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Curated party archetype

Elizabee Royal Retinue

Updated

Four Beegarde give one Grass carry a stable +48% to +96% Attack and Defense court.

Queen Bee Command is another intentional party-composition exception in Palworld 1.0. The current rank rows grant Elizabee 12% to 24% Attack and Defense for each Beegarde in the party, even though the shortened English description mentions only Attack. Four retainers therefore create a verified +48% to +96% package for both stats. The curve belongs to Elizabee in the committed data, while Beegarde has no partner rank rows, so improve the queen first. The default four-Beegarde court favors reliable bulk and zero upkeep; Bristla and Orserk are documented offense trades rather than silently stronger replacements.

Your five-slot partyReady to load
ElizabeeRoyal Grass carry
BeegardeRoyal retainer I
BeegardeRoyal retainer II
BeegardeRoyal retainer III
BeegardeRoyal retainer IV
Core slots load at rank 1; use the open slots and rank controls to adapt the party.
5Party members
2Effects surfaced
5Max partner rank
1.0Dataset synced
// 01

The lineup

5 core members

Every slot has a job. The cards below show the exact synergy, its rank range, who it affects, and a mapped route to recruiting that pal.

Royal Grass carry01
Elizabee 2 effects

Receives 12% to 24% Attack and Defense for each Beegarde in the party. Four retainers turn that per-copy curve into +48% to +96% for both stats.

  • Attack per Beegarde12% 24%This pal
  • Defense per Beegarde12% 24%This pal
Recruitment route

Wild Elizabee encounters range from levels 34 to 38, with breeding available for a controlled passive project.

Royal retainer I02
Beegarde Core attacker

Counts as one Queen Bee Command condition and also remains useful in a Ranch for Honey when it is not in the combat party.

First permanent Attack and Defense stack. Beegarde itself has no partner rank curve.
Recruitment route

Wild Beegarde encounters span roughly levels 20 to 34.

Royal retainer II03
Beegarde Core attacker

Adds the second condition stack, bringing the party total to 24% to 48% Attack and Defense.

Second required Beegarde, kept as a deliberate duplicate.
Recruitment route

Catch another from the same broad mid-game routes or breed for player-support passives.

Royal retainer III04
Beegarde Core attacker

Adds the third condition stack, bringing the party total to 36% to 72% Attack and Defense.

Third required Beegarde. Its own combat stats are not transferred to Elizabee.
Recruitment route

Wild catches are enough for the baseline; optimization can wait until the queen is finished.

Royal retainer IV05
Beegarde Core attacker

Completes the stable four-retainer court and the verified +48% to +96% Attack and Defense totals.

Fourth required Beegarde and the default final party slot.
Recruitment route

Catch the final retainer, then keep all four in the party whenever Elizabee is the active carry.

TipThe short version

Keep all four Beegarde in the party, buff Elizabee before the pull and let Queen Bee Command apply automatically. Use Spinning Staff when a target commits at close range, Spine Vine for a reliable middle cooldown and Solar Blast or Wind Burst for the large opening. The four retainers give as much Defense as Attack, so support Elizabee with Pal Recovery Grenades and keep it active long enough to cycle its bar. If you replace one Beegarde with Bristla or Orserk, remember that you have traded 12% to 24% permanent Attack and Defense for a different, more offensive condition.

// 02

Condensation scaling

Rank 1 → Rank 5

Compare every surfaced partner effect at base rank and full condensation. Effects marked Unique can still scale by rank, but a second carrier of the same species adds nothing. Two different species carrying the same effect do add together.

Pal / rolePartner effectAffectsRank 1Rank 5
ElizabeeRoyal Grass carry
Attack per BeegardeThis pal12%24%
ElizabeeRoyal Grass carry
Defense per BeegardeThis pal12%24%
Values verified against current partner-skill rank curves
// 03

Passives to implant

4 core · 7 total

The queen receives the Pal-combat package. The Beegardes are party conditions, so use their passive slots to strengthen or sustain the trainer instead of trying to transfer Pal Attack.

Spirit Emperor

All five slots
Rank 3 · No roll pool

30% increase in Grass attack damage.

Spirit Emperor adds 30% Grass damage and matches Elizabee's strongest native attacks.

How to get it

Breed from a Spirit Emperor carrier or apply the verified implant to the final Elizabee.

Legend

All five slots
Rank 4 · No roll pool

Attack +20% Defense +20% Movement Speed increases 20%

Legend gives Attack, Defense and movement speed, all useful on a carry designed to remain active behind four permanent stat stacks.

How to get it

Breed or implant it onto Elizabee before the last condensation investment.

Serenity

All five slots
Rank 3 · Standard pool

Active skill cooldown reduction 30% Attack +10%

Serenity reduces active-skill cooldowns by 30% and adds 10% Attack, tightening the gap between Spinning Staff, Spine Vine and the large Grass finisher.

How to get it

Standard breeding or implant route.

Immortality

All five slots
Rank 4 · Mutation

Absorbs 100% of damage dealt and restores Health. Pal Auto Health Regeneration Rate +100%. Attack +15%.

