Opens or repositions quickly, unloads its active skills, then yields the field.
- Eidrolon Ranged Attack2% → 6%This pal
- Eidrolon Move Speed2% → 6%This pal
Catch it in the wild. Spawns at levels 65 to 69 across 1 points on the main island.

Updated
Cycle five mounted skill bars and keep firing while every Pal cooldown recovers.
A high-input tower-boss rotation from one of the most detailed community comments. Eidrolon, Shaolong, Orserk, Blazamut Ryu and Quivern each take a short mounted turn: use their best active skills, dismount, and move to the next Pal. Grenade launcher and drone pressure fills the gaps. The fun comes from constantly swapping tools instead of waiting on one carry.
Every slot has a job. The cards below show the exact synergy, its rank range, who it affects, and a mapped route to recruiting that pal.
Opens or repositions quickly, unloads its active skills, then yields the field.
Catch it in the wild. Spawns at levels 65 to 69 across 1 points on the main island.
Benefits from the other Dragon members and contributes a compact ranged burst window.
Catch it in the wild. Only spawns on the World Tree region.
Builds an active-Pal buff through bullet hits before rotating to the next skill bar.
Catch it in the wild. Only spawns on the World Tree region.
Raises trainer and Pal damage when the boss is vulnerable to Dragon.
Summon it at a Summoning Altar. Blazamut Ryu is a raid boss: build a Summoning Altar, use its slab, and beat the summon. Mapped tiers run at level 55 and level 80.
Supplies the fifth skill bar and another Dragon ally for Shaolong.
Catch it in the wild. Spawns at levels 40 to 70 across 433 points on the main island.
Start with Eidrolon for positioning, fire its strongest available skills, then dismount and repeat with Shaolong, Orserk, Blazamut Ryu and Quivern. Use your weapon and drones during each swap instead of waiting idle. When the fifth Pal finishes, return to whichever earlier skill bar has recovered first.
Compare every surfaced partner effect at base rank and full condensation. Effects marked Unique can still scale by rank, but duplicate carriers do not stack.
| Pal / role | Partner effect | Affects | Rank 1 | Rank 5 |
|---|---|---|---|---|
| Eidrolon Ranged Attack | This pal | 2% | 6% | |
| Eidrolon Move Speed | This pal | 2% | 6% | |
| Shaolong Ranged Attack per Dragon Ally | This pal | 4% | 8% | |
| Bullet-Hit Stack Buff | Active pal | 1 | 5 | |
| Damage vs Dragon-Weak Targets | You and pal | 25% | 40% | |
| Quivern Ranged Attack | This pal | 15% | 30% |
Keep the build's identity while adapting the lineup to the pals you own or the encounter ahead.
Mount a Pal, use its strongest available skills, dismount, and repeat with the next party member. By the time the cycle returns to the first Pal, more cooldowns should be ready.
This setup values access to five independent active-skill cooldown pools. It is busier and more flexible, but demands more execution than a single-carry team.
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