Targets Shaolong's Water half with strong endgame stats.
How to beat Auri & Shaolong (Hard Mode)
Hard mode has no listed level, so the safe recommendation is the level cap and complete endgame investment.
- Recommended level
- 80 with optimized builds
- Best counter
- electric + ice
- Encounter
- Tower boss
How to beat Auri & Shaolong (Hard Mode): the quick answer
Fully awakened counters, best-in-slot defense, attack support, and practiced arena movement.
Reach the Sunreach Azure Covenant tower after the Feybreak story gate. Treat the floating-island route as a separate preparation problem and unlock the closest travel point first.
Use current endgame armor, a heavy shield, healing, and Paloxite-tier sustained damage. Bring a second weapon that covers the first one's reload window.
Best Pal team to beat Auri & Shaolong (Hard Mode)
This five-Pal team is built for the fight instead of copied from a score table. Raid guides also explain which roles belong in the larger base army.
Maintains Electric damage while repositioning around aerial patterns.
A smaller body can be easier to keep alive in crowded effects.
Ice targets the Dragon half and supplies a second valid counter lane.
High bulk makes it the safer Ice choice for learning the encounter.
How to prepare for Auri & Shaolong (Hard Mode)
Split Electric and Ice
Electric answers Water; Ice answers Dragon. Keep at least two trained Pals for each lane.
Bring endgame healing
This is not the place to ration recovery consumables left over from mid game.
Test weapon uptime elsewhere
Confirm that your ammunition supply and reload rhythm can sustain several minutes of continuous pressure.
Auri & Shaolong (Hard Mode) fight strategy
Follow the arena, not the boss
Move toward the next safe lane before trying to re-center the crosshair.
Use Electric when Water pressure is dominant
Keep the Ice pair in reserve if the current pattern is deleting them.
Burst after movement commits
Shaolong is easiest to punish at the end of a traversal or large telegraph.
Auri & Shaolong (Hard Mode) rewards
- The normal clear provides the final tower Key Sphere needed for the World Tree route.
- The hard rematch is an endgame challenge with its own elevated reward row.
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