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Curated party archetype

Hartalis Sacred Rotation

Updated

Two Savior carries alternate full skill bars behind a mounted barrier and a thirty-hit Orserk engine.

Hartalis arrives with Savior, an innate passive that raises both Neutral and Grass damage by 30%, 130 base Attack, a 15-second mounted barrier in the current data and an unusually deep level-70 skill list. This version uses two Hartalis so each Pal owns an independent active-skill bar and can take over while the other cools down. Cremis adds 15% to 30% Neutral-Pal Attack, Orserk converts recent player bullet hits into up to thirty Attack and Defense stacks on the active Pal, and Silvegis protects the trainer's shield. It deliberately gives up the health-draining maximum-damage slot for a safer rotation that can be piloted repeatedly.

Your five-slot partyReady to load
HartalisSacred carry I
HartalisSacred carry II
CremisNeutral Attack support
OrserkBullet-stack engine
SilvegisTrainer shield guard
Core slots load at rank 1; use the open slots and rank controls to adapt the party.
5Party members
4Effects surfaced
5Max partner rank
1.0Dataset synced
// 01

The lineup

5 core members

Every slot has a job. The cards below show the exact synergy, its rank range, who it affects, and a mapped route to recruiting that pal.

Sacred carry I01
Hartalis Core attacker

Primary Neutral carry with 130 base Attack, innate Savior for 30% Neutral and Grass damage, and Sacred Barrier recorded at a 5-second cooldown with a 15-second effect window.

First independent active-skill bar and the opening mounted barrier.
Recruitment route

Raid reward from a Hartalis slab at the Summoning Altar; normal and Ultra encounters are levels 70 and 80.

Sacred carry II02
Hartalis Core attacker

A second fully built Hartalis carries a separate three-skill rotation, letting the party swap instead of waiting through three long cooldowns.

Second independent skill bar. It is a rotation choice, not a stacking copy of Sacred Barrier.
Recruitment route

Requires another raid reward or breeding project after the first Hartalis is obtained.

Neutral Attack support03
Cremis 1 effect

Raises the Attack of Neutral Pals by 15% to 30%. One copy supports either Hartalis, and a second Cremis or Ribbuny would not add another identical effect.

  • Neutral Pal Attack15% 30%This palUnique effect · does not stack
Recruitment route

Very early wild catch at levels 1 to 9, so the support species is easy even though the carries are not.

Bullet-stack engine04
Orserk 1 effect

Each player bullet hit grants the active Pal 1% to 5% Attack and Defense for 5 seconds, up to thirty stacks. The ceiling is 30% at rank 1 or 150% at rank 5 if the hit stream is maintained.

  • Active Pal Attack and Defense per hit1% 5%Active palUnique effect · does not stack
Recruitment route

Current acquisition is tied to the World Tree, making this an endgame support slot.

Trainer shield guard05
Silvegis 2 effects

From a party slot, shortens shield regeneration delay by 30% to 60% and reduces damage taken by the player's shield by 65% to 80%. No mounting condition is attached to these rows.

  • Shield Regen Delay Reduction30% 60%YouUnique effect · does not stack
  • Shield Damage Reduction65% 80%YouUnique effect · does not stack
Recruitment route

Level 62 field-boss route, available before the Hartalis raid itself.

TipThe short version

Buff the first Hartalis, mount to establish Sacred Barrier, then land rapid bullet hits until Orserk reaches its thirty-stack ceiling. Spend Holy Burst, Radiant Barrage and Sacred Rain into a stable target, using the barrier to stay close enough for the multi-hit areas to connect. When that bar is empty, recall and deploy the second Hartalis, rebuild Orserk stacks on the new active Pal and fire its Divine Wing, Wind Burst and Purifying Light rotation. Silvegis keeps the trainer's shield recoverable during the swaps; Pal Recovery Grenades handle damage that reaches either carry.

// 02

Condensation scaling

Rank 1 → Rank 5

Compare every surfaced partner effect at base rank and full condensation. Effects marked Unique can still scale by rank, but a second carrier of the same species adds nothing. Two different species carrying the same effect do add together.

