Progressive Base Radius
Let your base grow with your Palbox.
At level 1, every base keeps Palworld's vanilla 35-meter radius. Each additional Palbox level adds 1 meter by default, reaching 69 meters at level 35. The blue Palbox boundary grows with the real gameplay area, and existing bases update automatically after loading or leveling up.
Default progression
| Palbox level | Radius | Diameter |
|---|---|---|
| --- | --- | --- |
| 1 | 35 m | 70 m |
| 10 | 44 m | 88 m |
| 20 | 54 m | 108 m |
| 30 | 64 m | 128 m |
| 35 | 69 m | 138 m |
Features
- Vanilla base size at level 1
- Smooth +1 meter radius growth per Palbox level
- 70-meter configurable safety cap
- Per-base scaling, including servers with guilds at different levels
- Matching blue Palbox boundary ring
- Existing-world and live level-up support
- No save edits, pak replacements, or cooked assets
Configuration
Close the game or server and edit Scripts/config.lua:
vanilla_radius_cm = 3500.0sets the level-1 radius.radius_growth_per_level_cm = 100.0sets growth after level 1.maximum_radius_cm = 7000.0caps the curve.reapply_interval_ms = 5000controls level-up detection.verbose_logging = falseenables detailed UE4SS logging.
Multiplayer
Install the mod on the Windows dedicated server and every participating client. The server applies the authoritative gameplay radius; clients apply the matching local boundary ring.
Compatibility
Do not combine this mod with another mod that changes PalBaseCampModel.AreaRange, PalBaseCampEnemyObserver.CampAreaRange, or the BP_BuildObject_PalBoxV2_C AreaRange components.
Very large bases increase worker travel, navigation, building, and server workload. Raise the 70-meter cap only after testing your base layout and server performance.
Uninstallation
Uninstall through PalMods, or remove the ProgressiveBaseRadius UE4SS mod folder and its mods.txt entry, then restart. The mod does not persist custom radius data in the save; vanilla behavior returns after removal.
