Stack up to 150% Pal Attack and Defense, cut shield damage by 80%, and life-steal through Xenolord Ultra.
This mounted raid build puts one fully prepared Ghangler Ignis in front of Xenolord Ultra and uses every other party slot to keep that carry alive or make its casts hit harder. Kelpsea contributes up to 30% Water Pal Attack, Kitsun Noct cuts Dark damage to both rider and active Pal by up to 30%, Silvegis protects the player shield, and Orserk turns repeated bullet hits into an active-Pal Attack and Defense stack that reaches 150% at full condensation and 30 stacks. Ghangler Ignis supplies its own sustain through Immortality, then rotates Volcanic Rain, Fire Ball, and Thunderstorm at close range. The source clear used no Pal Recovery Grenades, but that is evidence for the showcased run, not a promise that every pilot can ignore healing.
The active carry and mount. Its partner skill adds 5% to 25% movement speed for each other Fire or Water Pal in the party; Kelpsea is the one qualifying ally in the default lineup.
Mounted Speed per Fire or Water Ally5% →25%This pal
Recruitment route
Take it off an enemy camp squad. Ghangler Ignis is fielded by NPC squads at 1 mapped enemy camp (1 squad spawn point). Squad levels are not recorded in the camp data, so scout the camp before you commit.
Raises the Attack of Water Pals by 15% to 30%. Ghangler Ignis is Water as well as Fire, so the full bonus applies while Kelpsea stays in any party slot.
Water Pal Attack15% →30%This palUnique effect · does not stack
Recruitment route
Catch it in the wild. Spawns at levels 9 to 17 across 159 points on the main island.
Cuts incoming Dark damage to the player and active Pal by 15% to 30% and makes both immune to Blind. The source uses it specifically to make Xenolord Ultra's Dark pressure easier to trade into.
Dark Damage Reduction15% →30%You and palUnique effect · does not stack
Blind ImmunityActive →ActiveYou and palUnique effect · does not stack
Recruitment route
Catch it in the wild. Spawns at levels 61 to 66 across 354 points on the main island.
Cuts shield damage by 65% to 80% and shortens regeneration delay by 30% to 60%. This is the close-range safety slot that the transcript briefly misnames as Verdash.
Shield Regeneration Delay Reduction30% →60%YouUnique effect · does not stack
Shield Damage Reduction65% →80%YouUnique effect · does not stack
Recruitment route
Start with the mapped field-boss encounter. The lowest mapped encounter is level 62.
Each bullet hit grants the active Pal 1% to 5% Attack and Defense for five seconds, stacking 30 times. At rank 5 that is the 150% Attack and Defense shown in the source clear.
Active Pal Attack and Defense per Stack1% →5%Active palUnique effect · does not stack
Recruitment route
Catch it in the wild. Only spawns on the World Tree region.
TipThe short version
Fully condense the party, teach Ghangler Ignis Volcanic Rain, Fire Ball, and Thunderstorm, then deploy drones and apply the Megaboost Gun before mounting. Put Volcanic Rain under Xenolord first, release Fire Ball at point-blank range and cancel only its recovery, and save Thunderstorm for add waves or true cooldown gaps. Let Thunderstorm finish casting, withdraw Ghangler before a lethal sequence, and re-engage when Silvegis has helped the player shield recover.
// 02
Condensation scaling
Rank 1 → Rank 5
Compare every surfaced partner effect at base rank and full condensation. Effects marked Unique can still scale by rank, but a second carrier of the same species adds nothing. Two different species carrying the same effect do add together.
Pal / role
Partner effect
Affects
Rank 1
Rank 5
Ghangler IgnisMounted raid carry
Mounted Speed per Fire or Water Ally
This pal
5%
25%
KelpseaWater attack support
Water Pal AttackUnique
This pal
15%
30%
Kitsun NoctAstral Ray protection
Dark Damage ReductionUnique
You and pal
15%
30%
Kitsun NoctAstral Ray protection
Blind ImmunityUnique
You and pal
Active
Active
SilvegisPlayer shield support
Shield Regeneration Delay ReductionUnique
You
30%
60%
SilvegisPlayer shield support
Shield Damage ReductionUnique
You
65%
80%
OrserkBullet-stack amplifier
Active Pal Attack and Defense per StackUnique
Active pal
1%
5%
Values verified against current partner-skill rank curves
// 03
Passives to implant
4 core · 4 total
These four passives belong on Ghangler Ignis, not on every support slot. Diamond Body prevents interrupted casts, Eternal Flame scales both Fire skills and Thunderstorm, Serenity shortens the three long cooldowns, and Immortality supplies the life steal that replaces active healing in the showcased clear.
Diamond Body
All five slots
Rank 4 · Standard pool
Defense +30% Immune to Flinch Immune to Knockback
Adds 30% Defense and immunity to flinch and knockback. The control immunity keeps point-blank Volcanic Rain and Fire Ball casts from being interrupted.
How to get it
Roll it from the standard passive pool, inherit it through breeding, or use the corresponding disposable implant when available.
Eternal Flame
All five slots
Rank 4 · No roll pool
30% increase to Fire attack damage. 30% increase to Lightning attack damage.