Pal / rolePartner effectAffectsRank 1Rank 5
CremisNeutral Attack support
Neutral Pal AttackUniqueThis pal15%30%
OrserkBullet-stack engine
Active Pal Attack and Defense per hitUniqueActive pal1%5%
SilvegisTrainer shield guard
Shield Regen Delay ReductionUniqueYou30%60%
SilvegisTrainer shield guard
Shield Damage ReductionUniqueYou65%80%
Values verified against current partner-skill rank curves
// 03

Passives to implant

4 core · 6 total

Savior consumes one slot on every Hartalis by design. The remaining three slots decide whether the carry prioritizes cooldowns, reliable damage or control resistance.

Savior

All five slots
Rank 4 · No roll pool

30% increase in Neutral attack damage. 30% increase in Grass attack damage.

Savior is Hartalis's innate passive and should be preserved. It gives 30% Neutral and 30% Grass damage, strengthening both the main Neutral bar and Wind Burst.

How to get it

Innate on Hartalis raid rewards. Do not overwrite or breed it away from the final carry.

Serenity

All five slots
Rank 3 · Standard pool

Active skill cooldown reduction 30% Attack +10%

Serenity reduces active-skill cooldowns by 30% and adds 10% Attack. Two skill bars already shorten downtime; Serenity keeps each bar returning sooner on its next deployment.

How to get it

Breed or implant it onto both Hartalis copies.

Legend

All five slots
Rank 4 · No roll pool

Attack +20% Defense +20% Movement Speed increases 20%

Legend supplies Attack, Defense and movement speed without adding a conditional upkeep requirement.

How to get it

Breed from a Legend carrier or apply the implant to each completed Hartalis.

Immortality

All five slots
Rank 4 · Mutation

Absorbs 100% of damage dealt and restores Health. Pal Auto Health Regeneration Rate +100%. Attack +15%.

Immortality adds Attack, regeneration and damage-based healing. It is the safer fourth slot for a carry that remains active through a full burst sequence.

How to get it

Mutation pool or ancient-relic implant route.

Diamond Body

Nice to have
Rank 4 · Standard pool

Defense +30% Immune to Flinch Immune to Knockback

Diamond Body replaces Immortality when flinch and knockback are interrupting the expensive 30-second skills. It gives Defense and immunity to both control types.

How to get it

Use the passive implant on the Hartalis assigned to the more dangerous half of the rotation.

Stronghold Strategist

Nice to have
Rank 3 · Standard pool

10% increase in Player Defense.

Stronghold Strategist belongs on Cremis, Orserk and Silvegis. Those slots are not field attackers, so increasing trainer Defense supports the bullet-stack job directly.

30% player Defense across the three dedicated support Pals

How to get it

Buy the implant once and apply it to the support trio.

// 04

Gear and loadout

14 picks

The player kit has two responsibilities: keep Orserk stacks alive and keep both Hartalis copies buffed and healthy. Raw trainer damage is secondary.

Barrier and stack tools

The saddle enables the defensive identity. A rapid firearm is the verified Orserk trigger; drone behavior remains a community finding.

  • Mounted barrier
    Hartalis SaddleTech Lv 70

    Hartalis Saddle at technology 70. It unlocks riding and the barrier that blocks incoming attacks while active.

    Saddle for safely riding Hartalis. Grants the ability to generate a barrier that blocks incoming attacks.

    Leather ×60High Quality Cloth ×48Coralum Ingot ×48Paldium Fragment ×200
  • Fast stack builder
    Combat SMGTech Lv 68

    Combat SMG at technology 68. Thirty quick bullet hits are more important here than the damage of each individual shot.

    A submachine gun made from Soralite Ingots. Its improved magazine and ammunition enhance its suppression power.

    Soralite Ingot ×50Carbon Fiber ×30Cryogenic Coolant ×20AI Core ×4
  • Ranged stack fallback

    Heavy Assault Rifle at technology 70 keeps bullet contact when the encounter punishes SMG distance.

    An assault rifle made from Soralite Ingots. It has been enhanced to handle powerful ammo while maintaining its versatility.

    Soralite Ingot ×100Carbon Fiber ×50Bio Battery ×30AI Core ×5
  • Autonomous pressure
    Drone LauncherTech Lv 77

    Recent player reports say drone hits maintain Orserk stacks. The dataset records only that bullet hits trigger the buff, not whether drones qualify, so keep a firearm ready and treat drones as optional support.

    A launcher that fires drones which perform autonomous attacks. Capable of deploying up to 9 units, enabling sustained suppression.

