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Curated party archetype

Loot Goblin

Updated

A toolkit, not a party: swap the specialist slot when the target material changes.

This is a route toolkit, not five global loot multipliers. Mount Astegon when mining Ore, keep Dumud Gild in party for enemy Gold Coin drops, bring Splatterina when using the Meat Cleaver, and use Lunaris plus Fuddler for carrying capacity and Stone-heavy runs. Swap the specialist slot when your target material changes.

Your five-slot partyReady to load
AstegonMounted Ore yield
Dumud GildEnemy Gold drops
SplatterinaButcher drops
LunarisCarry capacity
FuddlerStone weight
Core slots load at rank 1; use the open slots and rank controls to adapt the party.
5Party members
7Effects surfaced
5Max partner rank
1.0Dataset synced
// 01

The lineup

5 core members

Every slot has a job. The cards below show the exact synergy, its rank range, who it affects, and a mapped route to recruiting that pal.

Mounted Ore yield01
Astegon 2 effects

While mounted, raises ore damage and adds 150% to 300% more Ore; neither is a passive all-node bonus.

  • Ore Damage While Mounted1100% 3300%This pal
  • Bonus Ore While Mounted150% 300%You and pal
Recruitment route

Start with the mapped field-boss encounter. The lowest mapped encounter is level 55.

Enemy Gold drops02
Dumud Gild 1 effect

While in party, adds 100% to 200% more Gold Coins from defeated enemies.

  • Enemy Gold Coin Drops100% 200%You and palUnique effect · does not stack
Recruitment route

Catch it in the wild. Spawns at levels 25 to 49 across 182 points on the main island.

Butcher drops03
Splatterina 1 effect

While in party, adds 100% to 200% more items from using the Meat Cleaver.

  • Meat Cleaver Rewards100% 200%YouUnique effect · does not stack
Recruitment route

Catch it in the wild. Spawns at levels 52 to 66 across 817 points on the main island.

Carry capacity04
Lunaris 1 effect

While in party, adds 300 to 600 carrying capacity; sphere homing is a separate perk.

  • Carrying Capacity300 600YouUnique effect · does not stack
Recruitment route

Catch it in the wild. Spawns at levels 25 to 49 across 93 points on the main island.

Stone weight05
Fuddler 2 effects

While in party, improves trainer mining by 30% to 60% and reduces Stone weight by 80% to 100%.

  • Trainer Mining Efficiency30% 60%YouUnique effect · does not stack
  • Stone Weight Reduction80% 100%YouUnique effect · does not stack
Recruitment route

Catch it in the wild. Spawns at levels 5 to 38 across 521 points on the main island.

TipThe short version

Decide what the run is for before you pick the party, because every slot here is material-specific. Stay mounted on Astegon for ore, since both of its bonuses switch off the moment you dismount. Equip the Meat Cleaver to make Splatterina do anything, and match the weight-reduction slot to what you are actually carrying: Fuddler for Stone, Turtacle for Ore, Gumoss for wood.

// 02

Condensation scaling

Rank 1 → Rank 5

Compare every surfaced partner effect at base rank and full condensation. Effects marked Unique can still scale by rank, but a second carrier of the same species adds nothing. Two different species carrying the same effect do add together.

Pal / rolePartner effectAffectsRank 1Rank 5
AstegonMounted Ore yield
Ore Damage While MountedThis pal1100%3300%
AstegonMounted Ore yield
Bonus Ore While MountedYou and pal150%300%
Dumud GildEnemy Gold drops
Enemy Gold Coin DropsUniqueYou and pal100%200%
SplatterinaButcher drops
Meat Cleaver RewardsUniqueYou100%200%
LunarisCarry capacity
Carrying CapacityUniqueYou300600
FuddlerStone weight
Trainer Mining EfficiencyUniqueYou30%60%
FuddlerStone weight
Stone Weight ReductionUniqueYou80%100%
Values verified against current partner-skill rank curves
// 03

Passives to implant

1 core · 4 total

Gathering has its own small passive pool, and unlike combat passives these are worth chasing on the pals you actually assign to a base rather than the ones in your party.

Mine Foreman

All five slots
Rank 3 · Standard pool

25% increase in Player Mining Efficiency.

