Stays active to absorb pressure and deliver the team’s direct Pal damage.
Catch it in the wild. Spawns at levels 55 to 60 across 11 points on the main island.

Updated
Let Knocklem hold the field while Poison enables damage, mitigation and faster rotations.
This community lineup trades peak burst for a forgiving boss loop. Knocklem is the durable active carry, Bakemi and Prixter reward steady Poison uptime, Dumud adds ranged pressure, and Lapure accelerates Partner Skill recovery. The result is an easy-to-pilot team that keeps doing useful work while the player dodges or reloads.
Every slot has a job. The cards below show the exact synergy, its rank range, who it affects, and a mapped route to recruiting that pal.
Stays active to absorb pressure and deliver the team’s direct Pal damage.
Catch it in the wild. Spawns at levels 55 to 60 across 11 points on the main island.
Turns trainer hits on Poisoned targets into an enemy attack reduction.
Catch it in the wild. Spawns at levels 65 to 69 across 116 points on the main island.
Raises trainer and Prixter damage while the target remains Poisoned.
Catch it in the wild. Spawns at levels 48 to 49 across 70 points on the main island.
Adds a ranged Ground rotation when Knocklem needs to recover.
Catch it in the wild. Spawns at levels 14 to 39 across 428 points on the main island.
Shortens the trainer’s Partner Skill cooldown so utility comes back sooner.
Catch it in the wild. Spawns at levels 65 to 69 across 30 points on the main island.
Lead with a Poison application, then leave Knocklem active to hold attention while you attack the debuffed target. Rotate to Dumud when Knocklem needs breathing room and use Lapure whenever key Partner Skills are unavailable. Reapply Poison before it falls off so Prixter and Bakemi keep contributing.
Compare every surfaced partner effect at base rank and full condensation. Effects marked Unique can still scale by rank, but duplicate carriers do not stack.
| Pal / role | Partner effect | Affects | Rank 1 | Rank 5 |
|---|---|---|---|---|
| Poisoned Enemy Attack Down | You | 40% | 80% | |
| Damage vs Poisoned | You and pal | 50% | 65% | |
| Dumud Ranged Attack | This pal | 15% | 30% | |
| Partner Skill Cooldown | You | -10% | -50% |
Keep the build's identity while adapting the lineup to the pals you own or the encounter ahead.
Knocklem is the default field Pal. Rotate only to apply a needed status, use a Partner Skill, or avoid a bad elemental matchup.
It spends a slot on Knocklem’s staying power and another on Lapure’s cooldown utility. Kills may be slower, but the loop is much more forgiving.
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