Palworld 1.0 pours a huge amount of new gear into the game: a pal-free glider, a gathering tool you can use from the saddle, thirteen new weapons, a sixth weapon slot, an Ancient armor line, forty-four accessories, disposable implants, two new ore types, and two higher tiers of capture sphere. This page is your map of everything new to craft and equip, with the caveat that weapon stat tables are still being datamined, so we describe roles honestly rather than inventing numbers.
The through-line is options. Between the Wing Pack changing how you move, the accessory rework changing how you build a loadout, and the new top-tier weapons crafted from Sunreach ore, 1.0 gives you far more ways to kit out a character than early access ever did.
Wing Pack and Plasma Multicutter
The Wing Pack is a new type of glider that consumes Wing Cells to give you highly free flight without relying on a flying pal. That is a real shift for exploration and combat: you can gain and hold altitude on your own, cross gaps, and reposition in a fight without summoning a mount, as long as you keep Wing Cells stocked. It does not replace flying pals so much as give you a personal, on-demand alternative for the moments a mount is inconvenient.
The Plasma Multicutter is a new gathering tool that handles both ore and wood, and its standout trait is that you can use it while riding. Harvesting no longer means dismounting at every node, so resource runs through the overworld stay in motion. Between the two, a lot of the friction of moving and gathering in the open world is gone.
All 13 new weapons
Roles are from the 1.0 patch notes. The top-tier firearms and the Laser Sword are crafted from Soralite Ingots, the refined form of Sunreach ore. Stat values are pending (see below).
| Weapon | Role |
|---|---|
| Mechanical Bow | Soralite Ingot bow with greatly improved projectile velocity and penetration for accurate long-range shots. |
| Combat SMG | Soralite Ingot SMG with a larger magazine and enhanced ammo for superior suppressive fire. |
| Prototype Shotgun | Soralite Ingot shotgun with overwhelming close-range firepower and a specialized magazine for sustained fights. |
| Heavy Assault Rifle | Soralite Ingot rifle that keeps assault-rifle versatility while firing more powerful ammunition. |
| Tactical Grenade Launcher | Soralite Ingot launcher with stabilized projectiles for precise long-range bombardment. |
| Laser Sword | Soralite Ingot beam sword whose high-output energy blade cuts through targets instantly. |
| Beam Scatter | Close-quarters beam weapon that fires compressed energy as a wide scatter beam. |
| Drone Launcher | Deploys up to nine autonomous combat drones at once for sustained battlefield suppression. |
| Plasma Rifle | Releases electrical arcs from the point of impact that chain between multiple enemies. |
| Beam Launcher | Fires a high-density energy beam for a large-area explosion; watch the overheat during sustained fire. |
| Primitive Sword | Early-game melee weapon for close-quarters combat. |
| Metal Bat | Blunt melee weapon that becomes available in the mid-game and beyond. |
| Enhanced Lily's Spear | Late-game melee weapon, an enhanced version of Lily's beloved spear. |
A sixth weapon slot and Ancient armor
Crafting an Extra Weapon Holster raises your equipped-weapon limit to six, one more than before. With thirteen new weapons in the pool and arrow-type switching folded onto single bows, the extra slot gives you room to carry a broader kit into a fight instead of constantly juggling your loadout at a chest.
On the defensive side, 1.0 adds the Ancient Series Helm, Armor, and Shield, a new top-tier set to pair with the endgame weapons. To go with the new battle content, there is also boss-cosmetic headgear that lets you take on the appearance of various bosses, handed out as rewards. Heat and cold resistance values on Hexolite-tier and higher armor were retuned, and some armor pieces now carry passive effects, so the top of the armor tree is more than just raw defense.
The accessory overhaul
How accessories are obtained and upgraded changed completely in 1.0.
Forty-four new accessories
The accessory system was rebuilt. There are 44 new accessories, and the way you get them changed from picking up finished items to crafting them from schematics that drop at a low rate from treasure chests, Ancient Ruins, large-scale oil rigs, and similar sources. The old "+1 / +2" upgrade tiers are gone: existing "+0" accessories were buffed to the equivalent of the old "+2", so a crafted accessory is already at full strength with nothing to grind up afterward.
The new accessories lean into combining effects. The Command Baton strengthens your party pals, the Air Walker expands your freedom of movement, and some accessories bundle multiple effects into one slot, which opens up loadouts that were impossible when each accessory did exactly one thing. Deciding which schematics to chase is now a real part of building a character.
Disposable Implants
The Disposable Implant is a new consumable used at the operating table: it is spent on use, but grants a permanent boost in exchange. Our dataset carries 11 of these implant consumables from the 1.0 harvest, each raising a single character stat. They come as Remedy and Elixir pairs (a smaller and a larger boost to the same stat), plus the Life Crystal for Max HP. The table below is generated straight from our data.
Datamined implant consumables
All 11 implant consumables in our 1.0 dataset with their permanent stat boost, straight from the harvest.
| Implant | Effect |
|---|---|
| Might Remedy | Attack +1 |
| Might Elixir | Attack +2 |
| Vital Remedy | Max HP +1 |
| Vital Elixir | Max HP +2 |
| Life Crystal | Max HP +1 |
| Stamina Remedy | Max Stamina +1 |
| Stamina Elixir | Max Stamina +2 |
| Burden Remedy | Carry Weight +1 |
| Burden Elixir | Carry Weight +2 |
| Speed Remedy | Work Speed +1 |
| Speed Elixir | Work Speed +2 |
New ores, relics, and consumables
Two new ores anchor the endgame crafting economy. Soralite can only be mined in Sunreach and refines into the Soralite Ingots behind the new top-tier weapons; Paloxite is exclusive to the World Tree. Both require the specialized gathering tools to extract, so reaching the new regions is a prerequisite for the best gear. The World Tree also yields Ancient Civilization Relics, an item you convert with a special device into materials useful for crafting and enhancement.
On the consumable side, Nutrient is a new item that stops hunger from decreasing for a limited time when used on a pal or the player, handy for long expeditions and boss runs. And Training Manuals can now be crafted from Ancient Pal Manuscripts, giving the endgame regions another use for their loot.
Two new sphere tiers on top
1.0 added two higher-tier spheres. Our dataset tracks all 8 tiers by capture power, from the Pal Sphere up to the Exotic Sphere at 48.
| Sphere | Capture power |
|---|---|
| Pal Sphere | 7 |
| Mega Sphere | 14 |
| Giga Sphere | 20 |
| Hyper Sphere | 26 |
| Ultra Sphere | 32 |
| Legendary Sphere | 37 |
| Ultimate Sphere | 43 |
| Exotic Sphere | 48 |
Higher-tier spheres for the new pals
Two new, higher-tier Pal Spheres were added to the top of the lineup, which matters because 1.0 also added 72 pals and raised the level ceiling. Our dataset carries 8 sphere tiers running from the Pal Sphere at 7 capture power up to the Exotic Sphere at 48, and higher capture power multiplies into a better catch chance against high-level and Alpha targets. Crafting them also got cheaper in 1.0: the base Pal Sphere now costs a single Paldium Fragment, and the Ultimate Sphere's Pal Metal Ingot cost was halved. Feed the tier you are throwing into the capture calculator to see the real odds.