Adds Blind Lv 2 to Lv 6 to trainer attacks, establishing the first control window.
- Blind InflictionLv 2 → Lv 6You
Catch it in the wild. Only spawns on the World Tree region.

Updated
The one two-status combo the rules allow, because Poison layers on top of everything.
Every other status party in the library has to pick one status. This one does not, and the reason is a rules exception: Poison is the only status effect in Palworld 1.0 that coexists with another instead of replacing it. Blind plus Poison therefore holds, so Roujay and Prixter both pay out on the same bullet. Venusa is what makes it practical, because it is the only pal that applies Blind from the party slot and also learns Poison Fog, a zero-power move whose entire job is applying Poison. Bakemi then turns the same Poison into an enemy attack cut of up to 80%, the largest mitigation number of any partner skill in the game, and Solenne adds 80% raw attack for keeping five different species.
Every slot has a job. The cards below show the exact synergy, its rank range, who it affects, and a mapped route to recruiting that pal.
Adds Blind Lv 2 to Lv 6 to trainer attacks, establishing the first control window.
Catch it in the wild. Only spawns on the World Tree region.
Raises damage dealt by both trainer and Roujay while the target is Blinded.
Catch it in the wild. Only spawns on the World Tree region.
Raises damage dealt by both trainer and Prixter while Poison is active.
Catch it in the wild. Spawns at levels 48 to 49 across 70 points on the main island.
Trainer hits against Poisoned enemies can lower their attack, making the lock safer.
Catch it in the wild. Spawns at levels 65 to 69 across 116 points on the main island.
Amplifies trainer ranged damage so every controlled status window becomes a burst phase.
Catch it in the wild. Only spawns on the World Tree region.
Field Venusa and open with Poison Fog. Blind is already applying from the party slot, so one cast puts both statuses on the target at once. Swap to your damage pal and fire: Roujay pays 65% for the Blind, Prixter pays 65% for the Poison, and Bakemi cuts the enemy attack by up to 80% on every hit you land. Recast Poison Fog every 17 seconds.
Compare every surfaced partner effect at base rank and full condensation. Effects marked Unique can still scale by rank, but a second carrier of the same species adds nothing. Two different species carrying the same effect do add together.
| Pal / role | Partner effect | Affects | Rank 1 | Rank 5 |
|---|---|---|---|---|
| Blind Infliction | You | Lv 2 | Lv 6 | |
| Damage vs Blinded | You and pal | 50% | 65% | |
| Damage vs Poisoned | You and pal | 50% | 65% | |
| Poisoned Enemy Attack Down | You | 40% | 80% | |
| Trainer Ranged Attack | You | 30% | 80% |
A trainer-damage build, so the pal-side Dark passives do nothing for you: Lord of the Underworld raises the Dark damage of the pal carrying it, not your weapon. The player implants are the whole passive plan.
10% increase in Player Attack.
Both status bonuses are percentages of your attack, so this is the number they multiply. Put it on all five slots.
50% player attack across five carriers
Bought once from a bounty officer for bounty tokens, then applied to any pal for gold. Bounty tokens come from the purple wanted markers on your map.
10% increase in Player Defense.
Bakemi already cuts the enemy attack by up to 80% once Poison lands, so player defense compounds with the largest mitigation effect in the game.
50% player defense across five carriers
Same bounty officer, same one-time purchase. Buy both on the first trip.
Player Reload Speed +4%
Worth 4% reload speed per copy. Both status bonuses apply per hit, so time spent reloading is time both multipliers sit idle.
20% reload speed across five carriers
Sold by the arena vendor for battle tickets earned from arena challenges.
Pal and Player Auto Health Regeneration Rate +50% Defense +25% Immune to Poison Damage Immune to Burn Damage
Immunity to poison and burn plus defense and regeneration. The poison immunity matters here, because Poison Fog is an area effect and you will be standing in it.
Defense and regeneration on every carrier, immunities do not need stacking
Mutation-pool only, so it never rolls on an ordinary wild catch. Breed for it, or pull the implant from the ancient relic recycler.
The build needs one thing from its weapon: enough hits per second to keep two statuses refreshed and to trigger Bakemi attack cut repeatedly. Materials shown are the first craftable tier.
Venusa is the reason this party works, and its move bar is what decides whether it does. It applies Blind passively from the party slot, but Poison has to come from a move.
Learned at level 1 and the most reliable Poison source in the game: zero power, so it exists purely to apply the status. Keep it on the bar permanently.
Venusa exclusive skill, learned at level 70. Leaves a poisonous pool at the impact point, so it applies and damages in one cast.
Learned at level 30. Scatters poison in all directions, which is how you get Prixter bonus onto a whole add wave at once.
Learned at level 50. Venusa is not a damage carry, but the bar has room once the two poison appliers are in.
Four player-facing slots. The Dark element accessories are all Pal Only Equip, so they raise your active pal Dark damage and do nothing for your weapon.
Attack Up Lv. 4, worth 20% attack, plus 16% for the active pal. The largest single attack accessory in the game.
An accessory that greatly raises your Attack, and that of the Pal fighting alongside you.
Attack Up Lv. 3, worth another 15% attack.
An accessory that raises Attack.
Extends roll and sidestep invincibility by 20%. This party has no shield specialist, so dodge frames are the mitigation.
An accessory that extends the invincibility period of rolls and sidesteps.
Defense Up Lv. 4 and Health Up Lv. 4 from one slot, so 25% defense and 25% health.
An accessory that greatly raises Defense and Health.
