Version 1.0 finally adds water-based building foundations, but dropping massive, cluttered bases onto water with UE5's reflection system running will destroy your framerate — especially if you have a lot of Pals pathing around a dense area.
This configuration disables the heaviest water rendering calculations (Screen Space Reflections and Lumen reflections specifically on water layers). It keeps your base running smoothly while still allowing the water to look structurally normal.
What This Changes
Single Layer Water Reflections r.Water.SingleLayer.Reflection=0: Disables the primary performance killer for water bases.
SSR & Lumen Scaling: r.SSR.Quality=1
r.Lumen.Reflections.Allow=0: Turns off Lumen reflections globally to prioritize raw framerate in dense structural areas.
Velocity Pass r.BasePassOutputsVelocity=0: Reduces motion blur and temporal anti-aliasing ghosting on water surfaces.
Installation Instructions
Download the provided configuration text.
Press Win + R, type %localappdata%, and hit Enter.
Navigate to:Pal\Saved\Config\Windows
Open your Engine.ini with Notepad.
Paste the downloaded lines at the absolute bottom of the file.
Save, right-click Engine.ini, go to Properties, and check Read-only.
Uninstallation Remove the read-only flag from Engine.ini, delete the added lines, and save.