Adds 30% Fire damage and 30% Lightning damage, so it scales every active skill in this exact three-skill loadout.
How to get it
Inherit it from a Pal that already carries Eternal Flame, or apply the disposable Eternal Flame implant from the ancient relic route.
Serenity
All five slots
Rank 3 · Standard pool
Active skill cooldown reduction 30% Attack +10%
Cuts active-skill cooldowns by 30% and adds 10% Attack. All three equipped skills have 20- or 30-second base cooldowns, so this is both uptime and damage.
How to get it
Roll it from the standard passive pool, inherit it through breeding, or buy and reuse the permanent Serenity implant.
Immortality
All five slots
Rank 4 · Mutation
Life Steal +5% Pal Auto Health Regeneration Rate +100% Attack +15%
Adds 5% life steal, 100% automatic Pal health regeneration, and 15% Attack. Volcanic Rain hitting the boss and adds at once is what makes the life-steal plan recover so quickly.
How to get it
Mutation-pool only on natural rolls. Breed for it across dedicated pens or apply a disposable Immortality implant from ancient relic recycling.
// 04
Gear and loadout
10 picks
The source loadout is unusually specific: three Pal skills, two player support weapons, a saddle, and four accessories that split between Fire, Electric, and Pal Defense. Catalog-backed names are used below where the transcript is unclear.
Ghangler Ignis active skills
Volcanic Rain is the priority close-range cast, Fire Ball is the fast burst and stagger tool, and Thunderstorm controls Xenolord adds while continuing to deal damage as you move.
Priority damage and sustain
Volcanic Rain
450-power Fire skill on a 20-second base cooldown. Cast under the target so the rain lands tightly and Immortality can heal from every hit.
Burst and stagger
Fire Ball
600-power Fire skill on a 30-second base cooldown. At point-blank range the projectile resolves quickly, letting you cancel the recovery after release.
Add control
Thunderstorm
600-power Electric skill on a 30-second base cooldown. Cast it at your feet during add waves, and do not cancel before the storm has actually formed.
Rider tools
The player is a support pilot. The saddle enables the mounted rotation, drones add hands-free pressure, and the Megaboost Gun refreshes Ghangler Ignis before re-engaging.
Deploy up to nine drones before mounting. The creator reports this setup holds the Orserk stack during the fight, although the data export does not identify whether drone hits count as bullet hits.
A launcher that fires drones which perform autonomous attacks. Capable of deploying up to 9 units, enabling sustained suppression.
Paloxite Ingot ×70World Tree Holy Water ×40AI Core ×8Ancient Civilization Core ×5
Refresh the stronger, longer Attack and Defense boost before mounting or whenever Ghangler is withdrawn. It unlocks at technology level 63.
Firing it at an allied Pal boosts their attack and defense, while hitting an enemy deals damage. Thanks to improvements, the boost is stronger and lasts longer, and it deals more damage to enemies.
Adds another significant Fire damage increase and greatly reduces incoming Ice damage for the active Pal.
An accessory that greatly reduces incoming Ice damage of the Pal fighting alongside you. It also significantly increases the Fire damage of the Pal fighting alongside you.
Refined Ingot ×20Ice Organ ×15Flame Organ ×15Ancient Civilization Parts ×5
The catalog match for the transcript's "Blessed Talisman" line. Blazamut's Talisman raises Pal Defense and significantly increases Fire damage.
An accessory that raises the Defense of the Pal fighting alongside you. It also significantly increases their Fire damage.
Refined Ingot ×20Coal ×15Flame Organ ×15Ancient Civilization Parts ×10
// 05
Stat point priority
Highest priority first
The video shows its game settings but does not prescribe a player stat spread. This editorial order supports the demonstrated job: stay alive close to the boss, keep dodging during add phases, and let Ghangler Ignis do most of the damage.
1HealthFirst. Silvegis protects the shield, but Health is what survives a clipped Astral Ray or an add charge after that shield breaks.
2StaminaSecond. The source spends dangerous phases repeatedly sidestepping and dodging while Thunderstorm controls the adds.
3AttackThird. Player damage is secondary, but it still improves the Drone Launcher pressure that continues while you ride and reposition.
4Weight and work speedLast for this raid profile. Neither keeps the mount alive or helps the player survive a phase transition.
// 06
How to play it
6 steps
Mounted animation economy is the skill check. Two attacks can be released and then have their recovery cut short; Thunderstorm must be allowed to finish or the cast disappears.
1Deploy drones and apply Megaboost
Put the drones out before mounting so their damage continues through every cast, then shoot Ghangler Ignis with the Megaboost Gun before the opening engage.
2Mount and take point-blank position
Volcanic Rain is strongest when the boss stands inside the whole rain pattern. Approach from a safe angle and get under Xenolord rather than casting from the edge.
3Cast Volcanic Rain first
It has the shortest base cooldown, supplies the densest series of Immortality heals, and can stagger. Release it as soon as the target is positioned, then cut the recovery after the skill has resolved.
