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Curated party archetype

Death From Above

Updated

Launch, hang in low gravity, and keep shooting through a fast Galeclaw glide.

A five-Pal airborne weapon build proposed in the Reddit fire-team discussion. Croajiro launches the trainer and grants 50% more Attack until landing, Valentail reduces gravity, Galeclaw enables high-speed gliding with right-hand shooting, and Frostplume accelerates reloads. Solenne supplies the broad trainer Attack bonus because every party species is unique. The result is a mobile player-damage loop that feels different from a grounded firing line.

Your five-slot partyReady to load
CroajiroLaunch pad
ValentailLow gravity
FrostplumeAirborne reloads
GaleclawArmed glider
SolenneUnique-party Attack
Core slots load at rank 1; use the open slots and rank controls to adapt the party.
5Party members
3Effects surfaced
5Max partner rank
1.0Dataset synced
// 01

The lineup

5 core members

Every slot has a job. The cards below show the exact synergy, its rank range, who it affects, and a mapped route to recruiting that pal.

Launch pad01
Croajiro Core attacker

Launches the trainer high into the air and grants 50% more Attack until the trainer lands.

The launch and airborne Attack window define the entire play pattern.
Recruitment route

Catch it in the wild. Spawns at levels 4 to 49 across 167 points on the main island.

Low gravity02
Valentail 1 effect

Reduces gravity on the trainer so the airborne firing window lasts longer.

  • Trainer Low GravityActive ActiveYouUnique effect · does not stack
Recruitment route

Catch it in the wild. Spawns at levels 63 to 65 across 33 points on the main island.

Airborne reloads03
Frostplume 1 effect

Raises trainer reload speed by 20% to 50%, reducing dead time before landing.

  • Trainer Reload Speed20% 50%YouUnique effect · does not stack
Recruitment route

Catch it in the wild. Spawns at levels 39 to 68 across 115 points on the main island.

Armed glider04
Galeclaw Core attacker

Enables high-speed gliding and right-hand shooting so the trainer can steer without ending the attack.

Selected for the glider mode that preserves weapon pressure while airborne.
Recruitment route

Catch it in the wild. Spawns at levels 11 to 25 across 519 points on the main island.

Unique-party Attack05
Solenne 1 effect

Raises trainer Attack by 30% to 80% while every party species remains different.

  • Trainer Attack: All Unique Species30% 80%YouUnique effect · does not stack
Recruitment route

Catch it in the wild. Only spawns on the World Tree region.

TipThe short version

Activate Croajiro at the edge of weapon range and climb aboard for the launch. Start firing once airborne, use Valentail to stretch the fall, and transition into Galeclaw gliding when you need forward control while keeping the weapon active. Frostplume shortens the reload interruption and Solenne boosts the all-unique party. Land, reset the angle, and repeat instead of drifting into unsafe terrain.

// 02

Condensation scaling

Rank 1 → Rank 5

Compare every surfaced partner effect at base rank and full condensation. Effects marked Unique can still scale by rank, but a second carrier of the same species adds nothing. Two different species carrying the same effect do add together.

Pal / rolePartner effectAffectsRank 1Rank 5
ValentailLow gravity
Trainer Low GravityUniqueYouActiveActive
FrostplumeAirborne reloads
Trainer Reload SpeedUniqueYou20%50%
SolenneUnique-party Attack
Trainer Attack: All Unique SpeciesUniqueYou30%80%
Values verified against current partner-skill rank curves
// 03

Passives to implant

2 core · 4 total

A pure trainer-damage build with an unusual quirk: your damage window is defined by airtime, not by a cooldown. Nothing in the passive pool extends airtime, so the passives are simply the standard attack stack.

Vanguard

All five slots
Rank 3 · Standard pool

10% increase in Player Attack.

Croajiro 50% airborne bonus and Solenne 80% are both multipliers on this number. Put it on all five slots.

50% player attack across five carriers

How to get it

Bought once from a bounty officer for bounty tokens, then applied to any pal for gold. Bounty tokens come from the purple wanted markers on your map.

Reload Master

All five slots
Rank 3 · Standard pool

Player Reload Speed +4%

Core rather than optional here. Your damage window is the time between launch and landing, and a reload spends that window doing nothing. Five copies is another 20% on top of Frostplume 50%.

20% reload speed across five carriers

How to get it

Sold by the arena vendor for battle tickets earned from arena challenges.

Stronghold Strategist

Nice to have
Rank 3 · Standard pool

10% increase in Player Defense.

Lower priority than usual. Being airborne is itself a defensive position, because most boss telegraphs are ground-level, so this build takes less incidental damage than it looks like it should.

50% player defense across five carriers

How to get it

Same bounty officer, same one-time purchase.

Idiosyncratic

Nice to have
Rank 4 · Mutation

Pal and Player Auto Health Regeneration Rate +50% Defense +25% Immune to Poison Damage Immune to Burn Damage

Defense, regeneration and immunity to poison and burn. The general-purpose survivability answer once the two above are placed.

Defense and regeneration on every carrier, immunities do not need stacking

How to get it

Mutation-pool only, so it never rolls on an ordinary wild catch. Breed for it, or pull the implant from the ancient relic recycler.

