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Curated party archetype

Gunslinger

Updated

Shoot constantly: your bullets are both your damage and your pal buff.

A hybrid party with two damage recipients, and the loop that connects them is your trigger finger. Solenne pays 30% to 80% attack, Frostplume cuts reload time by 20% to 50%, Nyafia adds 10% to 35% shotgun damage, and Vanwyrm Cryst adds 30% to 50% on weak-point hits. Meanwhile every bullet you land gives the active pal 1% to 5% Attack and Defense through Orserk, stacking 30 times for 150% at full condensation. The trainer buffs make you hit harder; the volume of those hits is what turns your pal into a second carry. Keep the two lanes straight, because Orserk raises the pal and none of the others do.

Your five-slot partyReady to load
SolenneTrainer Attack
FrostplumeReload speed
NyafiaShotgun specialist
OrserkActive-Pal bullet ramp
Vanwyrm CrystWeak point damage
Core slots load at rank 1; use the open slots and rank controls to adapt the party.
5Party members
5Effects surfaced
5Max partner rank
1.0Dataset synced
// 01

The lineup

5 core members

Every slot has a job. The cards below show the exact synergy, its rank range, who it affects, and a mapped route to recruiting that pal.

Trainer Attack01
Solenne 1 effect

Raises trainer Attack by 30% to 80% while every Pal in the party is a different species.

  • Trainer Attack: Unique-Species Party30% 80%YouUnique effect · does not stack
Recruitment route

Catch it in the wild. Only spawns on the World Tree region.

Reload speed02
Frostplume 1 effect

Raises trainer reload speed by 20% to 50% from a party slot.

  • Reload Speed20% 50%YouUnique effect · does not stack
Recruitment route

Catch it in the wild. Spawns at levels 39 to 68 across 115 points on the main island.

Shotgun specialist03
Nyafia 1 effect

Raises trainer shotgun damage by 10% to 35%; its activated Partner Skill also fires a shotgun.

  • Shotgun Damage10% 35%YouUnique effect · does not stack
Recruitment route

Catch it in the wild. Spawns at levels 50 to 58 across 293 points on the main island.

Active-Pal bullet ramp04
Orserk 1 effect

Each bullet hit gives the active Pal 1% to 5% Attack and Defense for five seconds, up to 30 stacks.

  • Active Pal Attack/Defense per Bullet Stack1% 5%Active palUnique effect · does not stack
Recruitment route

Catch it in the wild. Only spawns on the World Tree region.

Weak point damage05
Vanwyrm Cryst 1 effect

Adds 30% to 50% weak-point damage, and unlike the slot it replaced it works on every shot with every gun rather than inside a ten-second window.

  • Weak Point Damage30% 50%You
Recruitment route

Catch it in the wild. Spawns at levels 23 to 67 across 266 points on the main island.

TipThe short version

Keep a shotgun on the target and never stop firing. Solenne, Frostplume, Nyafia and Vanwyrm Cryst all raise your own damage or handling, while every bullet that lands stacks Orserk buff on the pal fighting beside you, up to 150% Attack and Defense at 30 stacks. Stacks expire five seconds after the last hit, so a long reload undoes the ramp. Save Nyafia activated shotgun for a burst window.

// 02

Condensation scaling

Rank 1 → Rank 5

Compare every surfaced partner effect at base rank and full condensation. Effects marked Unique can still scale by rank, but a second carrier of the same species adds nothing. Two different species carrying the same effect do add together.

Pal / rolePartner effectAffectsRank 1Rank 5
SolenneTrainer Attack
Trainer Attack: Unique-Species PartyUniqueYou30%80%
FrostplumeReload speed
Reload SpeedUniqueYou20%50%
NyafiaShotgun specialist
Shotgun DamageUniqueYou10%35%
OrserkActive-Pal bullet ramp
Active Pal Attack/Defense per Bullet StackUniqueActive pal1%5%
Vanwyrm CrystWeak point damage
Weak Point DamageYou30%50%
Values verified against current partner-skill rank curves
// 03

Passives to implant

3 core · 4 total

Four of the five party slots point at you, so the player implants come first. The one pal-facing slot is Orserk, and the passive that helps it is a pal element passive rather than a trainer one.

Vanguard

All five slots
Rank 3 · Standard pool

10% increase in Player Attack.

Raises the attack that Solenne, Nyafia and Vanwyrm Cryst all multiply. Put it on all five slots.

