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PalMods

Element Team Templates

Updated

A five-pal party for each element with the roster depth to field one, and for each of them the 49 partner-skill effect lines they produce between them, aggregated at maximum condensation rank by the same function the Team Builder runs. The rule that decides most party choices is below: two different pals sharing an effect stack, two copies of the same pal usually do not.

8 element parties, with what each one actually produces

Each card lists the party’s aggregated partner-skill effects at maximum condensation rank, summed under the Palworld 1.0 stacking rules. These are not descriptions of what the pals claim to do: they are the output of the same aggregation the Team Builder runs, over the same five pals, so loading a card into the builder reproduces these numbers exactly.

On the numbers having no unit
A partner-skill effect value is a bare number in the game data and the export carries no unit column with it. Some are percentages, some are flat additions, some are flags. We print the number and the effect name and stop there. Anywhere you see a confident “150%” or “2.5x” attached to one of these effects, somebody chose a unit on your behalf.
Grass Team Template6 effect lines
BristlaNitemary BotanRibbuny BotanDandilordLyleen
  • Work SpeedRibbuny Botan only400Ribbuny Botan 400
  • Resist Additional Effect Poison100Dandilord 100
  • Element Boost Weakness Leaf40Ribbuny Botan 40
  • DefenseNitemary Botan only30Nitemary Botan 30
  • Shot AttackBristla only30Bristla 30
  • Invalid Toxic Gas0Dandilord 0
Fire Team Template8 effect lines
Kelpsea IgnisRoobyFinsider IgnisRenjishiJormuntide Ignis
  • Item Weight Reduction100Finsider Ignis 100
  • Damage Rate If Defender Burn65Jormuntide Ignis 65
  • Element Boost Weakness Fire40Finsider Ignis 40
  • DefenseRooby only30Rooby 30
  • Shot AttackKelpsea Ignis only30Kelpsea Ignis 30
  • Movement SpeedJormuntide Ignis only20Jormuntide Ignis 20
  • Additional Effect Burn6Renjishi 6
  • Lava Immunity1Jormuntide Ignis 1
SparkitDinossom LuxUnivoltHelzephyr LuxSnock
  • Element Boost Weakness Electricity40Univolt 40
  • DefenseDinossom Lux only30Dinossom Lux 30
  • Shot AttackSparkit only30Sparkit 30
  • Shot Attack20Helzephyr Lux 20
  • Additional Effect Electrical6Snock 6
  • Element Electricity1Helzephyr Lux 1
Ice Team Template8 effect lines
FoxcicleRayhound CrystMoldron CrystFrostallionMuffly
  • Element Boost Weakness Ice40Moldron Cryst 40
  • Shot Attack40Frostallion 40
  • DefenseRayhound Cryst only30Rayhound Cryst 30
  • Shot AttackFoxcicle only30Foxcicle 30
  • Movement SpeedRayhound Cryst only20Rayhound Cryst 20
  • Additional Effect Freeze6Frostallion 6
  • Capture Level Up If Target Freeze5Muffly 5
  • Element Ice1Frostallion 1
Ground Team Template7 effect lines
DumudKikitTurtacle TerraSurfent TerraPierdon
  • Item Weight Reduction100Turtacle Terra 100
  • Damage Rate If Defender Muddy65Pierdon 65
  • Element Boost Weakness Earth40Turtacle Terra 40
  • DefenseKikit only30Kikit 30
  • Shot AttackDumud only30Dumud 30
  • Movement SpeedSurfent Terra only20Surfent Terra 20
  • Additional Effect Muddy6Surfent Terra 6
Dark Team Template5 effect lines
HoocratesWistellaCroajiro NoctVenusaRoujay
  • Damage Rate If Defender Darkness65Roujay 65
  • Element Boost Weakness Dark40Croajiro Noct 40
  • DefenseWistella only30Wistella 30
  • Shot AttackHoocrates only30Hoocrates 30
  • Additional Effect Darkness6Venusa 6

Two different pals with the same effect do stack. Two copies of the same pal usually do not.

This is the most misreported thing about party building, and the confusion comes from one phrase. When a partner skill says an effect does not stack, the flag behind it is per-species: it stops a second copy of the same pal from counting twice. It does not stop a different pal that happens to grant the same effect type from adding on top. Of the 153 partner-skill effect types in the roster, 150 carry that same-species restriction and 3 do not, and neither group is restricted across species.

