Slow Burn Build in Palworld v1.0.0
Status pressure got a real payoff in 1.0. This lineup inflicts Burn on your hits, multiplies the damage burning enemies take, and then converts that burn into an explosion. Jormuntide Ignis also hands you lava immunity so you can fight in the volcano without chip damage.
The lineup
Stage Combat adds Burn stacks to your attacks so targets are always on fire.
- Additional Effect Burn2 to 6You
Catch it in the wild. Only spawns on the World Tree region.
Boosts the damage burning enemies take and grants full lava immunity.
- Damage Rate If Defender Burn50 to 65You and pal
- Lava Immunity1 to 1Youdoes not stack
Catch it in the wild. Spawns at levels 66 to 67 across 21 points on the main island.
Burning Future makes your hits against ignited targets trigger an explosion.
- Player Inflict Effect Attack Burning Apply Explosion40 to 60You
Catch it in the wild. Only spawns on the World Tree region.
Rank scaling
How each surfaced effect grows from an uncondensed rank 1 to rank 5. Flat effects are binary flags that do not change with rank.
| Pal | Effect | Affects | Rank 1 | Rank 5 |
|---|---|---|---|---|
| Renjishi | Additional Effect Burn | You | 2 | 6 |
| Jormuntide Ignis | Damage Rate If Defender Burn | You and pal | 50 | 65 |
| Jormuntide Ignis | Lava Immunityflag | You | 1 | 1 |
| Flaracle | Player Inflict Effect Attack Burning Apply Explosion | You | 40 | 60 |
Alternates and swaps
Frequently asked questions
How does the burn combo work in Palworld 1.0?
Renjishi applies Burn on your attacks, Jormuntide Ignis raises the damage that burning enemies take, and Flaracle turns hits on burning targets into explosions. Chained together they turn sustained fire into burst damage.
Does lava immunity stack?
No. Jormuntide Ignis grants full lava-damage immunity, which is a binary effect. A second lava-immunity carrier adds nothing, so use that slot for more damage instead.