// 04

Gear and loadout

11 picks

The glider is a required item rather than a convenience, because Galeclaw partner skill modifies whatever glider you have equipped. With no glider there is nothing for it to modify.

Required equipment

Two items make this build function at all. Everything else is ordinary trainer-damage kit.

  • Glider
    Best glider you can craft

    Galeclaw modifies the equipped glider to enable high-speed gliding and right-hand shooting. It modifies what you are holding, so an unequipped or low-tier glider limits the whole build.

  • Primary weapon
    Plasma RifleTech Lv 78

    Sustained fire suits an airtime window better than burst, because you want to be firing for every second you are off the ground.

    A rifle that releases an electrical discharge from the point of impact, which chains to multiple enemies.

    Paloxite Ingot ×80Bio Battery ×50AI Core ×8Ancient Civilization Core ×7
  • Pre-endgame primary

    Run this until technology 78. Cheap ammunition matters when you are emptying magazines mid-air.

    An assault rifle made from Soralite Ingots. It has been enhanced to handle powerful ammo while maintaining its versatility.

    Soralite Ingot ×100Carbon Fiber ×50Bio Battery ×30AI Core ×5
  • Off-hand
    Drone LauncherTech Lv 77

    Drones keep working while you reposition and relaunch, covering the seconds you spend on the ground between windows.

    A launcher that fires drones which perform autonomous attacks. Capable of deploying up to 9 units, enabling sustained suppression.

    Paloxite Ingot ×70World Tree Holy Water ×40AI Core ×8Ancient Civilization Core ×5

Accessories

Standard trainer-attack set. One movement accessory is worth considering because airtime is literally your damage window.

  • Attack slot 1

    Attack Up Lv. 4, worth 20% attack. Croajiro 50% multiplies whatever this produces.

    An accessory that greatly raises your Attack, and that of the Pal fighting alongside you.

    Refined Ingot ×20Bone ×30Paldium Fragment ×35Ancient Bone ×30
  • Attack slot 2

    Attack Up Lv. 3, worth another 15% attack.

    An accessory that raises Attack.

    Ingot ×25Horn ×20Paldium Fragment ×25Ancient Civilization Parts ×2
  • Airtime

    The Anti-Gravity Belt raises jump power, which stacks conceptually with Valentail low gravity to extend the window before you land. Test it against a flat attack accessory rather than assuming.

    An accessory that increases the player's jump power when equipped.

    Ingot ×30Paldium Fragment ×30Nightstar Sand ×10
  • Bulk

    Defense Up Lv. 4 and Health Up Lv. 4 from one slot.

    An accessory that greatly raises Defense and Health.

    Refined Ingot ×40Honey ×20Paldium Fragment ×35Ancient Lava ×30

Food

Attack food, as everywhere. Nothing in this build converts defence into damage.

  • Attack food

    Worth 20% attack. Attack and defense food replace each other.

    Now with cheese, this dish has reached the highest level of fine cuisine. Eating it will increase Attack by +20% and stay full longer for a period of time.

    Mozzarina Meat ×2Flour ×1Tomato ×2Milk ×2
  • Attack food, ancient tier

    Worth 25% attack for a much harder recipe.

    A dish made by simmering vegetables and meat with spices. The rich flavor is highlighted by large chunks of tender meat. Eating it will increase your Attack by 25% for a period of time.

    Mammorest Meat ×1Onion ×2Carrot ×2Potato ×2Red Berries ×2
  • Respec

    Craft one before committing to a stat spread.

    A potion that allows the player to reset their status points when consumed. It has no effect if consumed by a Pal.

    Beautiful Flower ×99Horn ×50Bone ×50Aquatic Pal Fluids ×50
// 05

Stat point priority

Highest priority first

Attack first, and stamina matters more here than in any other damage build because gliding consumes it and gliding is the damage window.

  1. 1AttackFirst. Croajiro 50% and Solenne 80% both multiply it, and airborne time is worth nothing if each shot is weak.
  2. 2StaminaSecond, unusually high. High-speed gliding drains stamina, and running out ends the glide, which ends the airborne attack bonus.
  3. 3HealthThird. Being airborne dodges most ground telegraphs, so this build takes less incidental damage than its lack of defensive slots suggests.
  4. 4Weight and work speedLast. Neither does anything in a boss fight.
// 06

How to play it

6 steps

A loop rather than a rotation, and a fast one: Croajiro launch stance runs a one-second effect on a one-second cooldown, so there is effectively nothing to wait for.

  1. 1Equip a glider before anything else

    Galeclaw modifies the equipped glider. Without one there is no high-speed glide and no right-hand shooting, which removes the entire reason the build works.

  2. 2Activate Croajiro and climb on

    It puffs up to store energy, and climbing on top launches you. The cooldown is one second, so the launch is not a resource to ration. Position first, launch second.

  3. 3Fire from the moment you leave the ground

    Your Attack is raised by 50% while airborne, and that bonus ends the instant you land. Every second spent airborne without shooting is the build main buff going to waste.