None of the templates above stacks anything, and that is a real finding
We ran the aggregation over all 8templates and not one of them produced an effect line with two contributors. That is not a bug in the templates, it is what they are for: the generator assigns exactly one carrier per distinct effect, which is the right call when you are covering an element’s damage, resistance and weakness slots. But it does mean the biggest lever in party building, deliberately doubling up on an effect type with two different species, is a move you have to make yourself. There are 27 effect types in the roster where at least two different species can both deliver it to you unconditionally.
Different species, stacked
Max Inventory Weight
Combined800

The largest cross-species stack available in the roster, at max condensation rank. Both pals were put into a two-pal party and the aggregation was run: it summed them, it did not pick the larger one. Neither pal appears on any element template, which is exactly the point: the biggest stack in the game is not in any of them.

Same species, collapsed
Element Boost Weakness Dark
One Croajiro Noct40
Two Croajiro Noct40

Both figures were produced by running the aggregation on a one-pal party and a two-pal party. The second Croajiro Noct added nothing: its row is flagged as not stacking with itself, so only the higher-rank copy counts. A party slot spent on a duplicate is a wasted slot.

What this means when you read a tier list
Two practical consequences. A party slot spent on a duplicate species is usually a wasted slot, so any advice telling you to double up for a bigger number is describing a rule the shipped data does not contain. And the reverse: if you want a bigger number, the way to get it is a second, different species carrying the same effect type. That is a deliberate decision, not something a general-purpose template will make for you.

What several teams give you, and what only one does

These effect types show up in the top lines of more than one element template. If you are choosing a team for one of them, the choice is between the magnitudes below rather than between having the effect and not having it.

EffectTeamsStrongest first
Defense8Grass 30, Fire 30, Water 30, Electric 30, Ice 30, Ground 30, Dark 30, Dragon 30
Shot Attack8Ice 40, Dragon 32, Grass 30, Fire 30, Water 30, Electric 30, Ground 30, Dark 30
Movement Speed3Fire 20, Ice 20, Ground 20
Item Weight Reduction2Fire 100, Ground 100

Computed over each template’s top effect lines at max condensation rank. Magnitudes are comparable within a row and not across rows, because each effect type has its own unit.

Why there are 8 templates and not 9

A template is only generated for an element with at least 3distinct support carriers, meaning pals whose partner skill amplifies that element’s damage, resists it, or exploits enemies weak to it. Below that threshold the generator would be filling slots with attackers and calling it a composition, so it declines instead.

Neutral1 support carrier, threshold 3

You can still build a party around one of these elements, and the Team Builder will aggregate it correctly. What we will not do is publish a template that pretends the supporting cast exists.

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FAQ

Frequently asked questions

Do partner skills stack in Palworld?

Yes, across different pals. The "does not stack" wording on a partner skill is a per-species restriction: it stops a second copy of the same pal from counting twice. Two different pals that grant the same effect type both contribute, and the game sums them. There are 27 effect types in the roster that at least two different species can deliver unconditionally. The largest of them, verified by running the aggregation on the pair: Lunaris at 600 and Cattiva at 200 combine to 800 Max Inventory Weight.

Is it worth putting two of the same pal in my party?

Usually not. Croajiro Noct is a concrete case: one copy at max rank gives 40 of Element Boost Weakness Dark, and two copies give 40. The duplicate contributes nothing, because that effect row is flagged as not stacking with itself, so only the higher-rank copy counts. Party slots are better spent covering a distinct effect type.

How many element team templates are there in Palworld 1.0?

8, out of 9 elements. Neutral has no template because the generator requires at least 3 distinct support carriers in an element, and it has 1. We would rather skip an element than pad a party out of the roster.

What do the partner skill numbers on these teams mean?

They are the raw effect magnitudes from the game data, summed across the party at maximum condensation rank. The export carries no unit column, so we do not attach one: some of these values are percentages, some are flat additions, and some are flags. The 49 effect lines across the 8 templates were all produced by the shipped aggregation function rather than transcribed from anywhere.

Can I load these Palworld teams into a party builder?

Yes. Each template links straight into our Team Builder with all five pals preloaded at maximum condensation rank, which reproduces exactly the effect totals shown on the card. From there you can drop the ranks to match the pals you actually own and watch the totals fall.

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