The 1.0 update brings massive verticality with the Sky Islands and dense new geometry around the World Tree endgame zone. If your framerate tanks when looking at the horizon or flying high up, the game's default Unreal Engine 5 volumetric cloud and Level of Detail (LOD) settings are likely choking your GPU.
This configuration optimizes how the game handles distant rendering without making the environment look terrible. It scales back invisible rendering overhead, reduces the distance at which high-quality shadows are calculated, and allocates a larger streaming pool size to prevent stuttering when loading into these massive new zones.
What This Changes
Increased Streaming Pool r.Streaming.PoolSize=3072: Forces a 3GB texture streaming pool to reduce stutter when flying fast on flying mounts.
Volumetric Cloud Optimization r.VolumetricCloud.HighQuality=0: Disables the heaviest cloud calculations while keeping the clouds visible in the skybox.
Shadow & LOD Tuning: Slightly pulls in the shadow rendering distance and LOD scaling to prioritize objects immediately around you rather than across the entire map.
Installation Instructions
Download and extract the provided Engine.ini text file.
Press Win + R, type %localappdata% and hit Enter. Navigate to: Pal\Saved\Config\Windows
Open your existing Engine.ini with Notepad.
Scroll to the very bottom and paste the contents of my file.
Save the file.
Important: Right-click your Engine.ini> Properties > check Read-only. This stops the game from overwriting the tweaks on startup.
Uninstallation
Uncheck "Read-only" in the file properties, open Engine.ini and delete the lines you added. Save and launch the game.