Immortality adds Attack, regeneration and damage-based healing. Queen Bee Command supplies enough Defense that sustain can convert that bulk into long uptime.

How to get it

Mutation pool or ancient-relic implant route.

Diamond Body

Nice to have
Rank 4 · Standard pool

Defense +30% Immune to Flinch Immune to Knockback

Diamond Body is the boss-specific replacement for Immortality when knockback and flinch repeatedly cancel Elizabee's casts.

How to get it

Use the implant only when control immunity solves a real encounter problem.

Idiosyncratic

Nice to have
Rank 4 · Mutation

Pal and Player Auto Health Regeneration Rate +50% Defense +25% Immune to Poison Damage Immune to Burn Damage

Idiosyncratic fits the four Beegardes: it gives Pal and player regeneration, Defense and poison and burn immunity. The player-facing regeneration remains useful while the retainers stay benched.

Player regeneration can be carried across the four support slots; immunities do not need duplicate coverage

How to get it

Mutation pool or ancient-relic implant route on the support Beegardes.

Stronghold Strategist

Nice to have
Rank 3 · Standard pool

10% increase in Player Defense.

Stronghold Strategist is the simpler support passive when mutation implants are scarce. Four Beegardes can give the trainer 40% Defense.

40% player Defense across four Beegardes

How to get it

Buy the implant once and apply it to every retainer.

// 04

Gear and loadout

9 picks

No Pal Gear is required for Queen Bee Command. The loadout is entirely about multiplying and sustaining Elizabee as the active Pal.

Queen support kit

Buff before the first cast, then heal through pressure so the queen keeps its cooldown state and four-retainer bonus active.

  • Grass damage

    Grass Support Whistle raises the Grass damage of the Pal fighting alongside you and matches Elizabee's native combat bar.

    An accessory that raises the Grass damage of the Pal fighting alongside you.

    Ingot ×20Horn ×20Gumoss Leaf ×5Ancient Civilization Parts ×2
  • Shared Attack

    Dogen Emblem raises both player and active-Pal Attack. The active-Pal half compounds the investment in Elizabee.

    An accessory that greatly raises your Attack, and that of the Pal fighting alongside you.

    Refined Ingot ×20Bone ×30Paldium Fragment ×35Ancient Bone ×30
  • Temporary Pal buff
    Megaboost GunTech Lv 63

    Use the Megaboost Gun before hard encounters. The technology 25 Boost Gun supplies the earlier version of the same support role.

    Firing it at an allied Pal boosts their attack and defense, while hitting an enemy deals damage. Thanks to improvements, the boost is stronger and lasts longer, and it deals more damage to enemies.

    Coralum Ingot ×150Hexolite ×120Carbon Fiber ×200Circuit Board ×100
  • Pal healing

    Pal Recovery Grenades keep Elizabee fighting instead of losing time to a recall and redeploy.

    A Frag Grenade with healing effects. It bursts on impact, restoring HP to allied Pals.

    Gunpowder ×1Stone ×10Cavern Mushroom ×5
  • Trainer safety

    Warsect Terra's Belt raises Health and Defense for the trainer, who has no default shield-support slot in the four-Beegarde roster.

    An accessory that greatly raises Defense and Health.

    Refined Ingot ×40Honey ×20Paldium Fragment ×35Ancient Lava ×30

The native bar has excellent short and medium cooldowns. Match the final slot to target size and movement rather than choosing by catalog power alone.

  • Fast status option
    Poison Blast or Wind Cutter

    Both have 2-second cooldowns. Poison Blast adds a status route at 30 power; Wind Cutter stays Grass at 40 power and receives Spirit Emperor.

  • Signature close-range hit
    Spinning Staff

    Elizabee's level 22 exclusive is Grass, 160 catalog power and an 8-second cooldown. Use it when the target is committed at close range.

  • Reliable middle cooldown
    Spine Vine

    Grass, 250 catalog power and a 12-second cooldown. It bridges the short skill and the large finisher without a 20 to 30 second wait.

  • Heavy finisher
    Solar Blast or Wind Burst

    Solar Blast is 450 power on 20 seconds. Wind Burst is the level 70 option at 600 power on 30 seconds. Use the one that lands more reliably on the intended target.

// 05

Stat point priority

Highest priority first

Elizabee handles damage. The trainer build keeps the support items flowing and survives long enough for the queen to cycle repeated bars.

  1. 1HealthFirst. Four Beegardes spend every support slot on the Pal, leaving no default trainer shield or heal specialist.
  2. 2StaminaSecond. Dodging while Elizabee commits to Spinning Staff and repositioning for grenades are the player's main actions.
  3. 3WeightThird. Carry enough recovery grenades, boost ammunition, food and spare gear for the full boss attempt.
  4. 4AttackLast in the default Pal-carry version. Raise it only if an Orserk variant turns sustained player fire into a larger part of the plan.
// 06

How to play it

6 steps

Queen Bee Command has no activation button. The rotation is a clean Pal-carry loop built around target stability and preserving the queen's uptime.