50% player attack across five carriers

How to get it

Bought once from a bounty officer for bounty tokens, then applied to any pal for gold. Bounty tokens come from the purple wanted markers on your map.

Stronghold Strategist

All five slots
Rank 3 · Standard pool

10% increase in Player Defense.

A shotgun build fights at close range by definition, and nothing in this lineup mitigates damage. Player defense is the only bulk you get.

50% player defense across five carriers

How to get it

Same bounty officer, same one-time purchase. Buy both on the first trip.

Reload Master

All five slots
Rank 3 · Standard pool

Player Reload Speed +4%

Worth 4% reload speed per copy, and it is a core passive here rather than an optional one. Orserk stacks decay five seconds after your last hit, so reload time is the thing standing between you and a permanently buffed pal.

20% reload speed across five carriers, on top of Frostplume 50%

How to get it

Sold by the arena vendor for battle tickets earned from arena challenges.

Idiosyncratic

Nice to have
Rank 4 · Mutation

Pal and Player Auto Health Regeneration Rate +50% Defense +25% Immune to Poison Damage Immune to Burn Damage

Defense, regeneration and immunity to poison and burn. The general-purpose survivability passive once the three above are placed.

Defense and regeneration on every carrier, immunities do not need stacking

How to get it

Mutation-pool only, so it never rolls on an ordinary wild catch. Breed for it, or pull the implant from the ancient relic recycler.

// 04

Gear and loadout

12 picks

Nyafia bonus covers shotguns specifically, so the weapon choice is not open. Magazine size matters more than per-shot damage, because Orserk stacks decay while you reload. Materials shown are the first craftable tier.

Shotguns

Nyafia 35% applies to any shotgun. Between two shotguns, take the one that keeps bullets in the air: a bigger magazine means a longer unbroken Orserk ramp.

  • Primary

    The highest-damage shotgun in the game at 1,167 listed attack with a 12-round magazine. Technology 69.

    A shotgun made from Soralite Ingots. It delivers overwhelming firepower at close range, and its special magazine also provides high sustained combat capability.

    Soralite Ingot ×60Carbon Fiber ×40Thermal Core ×5AI Core ×5
  • Sustained alternative
    Beam ScatterTech Lv 75

    Lower per-shot at 508, but a 30-round magazine, which is by far the longest uninterrupted Orserk ramp available. It is also an energy weapon, so it is the one shotgun Xenogard also pays out on.

    A specialized beam weapon for close-range combat. It fires compressed energy in a wide, scattering blast.

    Paloxite Ingot ×50Soralite Ingot ×50AI Core ×5Ancient Civilization Core ×5
  • Mid-game
    Energy ShotgunTech Lv 63

    Technology 63 and a 10-round magazine. The bridge weapon while you work toward the Prototype Shotgun.

    A shotgun that fires energy rounds. Excelling in rapid fire, its close-range firepower is truly otherworldly.

    Coralum Ingot ×155Hexolite ×130Thermal Core ×5Computer ×15
  • Early game

    Technology 43. Perfectly adequate while levelling, and the party buffs are identical at every tier.

    A high capacity, powerful shotgun. It has outstanding close range DPS.

    Refined Ingot ×30Polymer ×20Carbon Fiber ×10

Accessories

Split the difference. The Dogen Emblem and Silvegis Emblem are the two accessories in the game that pay both you and the active pal, which is exactly what this build is.

  • Attack slot 1

    Attack Up Lv. 4 for you at 20%, plus Pal Attack Up Lv. 4 at 16% for whichever pal Orserk is stacking. Best-in-slot for a hybrid party.

    An accessory that greatly raises your Attack, and that of the Pal fighting alongside you.

    Refined Ingot ×20Bone ×30Paldium Fragment ×35Ancient Bone ×30
  • Attack slot 2

    Attack Up Lv. 3, worth another 15% player attack.

    An accessory that raises Attack.

    Ingot ×25Horn ×20Paldium Fragment ×25Ancient Civilization Parts ×2
  • Shared defense

    Defense Up Lv. 4 for you and Pal Defense Up Lv. 4 for the active pal. It compounds with the defensive half of Orserk stacks.

    An accessory that greatly raises your Defense, and that of the Pal fighting alongside you.

    Refined Ingot ×20Chromite ×10Paldium Fragment ×35Ancient Bone ×30
  • Survivability

    Extends roll and sidestep invincibility by 20%. Shotgun range means you are inside every telegraph.

    An accessory that extends the invincibility period of rolls and sidesteps.

