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Ground

Jumping Stinger

Menasting's exclusive skill. Jumps high and forcefully stabs its prey with its tail. The poison from the tail is deadly. In Palworld v1.0.0, Jumping Stinger is a Ground skill with 350 power on a 16-second cooldown, dealing 21.9 power per second of sustained use.

Power
350
Base skill power
Cooldown
16s
Seconds between uses
Power / sec
21.9
Power per second of cooldown
Vs Ground avg
+
21.9 pps is above the Ground average of 19.8 (avg power 301).

Pals that learn Jumping Stinger

2 pals learn this skill by leveling, earliest first.

#PalLearned at
1Menasting Terra30
2Menasting35

Other Ground skills

FAQ

Frequently asked questions

Which pals learn Jumping Stinger in Palworld v1.0.0?

2 pals learn Jumping Stinger, including Menasting Terra, Menasting. Menasting Terra learns it earliest, at level 30.

What element is Jumping Stinger?

Jumping Stinger is a Ground skill with 350 power and an 16-second cooldown in Palworld v1.0.0.

Is Jumping Stinger a good skill?

Jumping Stinger is a strong pick, dealing 21.9 power per second of cooldown, above the Ground skill average of 19.8. Power per second of cooldown is the fairest way to compare skills, since a high-power skill with a long cooldown can trail a faster, weaker one in sustained damage.