  1. 1Confirm four Beegardes are in the party

    Every retainer is one 12% to 24% Attack and Defense condition. Moving one out changes the total immediately.

  2. 2Apply food and the Boost or Megaboost Gun

    Pre-buff before drawing aggro so the opening Spinning Staff and finisher land inside the temporary window.

  3. 3Open with Wind Cutter or Poison Blast

    Use the fast skill while closing. Poison is useful when the target can take it; Wind Cutter stays inside the pure Grass accessory and passive package.

  4. 4Commit Spinning Staff only at close range

    Its short cooldown is valuable only when the full motion connects. Wait for an enemy attack animation instead of chasing a mobile target with it.

  5. 5Use Spine Vine, then spend the heavy finisher

    Spine Vine bridges the bar. Solar Blast or Wind Burst should be held for a clear line or stable area rather than fired on cooldown into a miss.

  6. 6Heal the queen and repeat

    The four-retainer package gives up party utility for raw stats. Pal Recovery Grenades replace the missing heal slot and preserve Elizabee's cooldown progress.

// 07

What this build turns down

4 considered

The thematic court is strong without pretending it is the single highest spreadsheet ceiling. These distinctions keep the guide accurate.

Condensing all four Beegardes before Elizabee

The case for it
Each retainer appears to own its own 12% to 24% improvement, so all four should be raised first.

The committed 1.0 curve is on Elizabee, and Beegarde has no partner rank rows. Condense the queen first; the four retainers remain the party conditions.

Adding an extra 8% self bonus to the headline total

The case for it
Older tables describe a separate self-condensation bonus on top of the four retainers.

The current normalized data exposes only the 12% to 24% per-Beegarde Attack and Defense rows. This guide headlines +48% to +96% and does not add a number the installed curve does not represent.

Assuming Queen Bee Command raises only Attack

The case for it
The shortened English partner-skill description mentions only an Attack increase.

Both the current normalized rank rows and recent 1.0 player testing show matching Defense rows. The guide surfaces both while noting the description mismatch.

Calling four Beegarde the maximum-damage version

The case for it
Every party slot should remain a retainer because the build is named around Queen Bee Command.

Bristla trades one retainer's Defense for slightly more Attack, and Orserk can exceed one permanent stack if the player maintains thirty recent hits. Four Beegarde is the stable, no-upkeep version, not a universal maximum.

// 08

Where to get everything

6 stops

The species are mid-game catches. The expensive part is one fully optimized queen, while the retainers can start as ordinary wild copies and double as Honey ranchers.

  1. Catch or breed the final ElizabeeWild encounters sit around levels 34 to 38. Select the passive and IV foundation before spending souls, awakening material and condensation copies.Elizabee guide
  2. Catch four BeegardesWild encounters cover levels 20 to 34. Fresh copies activate the full four-retainer condition immediately.Beegarde guide
  3. Use spare Beegardes in a Honey ranchWorker Bee also produces Honey when assigned to a Ranch. The species can fund Cake production while the combat set is being bred.
  4. Condense Elizabee to rank 5Each retainer contribution rises from 12% to 24%, doubling the four-slot total from +48% to +96% Attack and Defense.
  5. Finish the queen before optimizing retainersMax Elizabee's souls, IVs, friendship, awakening and four combat passives. The Beegardes need only player-support passives after that.
  6. Prepare the optional offense swaps separatelyA Bristla needs only its party rank. An Orserk needs condensation and a rapid-fire player kit, so it is a separate high-investment variant rather than an automatic upgrade.
// 09

Alternates and flex picks

3 viable swaps

Keep the build's identity while adapting the lineup to the pals you own or the encounter ahead.

Discussion

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FAQ

Frequently asked questions

How much do four Beegardes give Elizabee?

Each Beegarde condition gives 12% Attack and Defense at Elizabee rank 1 or 24% at rank 5. Four total +48% to +96% for both stats.

Why does the guide list Defense when the description says Attack?

The normalized partner-skill rows contain matching ShotAttack and Defense effects at every rank, and current 1.0 player testing reports both. The short English description is incomplete.

Should I condense Elizabee or the Beegardes?

Condense Elizabee first. The 1.0 rank curve is attached to Queen Bee Command on Elizabee; Beegarde itself has no partner rank rows.

Is Bristla better than the fourth Beegarde?

Bristla gives 15% to 30% Grass-Pal Attack, which is 3 to 6 points more Attack than one Beegarde stack. The Beegarde also gives 12% to 24% Defense. Bristla is the damage trade; the fourth retainer is the balanced option.

Is Orserk better than the fourth Beegarde?

At full bullet stacks, yes on raw active-Pal stats. It requires continuous player hits every few seconds, a rapid weapon and much more investment. Four Beegarde is always on and leaves the player free to heal and dodge.

Which Elizabee attacks should I use?

Spinning Staff plus Spine Vine is the stable core. Use Wind Cutter for a pure Grass fast skill or Poison Blast for status, then Solar Blast or Wind Burst as the heavy finisher. Choose by how reliably the target lets each move connect.