Adds Blind Lv 2 to Lv 6 to trainer attacks, establishing the first control window.
- Blind InflictionLv 2 → Lv 6You
Catch it in the wild. Only spawns on the World Tree region.

Updated
Layer Blind and Poison, then punish both status windows with trainer damage.
A status-control party adapted from the strongest repeated Reddit recommendation. Venusa and Roujay establish and exploit Blind, while Prixter and Bakemi turn Poison into a damage window and an enemy attack debuff. Solenne converts the opening into firearm pressure. Teach Poison Fog to an active applier when possible and rotate before a status expires.
Every slot has a job. The cards below show the exact synergy, its rank range, who it affects, and a mapped route to recruiting that pal.
Adds Blind Lv 2 to Lv 6 to trainer attacks, establishing the first control window.
Catch it in the wild. Only spawns on the World Tree region.
Raises damage dealt by both trainer and Roujay while the target is Blinded.
Catch it in the wild. Only spawns on the World Tree region.
Raises damage dealt by both trainer and Prixter while Poison is active.
Catch it in the wild. Spawns at levels 48 to 49 across 70 points on the main island.
Trainer hits against Poisoned enemies can lower their attack, making the lock safer.
Catch it in the wild. Spawns at levels 65 to 69 across 116 points on the main island.
Amplifies trainer ranged damage so every controlled status window becomes a burst phase.
Catch it in the wild. Only spawns on the World Tree region.
Open by applying Blind with Venusa, then establish Poison before committing your weapon burst. Keep Prixter and Bakemi in the party while you fire through the overlap, and use Solenne for the strongest ranged window. Refresh whichever status is closest to expiring instead of spending every application at once.
Compare every surfaced partner effect at base rank and full condensation. Effects marked Unique can still scale by rank, but duplicate carriers do not stack.
| Pal / role | Partner effect | Affects | Rank 1 | Rank 5 |
|---|---|---|---|---|
| Blind Infliction | You | Lv 2 | Lv 6 | |
| Damage vs Blinded | You and pal | 50% | 65% | |
| Damage vs Poisoned | You and pal | 50% | 65% | |
| Poisoned Enemy Attack Down | You | 40% | 80% | |
| Trainer Ranged Attack | You | 30% | 80% |
Keep the build's identity while adapting the lineup to the pals you own or the encounter ahead.
Apply Blind and Poison first, then fire during the overlap. Refresh the status that is nearest to expiring instead of spending every active skill at once.
No, but the Reddit discussion repeatedly recommends it because dependable Poison uptime is what activates both Prixter and Bakemi. Any reliable Poison source can fill that job.
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