Rate of fire over per-shot ceiling. Every individual hit is carrying two damage multipliers and a chance to refresh Bakemi attack cut.
The highest sustained damage per second in the game, and the fastest way to keep both status windows fed.
A rifle that releases an electrical discharge from the point of impact, which chains to multiple enemies.
Run this until technology 78. Cheap ammunition matters in a build that fires constantly.
An assault rifle made from Soralite Ingots. It has been enhanced to handle powerful ammo while maintaining its versatility.
Only for the World Tree toxic gas areas, and unnecessary if you swap Dandilord in, which grants the whole party the same immunity.
A mask with a special filtration system. Negates damage taken from corrosive mist.
Worth 20% attack. Attack and defense food replace each other, so pick one and it should be this one.
Now with cheese, this dish has reached the highest level of fine cuisine. Eating it will increase Attack by +20% and stay full longer for a period of time.
A trainer-damage ordering, tempered by the fact that Bakemi is doing a lot of your defending for you once Poison lands.
This is the only party in the library that runs two damage statuses at once, and the reason is a rules exception rather than clever building. Get the order right and both stay up.
Poison is the only status in Palworld 1.0 that coexists with another status. Every other pairing overwrites: Blind replaces Burn, Soak replaces Muddy, and so on. Blind plus Poison is therefore the one two-status setup that actually holds, which is what makes Roujay and Prixter payable at the same time.
Dark pals are immune to Blind, which switches off Venusa applier and Roujay 65% together. Poison has no immunity at all, so the Prixter and Bakemi half of the build still works. Against a Dark boss, treat this as a poison party and expect roughly half the damage.
Blind is already applying from the party slot the moment the fight starts, because it is a passive partner effect. Poison is not, so the first action is Venusa casting Poison Fog. Zero power, pure status, 30-second cooldown.
Both statuses are now on the target and both stay applied by your own attacks: Blind refreshes from the party slot on every hit, Poison lasts 17 seconds from the fog. Roujay and Prixter are both paying out on every bullet.
Bakemi is worded as your hits, not your pals. Attacking a poisoned enemy is what cuts its attack by 40% to 80%. Stop firing and the largest mitigation number in the game stops applying.
Poison runs 17 seconds and ticks for around 8% of a boss maximum health across it, while blocking passive regeneration. Blind needs no maintenance. If Venusa is not on the field, swap back for one Poison Fog cast and swap out again.
The obvious upgrades to a two-status party mostly run into the same wall: you get one non-Poison status at a time, and this build already spent it.
The case for it
Jormuntide pays 65% on Soaked targets, Jormuntide Ignis pays 65% on burning ones, Pierdon pays 65% on Muddy. Layering a third damage status looks like a straight upgrade.
It is not possible. Only Poison coexists with other statuses; the rest replace each other. Adding a Soak applier means Blind stops applying, which switches Roujay off to switch Jormuntide on. You would be swapping two slots to end up in the same place.
The case for it
Bakemi contributes no offence at all in a party built around two damage multipliers.
At rank 5 it cuts an enemy Attack by 80%, the largest mitigation number of any partner skill in the game, and it is close to always on once Poison uptime is solved. In a party with no shield slot and no tank, that is what keeps the build alive.
The case for it
Seven pals learn Poison Fog, so the applier does not have to be Venusa.
True, and Nyafia is a good version of that swap because it also adds shotgun damage. But Venusa is the only one of the seven that also applies Blind from the party slot, so using anything else means spending a second slot on the status Venusa was already providing for free.
The case for it
Lord of the Underworld Baton, Dark Support Whistle and Katress Ring all raise Dark damage by 18% to 30%, and four of these five pals are Dark.
Every one of them is flagged Pal Only Equip. They raise the Dark damage of the pal fighting beside you, and this is a build where you do the damage. Run Dogen Emblem, Attack Pendant, Phantom Ring and Warsect Terra Belt.
Four of the five are Dark pals from the same general part of the map, and all five are breedable. Venusa is the one to get first.
Keep the build's identity while adapting the lineup to the pals you own or the encounter ahead.
Yes, and this is the only status pair in Palworld 1.0 that can. Poison is the single exception to the rule that statuses replace each other, so it layers on top of Blind, Soak, Burn, Muddy or anything else. That exception is the entire reason this party can pay out Roujay 65% and Prixter 65% simultaneously.
Venusa, from its own move bar. No partner skill in the game applies Poison passively, so it has to come from an active skill, and Venusa learns Poison Fog at level 1: zero power, 30-second cooldown, pure status. Venusa is the only pal that both applies Blind from the party slot and can apply Poison from its bar, which is why it is the load-bearing slot.
Dark pals, because they are immune to Blind. That turns off Venusa applier and Roujay 65% at once, leaving you with the poison half. Poison itself has no immunity, so the build never fully stops working, it just halves.
No, only when you do. The effect targets the trainer and is worded as the player attacking an enemy afflicted with Poison. If you stop shooting and let a pal fight alone, an 80% enemy attack reduction quietly stops applying.
Both apply to the same hit, which is the part our data proves: they are separate effect types with separate conditions and neither is marked as replacing the other. How the game combines two damage-rate bonuses internally is not something the 1.0 export states, so this guide does not quote a single combined figure.
No. Lord of the Underworld Baton, Dark Support Whistle and Katress Ring all carry Pal Only Equip effects, so they raise the Dark damage of the pal fighting beside you. Your weapon damage scales from raw attack, so use Dogen Emblem and the Attack Pendant.
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