With the 1.0 update introducing Server Clustering to allow for higher player counts, the default Unreal Engine network limits will cause massive rubberbanding and desyncs. The vanilla engine restricts data flow too heavily for 32+ players moving between clustered server instances.
This configuration is strictly for Server Admins. It needs to be dropped into the server's Engine.ini to uncap the network tick rates and bandwidth limits, ensuring a smooth transition between clustered zones and stable combat during high-population raids.
What This Changes
Bandwidth Uncap ConfiguredInternetSpeed & MaxClientRate: Raises the maximum allowed bandwidth from the default Unreal Engine limits to ~100 Mbps, preventing the server from throttling data to connected clients.
Tick Rate Stabilization NetServerMaxTickRate=60: Forces the server to attempt a 60hz tick rate, keeping Pal AI and player movement perfectly synced (server hardware permitting).
Installation Instructions (Dedicated Servers Only)
Stop your Palworld Dedicated Server.
Navigate to your server's configuration directory: Windows/SteamCMD:steamapps\common\PalServer\Pal\Saved\Config\WindowsServer\ Linux:Pal/Saved/Config/LinuxServer/
Open Engine.ini in your preferred text editor.
Paste the configuration exactly as provided (ensure the [/Script/Engine.Player] and [/Script/OnlineSubsystemUtils.IpNetDriver]headers are intact).
Save the file and restart your server.
Uninstallation Stop the server, remove the added blocks from Engine.ini, and restart.