Mine Foreman, worth 25% player mining efficiency per copy. It stacks with Fuddler 30% to 60% rather than overlapping it, and mining is the slowest part of most loot runs.

125% player mining efficiency across five carriers

How to get it

Rolls on wild catches and breeds normally.

Logging Foreman

Nice to have
Rank 3 · Standard pool

25% increase in Player Logging Efficiency.

Logging Foreman, the wood equivalent at 25% per copy. Swap it in when the run is a lumber run rather than an ore one.

125% player logging efficiency across five carriers

How to get it

Rolls on wild catches and breeds normally.

Motivational Leader

Nice to have
Rank 3 · Standard pool

25% increase in Player Work Speed.

Motivational Leader, 25% player work speed per copy. Broader than the two above and worth taking when you are not sure which resource the trip will centre on.

125% player work speed across five carriers

How to get it

Rolls on wild catches and breeds normally.

Wellness Watcher

Nice to have
Rank 3 · Standard pool

Player Stamina Consumption -5.0%

Wellness Watcher, 5% less stamina consumption per copy. Mining and hauling both drain stamina, and a loot run is long.

25% reduced stamina consumption across five carriers

How to get it

Rolls on wild catches and breeds normally.

// 04

Gear and loadout

6 picks

The tools matter more than the weapons here. Every row below changes how much you come home with rather than how fast you kill.

Gathering tools

Tool tier gates which nodes you can harvest at all, and none of the party effects substitute for it.

  • Pickaxe
    Highest-tier pickaxe you can craft

    Fuddler 60% player mining efficiency and Mine Foreman 125% both multiply your mining rate, but tool tier decides which nodes are available in the first place.

  • Butchering
    Meat Cleaver

    Splatterina 100% to 200% bonus applies specifically to Meat Cleaver use. Without the cleaver equipped, that slot contributes nothing.

  • Weight relief

    The Ring of Freight stacks with Lunaris 600 carrying capacity rather than overlapping it.

    An accessory that raises carrying capacity.

    Ingot ×25Leather ×20Horn ×20Ancient Civilization Parts ×3
  • Utility

    The Islander Tool Belt raises work speed and mining. A direct upgrade to the half of this build that is about gathering rather than killing.

    An accessory that greatly raises carrying capacity. It also significantly increases work speed.

    Refined Ingot ×20Leather ×40Paldium Fragment ×35Ancient Bark ×30

Transport

Astegon is both a loot slot and your mount, which is convenient, but its bonuses only apply while you are riding it.

  • Mount
    Astegon

    Both of its effects, the ore damage and the 150% to 300% extra Ore, are worded as mounted. Dismount and the largest number on this page switches off.

  • Glider
    Any glider

    Ore nodes cluster on cliffs and in ravines. A glider turns the descent into seconds.

// 05

Stat point priority

Highest priority first

The only build on the site where weight and work speed are the top two. This is a gathering party, and neither attack nor health decides how much you bring home.

  1. 1WeightFirst. Every effect in this party increases what you pick up, so inventory space is the thing that ends the run.
  2. 2Work speedSecond, and this is the only build where it appears above last. It directly shortens the time each node takes.
  3. 3StaminaThird. Mining, climbing and hauling all draw on it across a long trip.
  4. 4Attack and healthLast. You are avoiding fights rather than winning them, and nothing in this party helps with one.
// 06

How to play it

6 steps

This is a toolkit rather than a fixed party. Each slot covers a different resource, and the right move is to swap the specialist slot when the target material changes.

  1. 1Decide what the run is for first

    Ore, Gold, meat, Stone and wood each have a different carrier, and only some of them are in the default lineup. Picking the party before picking the resource is how loot runs end up half-optimised.

  2. 2Stay mounted on Astegon for ore

    Its ore damage and its 150% to 300% extra Ore are both mounted effects. This is the single largest bonus in the party and also the easiest to accidentally switch off by dismounting to fight something.

  3. 3Equip the Meat Cleaver to use Splatterina

    Its 100% to 200% bonus applies to items obtained from the Meat Cleaver specifically. It is a party-slot effect, but it needs the tool in your hand to do anything.

  4. 4Match the weight-reduction slot to the material

    Fuddler reduces Stone weight, Turtacle reduces Ore weight and Gumoss reduces wood. These are material-specific rather than general, so the wrong one is a wasted slot.