    Paloxite Ingot ×70World Tree Holy Water ×40AI Core ×8Ancient Civilization Core ×5

Carry support

Apply these to whichever Hartalis is active, then repeat after the swap.

  • Temporary Pal buff
    Megaboost GunTech Lv 63

    The Megaboost Gun strengthens the active Hartalis before its burst. Use the technology 25 Boost Gun until technology 63.

    Firing it at an allied Pal boosts their attack and defense, while hitting an enemy deals damage. Thanks to improvements, the boost is stronger and lasts longer, and it deals more damage to enemies.

    Coralum Ingot ×150Hexolite ×120Carbon Fiber ×200Circuit Board ×100
  • Pal healing

    Pal Recovery Grenades preserve a carry through its full bar and are mandatory if the Celesdir Noct damage variant is used.

    A Frag Grenade with healing effects. It bursts on impact, restoring HP to allied Pals.

    Gunpowder ×1Stone ×10Cavern Mushroom ×5
  • Neutral damage

    Neutral Support Whistle raises the Neutral damage of the Pal fighting alongside you, matching most of Hartalis's native bar.

    An accessory that raises the Neutral damage of the Pal fighting alongside you.

    Ingot ×20Horn ×20Cement ×15Ancient Civilization Parts ×2
  • Shared Attack

    Dogen Emblem raises both player and active-Pal Attack, helping the support gun and the Hartalis burst at once.

    An accessory that greatly raises your Attack, and that of the Pal fighting alongside you.

    Refined Ingot ×20Bone ×30Paldium Fragment ×35Ancient Bone ×30

Hartalis I skill bar

A close-to-mid-range Neutral burst bar. Multi-hit skills need a stable target, so catalog power is not treated as guaranteed damage.

  • Burst one
    Holy Burst

    Native at level 15, Neutral, 700 catalog power and a 30-second cooldown.

  • Burst two
    Radiant Barrage

    Native at level 22, Neutral, 700 catalog power and a 30-second cooldown.

  • Burst three
    Sacred Rain

    Native at level 40, Neutral, 800 catalog power and a 30-second cooldown. Place it only when the target is unlikely to leave the area.

Hartalis II skill bar

A mixed Savior bar that gives the second copy different ranges and timing rather than duplicating the first exactly.

  • Engage
    Divine Wing

    Native at level 30, Neutral, 700 catalog power and a 30-second cooldown.

  • Grass payoff
    Wind Burst

    Native at level 70, Grass, 600 catalog power and a 30-second cooldown. Savior strengthens Grass as well as Neutral.

  • Long-cycle finisher
    Purifying Light

    Native at level 50, Neutral, 250 catalog power and a 100-second cooldown. Use it for its actual hit behavior, not as a short-loop filler.

// 05

Stat point priority

Highest priority first

The Pal pair delivers the burst. Trainer points keep the stack engine alive, mobile and supplied during the swaps.

  1. 1HealthFirst. The trainer must stay exposed long enough to land thirty recent bullet hits and cannot rely on Sacred Barrier during every swap.
  2. 2StaminaSecond. Dodging while stacks are built and remounting into the barrier are the main execution checks.
  3. 3WeightThird. SMG ammunition, boost rounds, Pal Recovery Grenades and multiple accessories make this a heavy support kit.
  4. 4AttackLast in the safe rotation. Bullet frequency drives Orserk; the player's personal damage is welcome but not the reason to fire.
// 06

How to play it

6 steps

Every swap moves the Orserk recipient, so treat each Hartalis as a fresh burst cycle rather than assuming the first Pal's stacks transfer.

  1. 1Deploy optional drones and buff Hartalis I

    Apply food and the Megaboost Gun before aggro. Drones may help according to current field reports, but the SMG remains the verified stack source.

  2. 2Mount and activate Sacred Barrier

    Use the barrier to enter safely and establish the range needed for Holy Burst, Radiant Barrage and Sacred Rain.

  3. 3Land thirty rapid bullet hits

    At Orserk rank 1 the ceiling is 30% Attack and Defense; at rank 5 it is 150%. Keep hitting because each stack is tied to a five-second recent-hit window.

  4. 4Spend the first three-skill bar

    Fire the area skills while the boss is stationary or committed. Do not read the catalog power as guaranteed if part of a multi-hit area misses.

  5. 5Recall, deploy Hartalis II and rebuild stacks

    The active-Pal recipient changed, so shoot again before spending Divine Wing, Wind Burst and Purifying Light.

