Launches the trainer high into the air and grants 50% more Attack until the trainer lands.
Catch it in the wild. Spawns at levels 4 to 49 across 167 points on the main island.

Updated
Launch, hang in low gravity, and keep shooting through a fast Galeclaw glide.
A five-Pal airborne weapon build proposed in the Reddit fire-team discussion. Croajiro launches the trainer and grants 50% more Attack until landing, Valentail reduces gravity, Galeclaw enables high-speed gliding with right-hand shooting, and Frostplume accelerates reloads. Solenne supplies the broad trainer Attack bonus because every party species is unique. The result is a mobile player-damage loop that feels different from a grounded firing line.
Every slot has a job. The cards below show the exact synergy, its rank range, who it affects, and a mapped route to recruiting that pal.
Launches the trainer high into the air and grants 50% more Attack until the trainer lands.
Catch it in the wild. Spawns at levels 4 to 49 across 167 points on the main island.
Reduces gravity on the trainer so the airborne firing window lasts longer.
Catch it in the wild. Spawns at levels 63 to 65 across 33 points on the main island.
Raises trainer reload speed by 20% to 50%, reducing dead time before landing.
Catch it in the wild. Spawns at levels 39 to 68 across 115 points on the main island.
Enables high-speed gliding and right-hand shooting so the trainer can steer without ending the attack.
Catch it in the wild. Spawns at levels 11 to 25 across 519 points on the main island.
Raises trainer Attack by 30% to 80% while every party species remains different.
Catch it in the wild. Only spawns on the World Tree region.
Activate Croajiro at the edge of weapon range and climb aboard for the launch. Start firing once airborne, use Valentail to stretch the fall, and transition into Galeclaw gliding when you need forward control while keeping the weapon active. Frostplume shortens the reload interruption and Solenne boosts the all-unique party. Land, reset the angle, and repeat instead of drifting into unsafe terrain.
Compare every surfaced partner effect at base rank and full condensation. Effects marked Unique can still scale by rank, but a second carrier of the same species adds nothing. Two different species carrying the same effect do add together.
| Pal / role | Partner effect | Affects | Rank 1 | Rank 5 |
|---|---|---|---|---|
| Trainer Low GravityUnique | You | Active | Active | |
| Trainer Reload SpeedUnique | You | 20% | 50% | |
| Trainer Attack: All Unique SpeciesUnique | You | 30% | 80% |
A pure trainer-damage build with an unusual quirk: your damage window is defined by airtime, not by a cooldown. Nothing in the passive pool extends airtime, so the passives are simply the standard attack stack.
10% increase in Player Attack.
Croajiro 50% airborne bonus and Solenne 80% are both multipliers on this number. Put it on all five slots.
50% player attack across five carriers
Bought once from a bounty officer for bounty tokens, then applied to any pal for gold. Bounty tokens come from the purple wanted markers on your map.
Player Reload Speed +4%
Core rather than optional here. Your damage window is the time between launch and landing, and a reload spends that window doing nothing. Five copies is another 20% on top of Frostplume 50%.
20% reload speed across five carriers
Sold by the arena vendor for battle tickets earned from arena challenges.
10% increase in Player Defense.
Lower priority than usual. Being airborne is itself a defensive position, because most boss telegraphs are ground-level, so this build takes less incidental damage than it looks like it should.
50% player defense across five carriers
Same bounty officer, same one-time purchase.
Pal and Player Auto Health Regeneration Rate +50% Defense +25% Immune to Poison Damage Immune to Burn Damage
Defense, regeneration and immunity to poison and burn. The general-purpose survivability answer once the two above are placed.
Defense and regeneration on every carrier, immunities do not need stacking
Mutation-pool only, so it never rolls on an ordinary wild catch. Breed for it, or pull the implant from the ancient relic recycler.
The glider is a required item rather than a convenience, because Galeclaw partner skill modifies whatever glider you have equipped. With no glider there is nothing for it to modify.
Two items make this build function at all. Everything else is ordinary trainer-damage kit.
Galeclaw modifies the equipped glider to enable high-speed gliding and right-hand shooting. It modifies what you are holding, so an unequipped or low-tier glider limits the whole build.
Sustained fire suits an airtime window better than burst, because you want to be firing for every second you are off the ground.
A rifle that releases an electrical discharge from the point of impact, which chains to multiple enemies.
Run this until technology 78. Cheap ammunition matters when you are emptying magazines mid-air.
An assault rifle made from Soralite Ingots. It has been enhanced to handle powerful ammo while maintaining its versatility.
Drones keep working while you reposition and relaunch, covering the seconds you spend on the ground between windows.
A launcher that fires drones which perform autonomous attacks. Capable of deploying up to 9 units, enabling sustained suppression.
Standard trainer-attack set. One movement accessory is worth considering because airtime is literally your damage window.
Attack Up Lv. 4, worth 20% attack. Croajiro 50% multiplies whatever this produces.
An accessory that greatly raises your Attack, and that of the Pal fighting alongside you.
