

[-761, -965]
The route
1Go to the volcanic band at [-514, -674], not the bright part of the map72 points sit in that one group at levels 30 to 32. It is the cheapest real population Vanwyrm has, and it is nowhere near the clusters the heatmap draws attention to.72 points, Lv 30 to 32
2Expect Pyrin Noct firstVanwyrm holds 30 of the 170 weight on that table, so 17.65 percent. Pyrin Noct holds 47.06 percent and Blazehowl Noct matches Vanwyrm exactly, so roughly one roll in 6 is the one you want.About 1 roll in 6
3Bring Water damage and something for DarkVanwyrm is Fire and Dark, so Water punishes the Fire half and Dragon the Dark half. It flies and it closes fast, so a ranged weapon matters more here than the element does.Fire and Dark, weak to Water and Dragon
4Throw Mega Spheres and stop your own PalsA Mega Sphere is the right tier at level 30. Put the party on passive before the last hit, because a flying target at low health is easy for your own Pal to finish by accident.Overkill loses the catch
5If you want an alpha, run the Volcanic Cavern insteadThat cavern fields Vanwyrm as an alpha cavern boss at levels 36 to 38, or in pairs at 32 to 35 without the alpha flag. It is 11.11 percent of a 9 Pal boss table, so it is a run you may have to repeat.Lv 36 to 38 alpha, 1 in 9 per run
Take this with you
Mega Sphere x15The right tier for levels 30 to 38Any Water PalThe counter to the Fire halfA volcanic fast travel statueHeat Resistance gear matters more than the fight does
Bring these two for the fight
SurfentWater damage against the Fire half, and catchable from level 12ChilletDragon damage against the Dark half, from level 11

Other ways in

4 alternatives checked against the wild catch route
Egg hatchGuaranteed
Large Scorching Egg, and one pool is a guaranteed alpha

The Tenraku rare route pool holds exactly one outcome and it is the alpha Vanwyrm, so every Large Scorching Egg from that route hatches one. The Tenraku common pool gives the ordinary form at 71.43 percent among 4 outcomes, which is still better than any wild roll on this page.

Large Scorching EggTenraku, rare routes100%1 of 1 resultsLarge Scorching EggTenraku, common routes71.4%1 of 4 results
1 outcome, alphaCommon pool 71.43 percentBetter than every wild rollOpen the Large Scorching Egg guide
DungeonFor an alpha
Volcanic Cavern boss table

Vanwyrm sits on the volcanic cavern boss table at 10 of 90 weight, so 11.11 percent per run, alongside Incineram, Leezpunk, Dumud and 5 others. It comes as one alpha at levels 36 to 38 or as a non-alpha pair at 32 to 35.

11.11 percent per runLv 36 to 38 alpha9 Pals on the tableShow dungeons on the map
Camp squadBy accident
One Fire Cult camp fields a single Vanwyrm

There is exactly one camp squad entry, on the second floor of the south west tower camp, with a count of 1 and no level recorded at all. Treat it as something that happens during the fight rather than a route.

1 camp entryCount of 1No level recordedShow enemy camps on the map
VariantSeparate
Vanwyrm Cryst is a different Pal

The Ice form is Paldeck 64B and it does not fill this slot. It matters here because the two share spawner tables and the Cryst wins them: 85.71 percent against 14.29 on the level 20 band, and 47.98 against 9.60 on the level 30 to 35 group beside it.

Paldeck 64 and 64BCryst takes 6 of 7 weight at Lv 20How to get Vanwyrm Cryst
The level 20 end of the published range rests on 3 points in the Bamboo Groves. They sit on a two Pal table shared with Vanwyrm Cryst, which holds 6 of the 7 weight, so those 3 points give a 14.29 percent roll and are not worth a trip.
Vanwyrm is flagged nocturnal, but not one of its 546 mapped points is marked night only. Waiting for dark does not change what spawns, so hunt whenever you like.
The densest ground is the last ground you should visit. 315 of the 546 points sit in the three Feybreak clusters at levels 57 to 59, which is why a heatmap is a poor way to plan this catch.
Why bother
Aerial Marauder raises the damage you deal to enemy weak points by 20 percent for as long as Vanwyrm is in the party, which is one of the few partner skills that improves your own gun rather than the Pal. It is a flying mount with Transporting level 3 and Kindling level 2, and 1 catch in 100 drops a Ruby.
Transporting 3Ruby at 1 percentFlying mount
At a glance
Best routeWild catch
DifficultyModerate
FireDarkWeak to WaterTransporting 3Flying mount
Best routeWild, levels 30 to 32
Locations546 mapped points, main island
Best odds17.65 percent in the volcanic band
ElementFire and Dark, weak to Water and Dragon
Standard drops
Bone×1 to 2 · 100%Gold Coin×10 to 40 · 10%Ruby×1 to 2 · 1%
Full stats and work suitability

Straight answers

the questions people actually search for
The volcanic band around [-514, -674]. It holds 72 points at levels 30 to 32 and gives Vanwyrm 17.65 percent of the roll, which is the best share it has on any ground.
Something wrong, or a faster route?Every route on this page is checked against the 1.0 extract. If the game changed before we did, tell us in the comments.Jump to comments

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FAQ

Frequently asked questions

Where is the easiest place to catch a Vanwyrm in Palworld 1.0?

The volcanic band around [-514, -674]. It holds 72 points at levels 30 to 32 and gives Vanwyrm 17.65 percent of the roll, which is the best share it has on any ground.

Can you really catch a Vanwyrm at level 20?

Barely. Only 3 mapped points sit in the level 20 to 25 band, and they are on a two Pal table where Vanwyrm Cryst holds 6 of the 7 weight. The first band worth flying to is the level 30 volcanic one.

Why do I keep getting Vanwyrm Cryst instead?

Because they share tables and the Cryst is weighted higher on both. It takes 85.71 percent of the level 20 band and 47.98 percent of the level 30 to 35 group, against 14.29 and 9.60 for the plain form.

Which egg hatches a Vanwyrm?

The Large Scorching Egg. The Tenraku rare route pool has a single outcome and it is an alpha Vanwyrm, and the common Tenraku pool gives the ordinary form at 71.43 percent among 4 results.

Is Vanwyrm worth keeping after you have caught one?

Yes, for the partner skill. Aerial Marauder adds 20 percent to the damage you deal to weak points while it is in the party, so it improves your own shooting rather than sitting in a base. It also carries Transporting 3.