4Fire Ball at close range and cancel the recovery
The projectile connects almost immediately at point-blank range. Once it is visibly released, cancel the slow recovery so you can dodge or move into the next cast sooner.
5Put Thunderstorm at your feet for adds
Xeno Invaders charge the player. A storm centered on your position lifts and interrupts them while you dodge, but canceling the cast too early causes the storm to fail.
6Withdraw before lethal damage
Do not leave Ghangler out through every telegraph simply because Immortality is strong. Withdraw it during a bad sequence, let Silvegis help the player shield recover, refresh Megaboost if needed, and remount.
// 07
What this build turns down
3 considered
The source is mechanically coherent after two transcript corrections. These are the tempting readings that either change nothing or replace a real support effect with the wrong Pal.
Verdash as the shield slot
The case for it The final transcript says Verdash reduces shield damage by 80% and shortens shield recharge delay, so Verdash appears to be the defensive support.
That effect belongs to Silvegis. Verdash grants one extra jump and one mid-air dash at every rank and provides no shield mitigation. The guide uses Silvegis and treats the transcript line as a naming error.
Kelpsea Ignis as a damage upgrade
The case for it A Fire support should be stronger because two of Ghangler Ignis's three attacks are Fire.
Both supports raise the Pal's Attack, not individual skill damage, and Ghangler Ignis has both elements. At equal condensation they give the same 15% to 30%; choose whichever one is ready.
Mandatory Pal Recovery Grenades
The case for it An Ultra raid carry needs active healing, so a run without grenades cannot be repeatable.
The showcased clear used no healing grenades and recovered through Immortality, especially on multi-hit Volcanic Rain. Grenades remain a sensible learning aid, but they are not part of the demonstrated loadout.
// 08
Where to get everything
7 stops
The party is only the first half of the project. Full condensation, one mutation passive, three taught skills, and four schematic accessories are what turn the roster into the showcased raid build.
Catch or breed the five party PalsRecruit Ghangler Ignis, Kelpsea, Kitsun Noct, Silvegis, and Orserk. Every role card above links to its current acquisition guide.
Condense the whole support shellKelpsea reaches 30% Water Pal Attack, Kitsun Noct reaches 30% Dark reduction, Silvegis reaches 80% shield damage reduction, and Orserk reaches 5% per bullet stack only at rank 5.
Build the four-passive Ghangler IgnisBreed or implant Diamond Body, Eternal Flame, Serenity, and Immortality. Immortality is the long pole because its natural source is the mutation pool.
Teach the exact active-skill trioEquip Volcanic Rain, Fire Ball, and Thunderstorm together. Recheck the loadout before summoning the raid, since replacing any one changes the add-control and life-steal rotation.
Craft the saddle and unlock the support weaponsThe Ghangler Ignis Saddle unlocks at level 42, the Megaboost Gun at 63, and the base Drone Launcher at 77. The saddle is mandatory for manual placement.
Collect the four accessory schematicsYou need Flame Emperor's Baton, Lord of Lightning's Baton, Faleris Ring, and Blazamut's Talisman. Each item resolves to its catalog recipe and item guide above.
Practice the add transitions before chasing timeThe source clear survives imperfect casts because Thunderstorm is reserved for charges and the mount is withdrawn before lethal sequences. Learn those two decisions before optimizing damage.
// 09
Alternates and flex picks
1 viable swaps
Keep the build's identity while adapting the lineup to the pals you own or the encounter ahead.
Ghangler Ignis is both Water and Fire. Kelpsea raises the Attack of Water Pals by 15% to 30%, so it applies in full. Kelpsea Ignis is an equal sidegrade because its Fire Pal Attack buff also applies in full.
Does Verdash reduce shield damage in this build?
No. That is a transcript error. Verdash grants one extra jump and one mid-air dash. Silvegis is the Pal that reduces shield damage by 65% to 80% and shield regeneration delay by 30% to 60%.
Why run Thunderstorm on a Fire and Water Pal?
Eternal Flame raises Lightning damage by 30% as well as Fire damage, and Lord of Lightning's Baton adds another Electric boost. More importantly, Thunderstorm lifts the charging adds during Xenolord Ultra's phase transitions while it keeps dealing damage as you move.
Which attacks can I animation-cancel?
Release Volcanic Rain or Fire Ball, confirm the skill has resolved, then cut the recovery so you can move sooner. Thunderstorm is different: cancel it before the storm forms and the cast fails.
Do I need Pal Recovery Grenades?
Not for the showcased clear. The source used no healing grenades and relied on Immortality's 5% life steal plus 100% automatic Pal health regeneration. Bringing grenades while learning is still a safe adaptation.
What is the Blessed Talisman named in the transcript?
The matching catalog item is Blazamut's Talisman. It raises the active Pal's Defense and significantly increases Fire damage, matching the slot and effect described at the end of the video.
Does the Drone Launcher definitely maintain Orserk stacks?
The creator's fight shows the 30-stack, 150% Attack and Defense buff while using the Drone Launcher and Megaboost Gun. The 1.0 data confirms that Orserk stacks from bullet hits but does not classify drone hits, so the drone interaction remains a creator-tested finding rather than a data-proven rule.
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