  4. 4Stretch the fall with Valentail, steer with Galeclaw

    Valentail low gravity makes you floatier while jumping and falling, which lengthens the window. Galeclaw high-speed glide gives you forward control while keeping the weapon usable in your right hand.

  5. 5Reload on the ground, not in the air

    Airtime is the damage window and a reload wastes it. Frostplume 50% and five copies of Reload Master exist to make sure you rarely have to choose, but when you do, land first.

  6. 6Reset the angle rather than drifting

    The glide carries you forward, and a boss arena has edges and hazards. Land deliberately, reposition, relaunch. The one-second cooldown means the loop costs you nothing but the walk.

// 07

What this build turns down

4 considered

One number from the source thread does not survive checking, and two common substitutions change what the build is.

The 86% airborne damage figure

The case for it
The original Reddit discussion cites roughly 86% extra damage while airborne, which is where the build reputation comes from.

The shipped 1.0 description gives the player 50% more Attack while airborne before landing, full stop. The larger figure appears to fold in other party and gear modifiers rather than describing Croajiro alone. This guide quotes Croajiro own contribution at the verified 50% and leaves the stacking to the rest of the page.

Dropping Galeclaw because it has no numbers

The case for it
Galeclaw partner skill surfaces no percentage at all, so it looks like the weakest slot in a party where everything else has a rank curve.

It is the enabler. Its text allows shooting with the right hand during a high-speed glide, which is what converts airtime into damage rather than travel. Remove it and Croajiro 50% applies to a player who cannot shoot. A slot with no number is not a slot with no value.

Swapping Solenne for Xenogard

The case for it
Xenogard 35% energy weapon bonus is unconditional, while Solenne 80% requires every party species to be different.

A fair trade in the abstract, but this lineup already satisfies the Solenne condition, so 80% beats 35% here. Take Xenogard only if you are swapping other slots too and can no longer keep five distinct species.

Treating this as a boss-killing build

The case for it
A 50% attack bonus plus 80% from Solenne reads like one of the biggest multiplier stacks in the library.

The multipliers are real but the uptime is not continuous: you only have the 50% while airborne, and you spend part of every loop on the ground repositioning and reloading. Against a stationary target that is fine. Against a boss that forces movement, a grounded firing line delivers more total damage.

// 08

Where to get everything

6 stops

The cheapest party in the library to assemble. Four of the five are common early-game catches and none is a legendary.

  1. Catch or breed the five palsEvery recruitment route is on the role cards above, pulled from the mapped spawn tables. All five are breedable, and Galeclaw and Valentail are both available very early.
  2. Craft the best glider you canThis is the gating item, not a pal. Galeclaw modifies whatever glider you have equipped, so glider tier sets the ceiling on the whole build.
  3. Condense Frostplume and Solenne firstThese two carry the steepest curves that matter: reload speed from 20% to 50%, and attack from 30% to 80%. Croajiro 50% airborne bonus is stated flatly in its description and does not appear to scale with rank.
  4. Condense the rest to rank 5Valentail low gravity and Galeclaw glider modification are both binary flags rather than curves, so condensing them changes nothing about their party effect.
  5. Buy all three player implantsVanguard and Stronghold Strategist from the bounty officer for bounty tokens, and Reload Master from the arena vendor for battle tickets. Reload Master is a core purchase here rather than a nice-to-have.
  6. Practise the loop before a bossLaunching, gliding, shooting and landing cleanly is a motor skill. Learn it on field enemies where a bad landing costs nothing.
// 09

Alternates and flex picks

4 viable swaps

Keep the build's identity while adapting the lineup to the pals you own or the encounter ahead.

Discussion

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FAQ

Frequently asked questions

Does Croajiro give 86% airborne damage?

No. The committed 1.0 description gives the player 50% more Attack while airborne before landing. The larger Reddit figure appears to include other setup modifiers rather than describing Croajiro alone, so this guide keeps its contribution at the verified 50%.

Can I keep firing while Galeclaw is gliding?

Yes, and this is the slot that makes the build work. Galeclaw partner text explicitly enables shooting with the right hand during its high-speed glide. It surfaces no percentage, which makes it look like the weakest slot, but without it Croajiro airborne bonus applies to a player who cannot shoot.

Does Solenne stay active in this lineup?

Yes. Croajiro, Valentail, Frostplume, Galeclaw and Solenne are five different species, which satisfies the all-unique party condition. Note that swapping Croajiro for Croajiro Noct keeps it satisfied too, since the forms count as different species.

How often can I launch?

Effectively continuously. Croajiro Leap Stance is recorded with a one-second effect and a one-second cooldown, so the launch is not a resource to ration. The limiting factor is how quickly you can reposition on the ground between glides.

Do I need a glider?

Yes, and a good one. Galeclaw modifies the glider you have equipped rather than granting one, so with no glider equipped there is no high-speed glide and no right-hand shooting. Glider tier effectively sets the ceiling on this build.

Is this better than a grounded damage build?

Situationally. The 50% airborne bonus only applies while you are off the ground, and every loop spends time landing, repositioning and relaunching. Against a stationary target that is a good trade. Against a boss that forces constant movement, a grounded party with always-on multipliers will out-damage it.