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New Equipment and Items in Palworld 1.0

The new equipment in Palworld 1.0: the Wing Pack, Plasma Multicutter, thirteen new weapons, a sixth weapon slot, Ancient armor, and the schematic crafting rework.

Palworld 1.0 pours a huge amount of new gear into the game: a pal-free glider, a gathering tool you can use from the saddle, thirteen new weapons, a sixth weapon slot, an Ancient armor line, forty-four accessories, disposable implants, two new ore types, and two higher tiers of capture sphere. This page is your map of everything new to craft and equip, with the caveat that weapon stat tables are still being datamined, so we describe roles honestly rather than inventing numbers.

The through-line is options. Between the Wing Pack changing how you move, the accessory rework changing how you build a loadout, and the new top-tier weapons crafted from Sunreach ore, 1.0 gives you far more ways to kit out a character than early access ever did.

01

Wing Pack and Plasma Multicutter

The Wing Pack is a new type of glider that consumes Wing Cells to give you highly free flight without relying on a flying pal. That is a real shift for exploration and combat: you can gain and hold altitude on your own, cross gaps, and reposition in a fight without summoning a mount, as long as you keep Wing Cells stocked. It does not replace flying pals so much as give you a personal, on-demand alternative for the moments a mount is inconvenient.

The Plasma Multicutter is a new gathering tool that handles both ore and wood, and its standout trait is that you can use it while riding. Harvesting no longer means dismounting at every node, so resource runs through the overworld stay in motion. Between the two, a lot of the friction of moving and gathering in the open world is gone.

02

All 13 new weapons

Roles are from the 1.0 patch notes. The top-tier firearms and the Laser Sword are crafted from Soralite Ingots, the refined form of Sunreach ore. Stat values are pending (see below).

WeaponRole
Mechanical BowSoralite Ingot bow with greatly improved projectile velocity and penetration for accurate long-range shots.
Combat SMGSoralite Ingot SMG with a larger magazine and enhanced ammo for superior suppressive fire.
Prototype ShotgunSoralite Ingot shotgun with overwhelming close-range firepower and a specialized magazine for sustained fights.
Heavy Assault RifleSoralite Ingot rifle that keeps assault-rifle versatility while firing more powerful ammunition.
Tactical Grenade LauncherSoralite Ingot launcher with stabilized projectiles for precise long-range bombardment.
Laser SwordSoralite Ingot beam sword whose high-output energy blade cuts through targets instantly.
Beam ScatterClose-quarters beam weapon that fires compressed energy as a wide scatter beam.
Drone LauncherDeploys up to nine autonomous combat drones at once for sustained battlefield suppression.
Plasma RifleReleases electrical arcs from the point of impact that chain between multiple enemies.
Beam LauncherFires a high-density energy beam for a large-area explosion; watch the overheat during sustained fire.
Primitive SwordEarly-game melee weapon for close-quarters combat.
Metal BatBlunt melee weapon that becomes available in the mid-game and beyond.
Enhanced Lily's SpearLate-game melee weapon, an enhanced version of Lily's beloved spear.
03

A sixth weapon slot and Ancient armor

Crafting an Extra Weapon Holster raises your equipped-weapon limit to six, one more than before. With thirteen new weapons in the pool and arrow-type switching folded onto single bows, the extra slot gives you room to carry a broader kit into a fight instead of constantly juggling your loadout at a chest.

On the defensive side, 1.0 adds the Ancient Series Helm, Armor, and Shield, a new top-tier set to pair with the endgame weapons. To go with the new battle content, there is also boss-cosmetic headgear that lets you take on the appearance of various bosses, handed out as rewards. Heat and cold resistance values on Hexolite-tier and higher armor were retuned, and some armor pieces now carry passive effects, so the top of the armor tree is more than just raw defense.

04

The accessory overhaul

How accessories are obtained and upgraded changed completely in 1.0.

How you get an accessory
Before 1.0
Drops as a finished item
In 1.0
Craft it from a schematic
Upgrade system
Before 1.0
+1 / +2 tiers
In 1.0
Removed; base +0 buffed to the old +2
Schematic sources
Before 1.0
Not applicable
In 1.0
Treasure chests, Ancient Ruins, oil rigs, and more
05

Forty-four new accessories

The accessory system was rebuilt. There are 44 new accessories, and the way you get them changed from picking up finished items to crafting them from schematics that drop at a low rate from treasure chests, Ancient Ruins, large-scale oil rigs, and similar sources. The old "+1 / +2" upgrade tiers are gone: existing "+0" accessories were buffed to the equivalent of the old "+2", so a crafted accessory is already at full strength with nothing to grind up afterward.

