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PalMods

Base Raids

Updated

240 invader wave rows across 8 biomes, 8 cancel cost plateaus, and 76 weighted loot groups for Palworld 1.0. Scrub the wave explorer by biome and grade, then jump from a squad card into its reward board. Pair with combat builds when a hard band starts chewing through your base.

240
Wave rows
8
Biomes
76
Reward groups
80
Cancel grades

Read the threat board

Base raids pull from 240 invader wave rows across 8 biomes. Cancel costs, squad compositions, and weighted loot all key off invade grade and faction group. Start with the cancel ladder if you need an out, then open the wave explorer for the biome you actually built in. Still choosing that site? Hidden and underground base locations change how a squad has to approach you, not whether the wave arrives.

240
Wave rows in the 1.0 tables
8
Biomes with local invaders
76
Reward groups with weighted drops
8
Cancel cost plateaus
Police raids are their own band

Every biome also carries a grades 1-80 Police assault. Treat it as a separate threat from the normal grade ladder, not as an early-game wave.

Cancel cost ladder

Gold cost to dismiss an active invader event, collapsed into the 8 plateaus from the export (80 individual grades).

Grades 1-10
500
gold to cancel
Grades 11-20
1,000
gold to cancel
Grades 21-30
2,000
gold to cancel
Grades 31-40
3,000
gold to cancel
Grades 41-50
5,000
gold to cancel
Grades 51-60
10,000
gold to cancel
Grades 61-70
20,000
gold to cancel
Grades 71-80
40,000
gold to cancel

Cost stays flat inside each plateau, then jumps at the next band. Paying cancels the active invader event; it does not refund the raid rewards.

Wave explorer

Pick a biome, then a grade band. Each assault card shows wave order, EXP, squad chips (pal icons when the character resolves), and a loot preview that jumps to the matching reward board.

Grade band

Meadow · Grades 1-10

2 assault rows in this band. Wave order is the in-game spawn sequence for that composition.

30 biome rows

Reward boards

Weighted item rolls keyed by invader group. Filter by NPC or monster faction, or search for a drop you are farming.

Showing 76 of 76 reward groups. Rate is the table weight for that slot; bars show share of the group total.

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FAQ

FAQ

Frequently asked questions

How do base raids work in Palworld 1.0?

Invader waves are keyed by biome and invade grade. This guide covers 240 wave rows across 8 biomes. Pick a biome and grade band to see wave order, squad composition, levels, and EXP.

Can I cancel a base raid?

Yes. Cancel cost is gold by invade grade (80 grades in the export). Costs rise in steps from 500 gold early on to 40,000 at the top band.

What do invaders drop?

76 reward groups map each invader faction to weighted item rolls. Open a wave card's loot link, or browse the reward boards for rates and stack sizes.

What is the Police raid band?

Each biome includes a special 1-80 grade band filled with Police invaders. It is separate from the normal grade ladders and hits much harder.

Where does this data come from?

DT_PalInvader, DT_PalInvaderReward, and DT_PalInvaderCancelCost from the 1.0 export.