  6. 6Heal, re-barrier and return to the first copy

    Use Silvegis shield recovery during the reset. Refresh the boost, throw recovery grenades and repeat once the first bar is ready.

// 07

What this build turns down

4 considered

The maximum-damage Hartalis shell is not the same as this repeatable rotation. These choices were considered and intentionally left outside the default five.

Celesdir Noct as a mandatory slot

The case for it
Its health-drain trade raises the active Pal's Attack and is common in maximum-damage Hartalis parties.

The shipped description says 40%, while the normalized rank rows are zero and do not confirm a larger condensed curve. It also drains the carry continuously. This safe rotation keeps a second Hartalis and Silvegis instead, while listing Celesdir Noct as the aggressive variant.

Running Cremis and Ribbuny together

The case for it
Both raise Neutral-Pal Attack, so two supports should double the party bonus.

Both effects are 15% to 30% and explicitly non-stacking. They are substitutes, not partners.

Using Lapure for Hartalis active skills

The case for it
Lapure reduces partner-skill cooldowns, so it should also refresh Holy Burst and the rest of the move bar.

Lapure acts on partner skills, not ordinary active-skill cooldowns. Sacred Barrier already records a 5-second cooldown against a 15-second effect, so the slot does not solve the rotation this build is rotating around.

Assuming drone hits are a dataset-confirmed Orserk trigger

The case for it
Drone Launcher fire can maintain all thirty stacks without the player shooting.

Recent players report that behavior, but the installed data says only bullet hits and does not identify drones. The guide keeps drones optional and uses an SMG or rifle as the reproducible trigger.

// 08

Where to get everything

6 stops

This is a true endgame project: two raid carries, a World Tree support Pal, a level-70 saddle and several advanced support items.

  1. Clear the Hartalis raid twiceHartalis comes from Summoning Altar slab content at level 70, with an Ultra level-80 version. Two carry copies need two rewards or a later breeding route.Hartalis guide
  2. Preserve Savior on both carriesSavior is innate and provides 30% Neutral plus 30% Grass damage. Keep it through every breeding and passive decision.
  3. Catch Cremis and SilvegisCremis is an opening-region level 1 to 9 catch. Silvegis is a level 62 field boss and should be ready before the raid project finishes.
  4. Obtain Orserk from the World TreeIts rank is the largest support investment: the per-hit row grows from 1% to 5%, changing the thirty-stack ceiling from 30% to 150%.
  5. Unlock the Hartalis Saddle at technology 70The saddle enables the mounted barrier and is required for the build's safest engagement pattern.Hartalis Saddle
  6. Build both skill bars before final condensationLevel both Hartalis copies to 70 so every native option is available, test which multi-hit skills land on the intended bosses, then commit souls, awakening and rank resources.
// 09

Alternates and flex picks

3 viable swaps

Keep the build's identity while adapting the lineup to the pals you own or the encounter ahead.

Discussion

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FAQ

Frequently asked questions

Why use two Hartalis?

Each copy owns a separate active-skill bar and cooldown state. The second lets you continue with another three-skill burst instead of waiting on the first. Sacred Barrier itself is not being stacked.

How large is Orserk's buff?

Each recent bullet hit grants the active Pal 1% Attack and Defense at rank 1 or 5% at rank 5, up to thirty stacks. That makes the ceiling 30% or 150% while the five-second hit window is maintained.

Does Silvegis have to be mounted?

No. Its current shield regeneration and shield damage-cut rows target the trainer from a party slot. The description says while in party, and the effects are 30% to 60% faster regen start and 65% to 80% less shield damage.

Should I replace Cremis with Ribbuny?

Either is valid. Both give the same non-stacking 15% to 30% Neutral-Pal Attack curve. Do not use both expecting two bonuses.

Is Celesdir Noct more damage?

Its description adds 40% active-Pal Attack in exchange for continuous Health loss, so it is the aggressive direction. The current rank rows expose zero and do not verify larger condensed claims, which is why this guide lists it as an alternate instead of building a headline total around it.

Which Hartalis skills are best?

Use the set that actually lands on the target. Holy Burst, Radiant Barrage and Sacred Rain form the default first bar; Divine Wing, Wind Burst and Purifying Light diversify the second. Multi-hit areas can underperform their catalog power on small or mobile enemies.