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Curated party archetype

Soak/Shock Overload

Updated

Open with Soak, convert the trainer to Electric, then turn Electrify into chain damage.

This exact Reddit lineup joins two related status windows. Ophydia makes trainer attacks inflict Soak, Jormuntide rewards damage into a Soaked target, and Prixter Lux converts trainer attacks to Electric for a timed burst. Once Electrify is established, Slowatt turns follow-up trainer hits into area discharges. Univolt adds a separate Electric weak-point bonus, so it pays off most against enemies that are actually vulnerable to Electric.

Your five-slot partyReady to load
OphydiaSoak opener
JormuntideSoak amplifier
Prixter LuxElectric conversion
SlowattElectrify payoff
UnivoltElectric weak point
Core slots load at rank 1; use the open slots and rank controls to adapt the party.
5Party members
4Effects surfaced
5Max partner rank
1.0Dataset synced
// 01

The lineup

5 core members

Every slot has a job. The cards below show the exact synergy, its rank range, who it affects, and a mapped route to recruiting that pal.

Soak opener01
Ophydia 1 effect

Makes trainer attacks inflict Soak Lv 2 to Lv 6 and establishes the first damage window.

  • Soak InflictionLv 2 Lv 6YouUnique effect · does not stack
Recruitment route

Start with the mapped field-boss encounter. The lowest mapped encounter is level 69.

Soak amplifier02
Jormuntide 1 effect

Raises damage dealt by the trainer and Jormuntide while the enemy remains Soaked.

  • Damage vs Soaked Targets50% 65%You and palUnique effect · does not stack
Recruitment route

Start with the mapped field-boss encounter. The lowest mapped encounter is level 55.

Electric conversion03
Prixter Lux Core attacker

Activates a 30-second Electric conversion and 30% trainer Attack boost on a 50-second cooldown.

The timed conversion connects the Soak opener to the Electric half of the rotation.
Recruitment route

Catch it in the wild. Spawns at levels 65 to 68 across 35 points on the main island.

Electrify payoff04
Slowatt 1 effect

Trainer hits on an Electrified enemy trigger an area discharge worth 40% to 60% of trainer attack.

  • Electrified-Target Discharge40% 60%YouUnique effect · does not stack
Recruitment route

Catch it in the wild. Spawns at levels 65 to 66 across 64 points on the main island.

Electric weak point05
Univolt 1 effect

Raises trainer and Univolt Electric damage only when Electric is hitting an elemental weakness.

  • Electric Weak-Point Damage25% 40%You and palUnique effect · does not stack
Recruitment route

Catch it in the wild. Spawns at levels 14 to 24 across 84 points on the main island.

TipHow to play it

Tag the target with Ophydia first so Jormuntide can amplify the opening damage window, then activate Prixter Lux for its 30-second Electric conversion and Attack boost. Keep firing until Electrify replaces the opener, at which point Slowatt becomes the payoff. Treat this as a two-stage status rotation rather than assuming Soak and Electrify remain active together indefinitely.

// 02

Condensation scaling

Rank 1 → Rank 5

Compare every surfaced partner effect at base rank and full condensation. Effects marked Unique can still scale by rank, but duplicate carriers do not stack.

Pal / rolePartner effectAffectsRank 1Rank 5
OphydiaSoak opener
Soak InflictionUniqueYouLv 2Lv 6
JormuntideSoak amplifier
Damage vs Soaked TargetsUniqueYou and pal50%65%
SlowattElectrify payoff
Electrified-Target DischargeUniqueYou40%60%
UnivoltElectric weak point
Electric Weak-Point DamageUniqueYou and pal25%40%
Values verified against current partner-skill rank curves
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// 03

Alternates and flex picks

1 viable swaps

Keep the build's identity while adapting the lineup to the pals you own or the encounter ahead.

Discussion

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FAQ

Frequently asked questions

Do Soak and Electrify need to remain active together?

No. Play the party as a sequence: Soak opens the target for Jormuntide and amplified Electric hits, then Electrify becomes Slowatt's discharge window. Do not base the guide on both statuses remaining indefinitely.

Does Prixter Lux guarantee Electrify?

No. Its activated skill converts trainer attacks to Electric and raises Attack, but it is not the party's explicit trainer-side Electrify effect. Use Electric attacks or swap Univolt for Snock when status reliability is the priority.

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