Attack Up Lv. 3, worth another 15% attack.
An accessory that raises Attack.
The Anti-Gravity Belt raises jump power, which stacks conceptually with Valentail low gravity to extend the window before you land. Test it against a flat attack accessory rather than assuming.
An accessory that increases the player's jump power when equipped.
Defense Up Lv. 4 and Health Up Lv. 4 from one slot.
An accessory that greatly raises Defense and Health.
Attack food, as everywhere. Nothing in this build converts defence into damage.
Worth 20% attack. Attack and defense food replace each other.
Now with cheese, this dish has reached the highest level of fine cuisine. Eating it will increase Attack by +20% and stay full longer for a period of time.
Worth 25% attack for a much harder recipe.
A dish made by simmering vegetables and meat with spices. The rich flavor is highlighted by large chunks of tender meat. Eating it will increase your Attack by 25% for a period of time.
Craft one before committing to a stat spread.
A potion that allows the player to reset their status points when consumed. It has no effect if consumed by a Pal.
Attack first, and stamina matters more here than in any other damage build because gliding consumes it and gliding is the damage window.
A loop rather than a rotation, and a fast one: Croajiro launch stance runs a one-second effect on a one-second cooldown, so there is effectively nothing to wait for.
Galeclaw modifies the equipped glider. Without one there is no high-speed glide and no right-hand shooting, which removes the entire reason the build works.
It puffs up to store energy, and climbing on top launches you. The cooldown is one second, so the launch is not a resource to ration. Position first, launch second.
Your Attack is raised by 50% while airborne, and that bonus ends the instant you land. Every second spent airborne without shooting is the build main buff going to waste.
Valentail low gravity makes you floatier while jumping and falling, which lengthens the window. Galeclaw high-speed glide gives you forward control while keeping the weapon usable in your right hand.
Airtime is the damage window and a reload wastes it. Frostplume 50% and five copies of Reload Master exist to make sure you rarely have to choose, but when you do, land first.
The glide carries you forward, and a boss arena has edges and hazards. Land deliberately, reposition, relaunch. The one-second cooldown means the loop costs you nothing but the walk.
One number from the source thread does not survive checking, and two common substitutions change what the build is.
The case for it
The original Reddit discussion cites roughly 86% extra damage while airborne, which is where the build reputation comes from.
The shipped 1.0 description gives the player 50% more Attack while airborne before landing, full stop. The larger figure appears to fold in other party and gear modifiers rather than describing Croajiro alone. This guide quotes Croajiro own contribution at the verified 50% and leaves the stacking to the rest of the page.
The case for it
Galeclaw partner skill surfaces no percentage at all, so it looks like the weakest slot in a party where everything else has a rank curve.
It is the enabler. Its text allows shooting with the right hand during a high-speed glide, which is what converts airtime into damage rather than travel. Remove it and Croajiro 50% applies to a player who cannot shoot. A slot with no number is not a slot with no value.
The case for it
Xenogard 35% energy weapon bonus is unconditional, while Solenne 80% requires every party species to be different.
A fair trade in the abstract, but this lineup already satisfies the Solenne condition, so 80% beats 35% here. Take Xenogard only if you are swapping other slots too and can no longer keep five distinct species.
The case for it
A 50% attack bonus plus 80% from Solenne reads like one of the biggest multiplier stacks in the library.
The multipliers are real but the uptime is not continuous: you only have the 50% while airborne, and you spend part of every loop on the ground repositioning and reloading. Against a stationary target that is fine. Against a boss that forces movement, a grounded firing line delivers more total damage.
The cheapest party in the library to assemble. Four of the five are common early-game catches and none is a legendary.
Keep the build's identity while adapting the lineup to the pals you own or the encounter ahead.
No. The committed 1.0 description gives the player 50% more Attack while airborne before landing. The larger Reddit figure appears to include other setup modifiers rather than describing Croajiro alone, so this guide keeps its contribution at the verified 50%.
Yes, and this is the slot that makes the build work. Galeclaw partner text explicitly enables shooting with the right hand during its high-speed glide. It surfaces no percentage, which makes it look like the weakest slot, but without it Croajiro airborne bonus applies to a player who cannot shoot.
Yes. Croajiro, Valentail, Frostplume, Galeclaw and Solenne are five different species, which satisfies the all-unique party condition. Note that swapping Croajiro for Croajiro Noct keeps it satisfied too, since the forms count as different species.
Effectively continuously. Croajiro Leap Stance is recorded with a one-second effect and a one-second cooldown, so the launch is not a resource to ration. The limiting factor is how quickly you can reposition on the ground between glides.
Yes, and a good one. Galeclaw modifies the glider you have equipped rather than granting one, so with no glider equipped there is no high-speed glide and no right-hand shooting. Glider tier effectively sets the ceiling on this build.
Situationally. The 50% airborne bonus only applies while you are off the ground, and every loop spends time landing, repositioning and relaunching. Against a stationary target that is a good trade. Against a boss that forces constant movement, a grounded party with always-on multipliers will out-damage it.
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