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Curated party archetype

Frostallion Charge Rifle

Updated

Freeze the target, line up a weak point and cash out with an amplified charged shot.

A player-damage showcase built around Frostallion’s mounted Ice conversion and a clean charge-rifle weak-point hit. Vanwyrm Cryst boosts weak-point damage, Xenogard boosts energy weapons, Cryolinx Terra rewards weak-point execution, and Solenne raises ranged attack. The Reddit author reported roughly 200,000 damage on the training dummy, so treat that as a setup-specific community result rather than a universal guarantee.

Your five-slot partyReady to load
FrostallionMounted Ice conversion
Vanwyrm CrystWeak-point amplifier
XenogardEnergy weapon amplifier
Cryolinx TerraPrecision payoff
SolenneRanged amplifier
Core slots load at rank 1; use the open slots and rank controls to adapt the party.
5Party members
7Effects surfaced
5Max partner rank
1.0Dataset synced
// 01

The lineup

5 core members

Every slot has a job. The cards below show the exact synergy, its rank range, who it affects, and a mapped route to recruiting that pal.

Mounted Ice conversion01
Frostallion 3 effects

While mounted, converts trainer attacks to Ice, raises ranged attack and helps Freeze the target.

  • Trainer Attacks Become IceActive ActiveYouUnique effect · does not stack
  • Mounted Ranged Attack10% 40%You
  • Freeze InflictionLv 2 Lv 6You
Recruitment route

Start with the mapped field-boss encounter. The lowest mapped encounter is level 60.

Weak-point amplifier02
Vanwyrm Cryst 1 effect

Raises trainer damage dealt to weak body parts, directly rewarding accurate charge shots.

  • Weak Point Damage30% 50%You
Recruitment route

Catch it in the wild. Spawns at levels 23 to 67 across 266 points on the main island.

Energy weapon amplifier03
Xenogard 1 effect

Raises damage from the equipped energy weapon, including the charge-rifle setup.

  • Energy Weapon Damage10% 35%You
Recruitment route

Take it off an enemy camp squad. Xenogard is fielded by NPC squads at 1 mapped enemy camp (1 squad spawn point). Squad levels are not recorded in the camp data, so scout the camp before you commit.

Precision payoff04
Cryolinx Terra 1 effect

Rewards trainer weak-point hits with an additional damage increase.

  • Weak-Point Hit Damage Up30% 60%You
Recruitment route

Catch it in the wild. Spawns at levels 62 to 64 across 156 points on the main island.

Ranged amplifier05
Solenne 1 effect

Adds a broad trainer ranged-attack increase to the specialized multipliers.

  • Trainer Ranged Attack30% 80%You
Recruitment route

Catch it in the wild. Only spawns on the World Tree region.

TipHow to play it

Mount Frostallion to convert the shot to Ice and try to Freeze the target before charging. Create distance, wait for a clean weak-point angle, then release one fully prepared charge-rifle shot while every passive amplifier is active. Reposition rather than forcing body shots, because weak-point accuracy supplies much of the build’s payoff.

// 02

Condensation scaling

Rank 1 → Rank 5

Compare every surfaced partner effect at base rank and full condensation. Effects marked Unique can still scale by rank, but duplicate carriers do not stack.

Pal / rolePartner effectAffectsRank 1Rank 5
FrostallionMounted Ice conversion
Trainer Attacks Become IceUniqueYouActiveActive
FrostallionMounted Ice conversion
Mounted Ranged AttackYou10%40%
FrostallionMounted Ice conversion
Freeze InflictionYouLv 2Lv 6
Vanwyrm CrystWeak-point amplifier
Weak Point DamageYou30%50%
XenogardEnergy weapon amplifier
Energy Weapon DamageYou10%35%
Cryolinx TerraPrecision payoff
Weak-Point Hit Damage UpYou30%60%
SolenneRanged amplifier
Trainer Ranged AttackYou30%80%
Values verified against current partner-skill rank curves
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// 03

Alternates and flex picks

1 viable swaps

Keep the build's identity while adapting the lineup to the pals you own or the encounter ahead.

Discussion

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FAQ

Frequently asked questions

Does this build require accurate weak-point hits?

Yes. Two lineup slots specifically reward weak-point execution, so body shots leave a large part of the build unused.

Will every shot deal 200,000 damage?

No. That number was a Reddit training-dummy report. Weapon quality, passives, condensation, food, target defenses and shot placement all change the result.

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