    Refined Ingot ×30Plasteel ×10Pal Metal Ingot ×15Ancient Bone ×30

Armor and food

Attack food, and armor chosen for rarity. There is no defensive party slot here, so the gear is carrying that job alone.

  • Body
    Highest rarity armor you own, attack roll preferred

    Rarity beats the roll. If two pieces tie, take the one that rolled attack.

  • Attack food

    Worth 20% attack. Attack and defense food replace each other, so pick attack.

    Now with cheese, this dish has reached the highest level of fine cuisine. Eating it will increase Attack by +20% and stay full longer for a period of time.

    Mozzarina Meat ×2Flour ×1Tomato ×2Milk ×2
  • Attack food, ancient tier

    Worth 25% attack for a much harder recipe.

    A dish made by simmering vegetables and meat with spices. The rich flavor is highlighted by large chunks of tender meat. Eating it will increase your Attack by 25% for a period of time.

    Mammorest Meat ×1Onion ×2Carrot ×2Potato ×2Red Berries ×2
  • Respec

    Craft one before committing to a stat spread.

    A potion that allows the player to reset their status points when consumed. It has no effect if consumed by a Pal.

    Beautiful Flower ×99Horn ×50Bone ×50Aquatic Pal Fluids ×50
// 05

Stat point priority

Highest priority first

Attack first as usual, but health matters more here than in the ranged builds because a shotgun forces you into the fight.

  1. 1AttackFirst. Solenne, Nyafia and Vanwyrm Cryst are all multipliers on it.
  2. 2HealthSecond, and take it seriously. Shotgun range is melee range with extra steps, and no party slot mitigates damage.
  3. 3StaminaThird, for the constant repositioning that close-range fighting demands.
  4. 4Weight and work speedLast. Neither does anything in a boss fight.
// 06

How to play it

6 steps

The whole build is one rule with a few consequences: keep bullets landing. Everything good in this party is downstream of sustained fire.

  1. 1Check that all five species are different

    Solenne pays nothing if two pals share a species. The default lineup satisfies this and the buff disappears silently rather than warning you.

  2. 2Open fire immediately and keep firing

    Orserk stacks build one per landed bullet up to 30, and each stack is worth 5% Attack and Defense to the active pal at rank 5. There is no faster way to reach the cap than a full magazine into a large target.

  3. 3Treat reloading as the real enemy

    Each stack expires five seconds after it was applied, so a long reload bleeds the ramp you just built. This is why Frostplume 50% reload speed is a core slot and why Reload Master is a core passive rather than an optional one.

  4. 4Pick the pal Orserk is buffing on purpose

    The stacks land on whichever pal is currently fighting beside you, not on a fixed target. Field the pal you want to become a second carry and leave it out, rather than swapping and resetting the ramp.

  5. 5Aim for weak points between reloads

    Vanwyrm Cryst adds 30% to 50% on weak-point hits. Shotgun spread makes this less reliable than with a rifle, but at close range a centred shot still lands most of its pellets on the target head.

  6. 6Spend the Nyafia window when the boss is exposed

    Shot-Nyan Mode runs 10 seconds on a 120-second cooldown, so it fires roughly five times in a ten-minute fight. Hold it for a phase where the boss is stationary rather than pressing it on cooldown.

// 07

What this build turns down

4 considered

This lineup is one slot different from its previous version, and the reason is an uptime calculation that the old page never ran.

Xenolord in the fifth slot

The case for it
Xenolord raises the Partner Skill damage of weapon-wielding pals by 20% at rank 1 and 50% at rank 5, the largest single percentage available to this party.

In this lineup the only weapon-wielding pal is Nyafia, and its Shot-Nyan Mode runs 10 seconds on a 120-second cooldown. That is roughly 8% uptime, so a 50% buff to it is worth about 4% of a fight, and it costs a level-60 raid to obtain. Vanwyrm Cryst 30% to 50% applies to every weak-point hit with every gun for the whole fight. Xenolord stays as an alternate for players who have already built around the burst window.

Stacking a second equipped-weapon bonus

The case for it
Nyafia, Xenogard, Robinquill and Pupperai all carry the same effect type at 10% to 35%, and different species normally stack, so carrying two should double it.

The effect type is shared but the condition is not: Nyafia covers shotguns, Xenogard energy weapons, Robinquill bows and Pupperai melee. Only the one matching your equipped weapon pays. The single exception is the Beam Scatter, which is both a shotgun and an energy weapon, so Nyafia and Xenogard genuinely do both fire on it.