The new accessories lean into combining effects. The Command Baton strengthens your party pals, the Air Walker expands your freedom of movement, and some accessories bundle multiple effects into one slot, which opens up loadouts that were impossible when each accessory did exactly one thing. Deciding which schematics to chase is now a real part of building a character.

06

Disposable Implants

The Disposable Implant is a new consumable used at the operating table: it is spent on use, but grants a permanent boost in exchange. Our dataset carries 11 of these implant consumables from the 1.0 harvest, each raising a single character stat. They come as Remedy and Elixir pairs (a smaller and a larger boost to the same stat), plus the Life Crystal for Max HP. The table below is generated straight from our data.

07

Datamined implant consumables

All 11 implant consumables in our 1.0 dataset with their permanent stat boost, straight from the harvest.

ImplantEffect
Might RemedyAttack +1
Might ElixirAttack +2
Vital RemedyMax HP +1
Vital ElixirMax HP +2
Life CrystalMax HP +1
Stamina RemedyMax Stamina +1
Stamina ElixirMax Stamina +2
Burden RemedyCarry Weight +1
Burden ElixirCarry Weight +2
Speed RemedyWork Speed +1
Speed ElixirWork Speed +2
08

New ores, relics, and consumables

Two new ores anchor the endgame crafting economy. Soralite can only be mined in Sunreach and refines into the Soralite Ingots behind the new top-tier weapons; Paloxite is exclusive to the World Tree. Both require the specialized gathering tools to extract, so reaching the new regions is a prerequisite for the best gear. The World Tree also yields Ancient Civilization Relics, an item you convert with a special device into materials useful for crafting and enhancement.

On the consumable side, Nutrient is a new item that stops hunger from decreasing for a limited time when used on a pal or the player, handy for long expeditions and boss runs. And Training Manuals can now be crafted from Ancient Pal Manuscripts, giving the endgame regions another use for their loot.

09

Two new sphere tiers on top

1.0 added two higher-tier spheres. Our dataset tracks all 8 tiers by capture power, from the Pal Sphere up to the Exotic Sphere at 48.

SphereCapture power
Pal Sphere7
Mega Sphere14
Giga Sphere20
Hyper Sphere26
Ultra Sphere32
Legendary Sphere37
Ultimate Sphere43
Exotic Sphere48
10

Higher-tier spheres for the new pals

Two new, higher-tier Pal Spheres were added to the top of the lineup, which matters because 1.0 also added 72 pals and raised the level ceiling. Our dataset carries 8 sphere tiers running from the Pal Sphere at 7 capture power up to the Exotic Sphere at 48, and higher capture power multiplies into a better catch chance against high-level and Alpha targets. Crafting them also got cheaper in 1.0: the base Pal Sphere now costs a single Paldium Fragment, and the Ultimate Sphere's Pal Metal Ingot cost was halved. Feed the tier you are throwing into the capture calculator to see the real odds.

11

Put the new gear to work

FAQ

Frequently asked questions

What is the Wing Pack in Palworld 1.0?

The Wing Pack is a new glider that consumes Wing Cells to give you highly free flight without relying on a flying pal. It expands your options for exploration, combat, and getting around your base, as long as you keep Wing Cells stocked.

How many new weapons are in Palworld 1.0?

Thirteen new weapons were added, ranging from the Primitive Sword and Metal Bat to top-tier firearms crafted from Soralite Ingots, such as the Mechanical Bow, Combat SMG, Prototype Shotgun, Heavy Assault Rifle, and Tactical Grenade Launcher. You can also craft an Extra Weapon Holster to equip up to six weapons at once.

How do accessories work in Palworld 1.0?

Accessories are now crafted from schematics that drop from treasure chests, Ancient Ruins, oil rigs, and similar sources, rather than dropping as finished items. The old +1 / +2 upgrade tiers were removed, and existing +0 accessories were buffed to the equivalent of the old +2, so a crafted accessory is already at full strength.

What do Disposable Implants do in Palworld?

A Disposable Implant is used at the operating table and is consumed on use, granting a permanent boost in exchange. Our dataset carries 11 implant consumables, each raising a single stat such as Attack, Max HP, Max Stamina, Carry Weight, or Work Speed, in Remedy and Elixir strengths.

What are Soralite and Paloxite in Palworld 1.0?

Soralite and Paloxite are two new ores. Soralite is mined only in Sunreach and refines into the Soralite Ingots used for the new top-tier weapons, while Paloxite is found only at the World Tree. Both need specialized gathering tools to extract.

Are there new Pal Spheres in Palworld 1.0?

Yes. Two higher-tier spheres were added to the top of the lineup, and our dataset tracks 8 tiers by capture power, up to the Exotic Sphere at 48. Crafting also got cheaper: the Pal Sphere now costs a single Paldium Fragment and the Ultimate Sphere needs half as many Pal Metal Ingots.