Treating Orserk as a trainer damage buff

The case for it
Orserk stacks are described as Attack and Defense from your bullet hits, which reads like a self-buff on the shooter.

The effect targets the active pal, not the trainer. Your bullets are the trigger and your pal is the recipient. This is the single most misread line in the build, and it is why the guide keeps insisting the two damage lanes are separate.

Dropping the shotgun for a rifle

The case for it
A plasma rifle out-damages every shotgun in the game and has a 38-round magazine, which would ramp Orserk faster and let you fight at safe range.

A defensible build, but it is a different one: Nyafia 35% is shotgun-only, so you would be playing four slots instead of five. If you want the rifle, swap Nyafia for Xenogard and accept that this becomes an energy-weapon party rather than a shotgun one.

// 08

Where to get everything

6 stops

Four of the five are ordinary catches or breeds. Orserk is the one that takes real effort, and it is the slot the build is named around.

  1. Catch or breed the five palsEvery recruitment route is on the role cards above, pulled from the mapped spawn tables. All five are breedable, so a missing species is a breeding project rather than a wall.
  2. Condense Orserk and Frostplume firstThese two carry the steepest curves. Orserk goes from 1% to 5% per stack, which is 30% to 150% at the cap, and Frostplume from 20% to 50% reload speed. Both directly control how much of the ramp you can hold.
  3. Condense the rest to rank 5The remaining headline numbers are rank 5 values: 80% attack from Solenne, 35% shotgun damage from Nyafia, 50% weak point from Vanwyrm Cryst. At rank 1 the same party gives roughly half.
  4. Reach technology 69 for the Prototype ShotgunIt needs Soralite Ingots, Carbon Fiber, Thermal Cores and AI Cores. The Energy Shotgun at technology 63 covers the gap.Prototype Shotgun materials
  5. Buy all three player implantsVanguard and Stronghold Strategist come from the bounty officer for bounty tokens. Reload Master comes from the arena vendor for battle tickets, and unlike most builds it is a core purchase here rather than a nice-to-have.
  6. Stockpile Mozzarina meat and milkCheeseburgers need Mozzarina meat, milk, flour and tomatoes. Capturing Mozzarina along the coast supplies both.
// 09

Alternates and flex picks

4 viable swaps

Keep the build's identity while adapting the lineup to the pals you own or the encounter ahead.

Discussion

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FAQ

Frequently asked questions

Which slots improve the trainer and which improve the active Pal?

Solenne raises your Attack, Frostplume your reload speed, Nyafia your shotgun damage and Vanwyrm Cryst your weak-point damage. Only Orserk points at the pal: it converts your bullet hits into Attack and Defense stacks on whichever pal is fighting beside you. Keeping those lanes straight is the main thing this build asks you to understand.

What does Orserk bullet-hit buff do?

Each bullet you land grants the active pal Attack and Defense for five seconds. The per-stack value rises from 1% at rank 1 to 5% at rank 5, and it stacks up to 30 times, so a fully condensed Orserk is worth 150% Attack and Defense to your pal at the cap. A second carrier of the same effect does not add a separate stack pool.

Why was Xenolord replaced?

Uptime. Xenolord raises the Partner Skill damage of weapon-wielding pals, and the only one in this party is Nyafia, whose Shot-Nyan Mode runs 10 seconds on a 120-second cooldown. That is about 8% of a fight, and Xenolord costs a level-60 raid to obtain. Vanwyrm Cryst pays 30% to 50% on every weak-point hit with any gun, all fight. Xenolord is still listed as an alternate.

Does reload speed really deserve two slots of investment?

Yes, more than in any other gun build. Orserk stacks expire five seconds after they are applied, so reloading is not just lost damage, it is lost pal buff. Frostplume 50% and five copies of Reload Master for another 20% together are what let you hold near the 30-stack cap instead of rebuilding it every magazine.

Can I use a rifle instead of a shotgun?

You can, but you give up Nyafia 35%, because that bonus is shotgun-specific. If you want a rifle, swap Nyafia for Xenogard and run it as an energy-weapon party. The one weapon that satisfies both is the Beam Scatter, which the game files tag as a shotgun and the community treats as an energy weapon.

Which shotgun should I use?

The Prototype Shotgun for raw damage at 1,167 listed attack, or the Beam Scatter for uptime. The Beam Scatter hits softer at 508 but carries 30 rounds against the Prototype 12, which means a much longer unbroken Orserk ramp, and it is the one shotgun Xenogard also pays out on.