  5. 5Consider the element loot carriers

    Nine pals raise the items dropped by a specific element of defeated pal by 40% to 80%. If your run is farming one species repeatedly, the matching carrier is a bigger bonus than anything in the default lineup.

  6. 6Come home before weight forces you to

    Lunaris adds 300 to 600 capacity and it still will not be enough on a good run. Weight is the real timer on this party, not durability or daylight.

// 07

What this build turns down

4 considered

The biggest thing this guide used to leave out is an entire nine-pal system. It is set out here rather than buried in an alternates list.

Ignoring the element-specific loot carriers

The case for it
The default lineup covers ore, gold, butchering, weight and capacity, which looks like complete coverage of what a loot run generates.

It misses a whole system. Nine pals raise the items dropped by defeated pals of one specific element by 40% to 80%: Elphidran for Dark, Cryolinx for Dragon, Vaelet for Ground, Menasting for Electric, Penking and Faleris Aqua for Fire, Faleris for Ice, Blazehowl for Grass, Katress and Blazehowl Noct for Neutral, and Fenglope Lux for Water. If your run is farming one species, the matching carrier beats anything in the default party.

Assuming Dumud Gild and Nitemary do different things

The case for it
Dumud Gild is described as boosting Gold Coin drops and Nitemary as a Soul Collector, so they read as separate specialisations.

They carry the identical effect at the identical 100% to 200% curve, and they are different species. By the cross-species stacking rule that means running both adds rather than the higher one winning, which is the only way to push enemy drop quantity past a single carrier. The flavour text differs; the effect does not.

Treating Astegon bonuses as always on

The case for it
Astegon carries by far the largest numbers in the party, at up to 3,300% ore damage and 300% extra Ore, so it looks like the anchor slot.

Both are mounted effects. The moment you dismount to fight something or squeeze into a cave, the largest bonus on the page is gone. It is still worth the slot, but treat it as a mounted mining mode rather than a passive party bonus.

Expecting weight reduction to be general

The case for it
A weight-reduction effect should lighten whatever you are carrying, which would make one carrier enough for any run.

Every weight-reduction effect in 1.0 is material-specific. Fuddler covers Stone, Turtacle covers Ore, Gumoss covers wood. Only Lunaris raises general capacity. Bringing the wrong specialist is the most common way this party underperforms.

// 08

Where to get everything

6 stops

Astegon is the one real project. The rest are common catches, and the party is worth assembling early because it compounds everything else you do.

  1. Catch or breed the five palsEvery recruitment route is on the role cards above. Fuddler and Lunaris are both accessible early, and they are the two that make the biggest difference to a low-level player.
  2. Beat or breed AstegonIt is a late-game flying mount and the single largest ore bonus in the game. Until you have it, Smokie covers the same CollectItemDrop effect at 100% to 200%.
  3. Condense Astegon and Fuddler firstAstegon goes from 150% to 300% extra Ore, and Fuddler from 80% to 100% Stone weight reduction with 30% to 60% mining efficiency. Those two decide how long an ore run can run.
  4. Condense the rest to rank 5The remaining headline values are rank 5: 200% from Dumud Gild, 200% from Splatterina and 600 carrying capacity from Lunaris.
  5. Farm the work-efficiency passivesMine Foreman, Logging Foreman and Motivational Leader each give 25% per copy and stack across all five slots. In a gathering party these outrank every combat passive.
  6. Keep a bench of element loot carriersNine pals cover the nine elements at 40% to 80% each. You do not need them in the party permanently, only the one matching whatever you are farming that session.
// 09

Alternates and flex picks

4 viable swaps

Keep the build's identity while adapting the lineup to the pals you own or the encounter ahead.

Discussion

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FAQ

Frequently asked questions

Do drop-boost partner skills stack in Palworld 1.0?

These five coexist because they cover different sources, and their conditions still matter: Astegon boosts Ore only while mounted, Dumud Gild boosts enemy drops from a party slot, and Splatterina boosts Meat Cleaver rewards from a party slot. Two different species carrying the same effect do add together, which is why Dumud Gild and Nitemary can be run as a pair.

Why include weight reduction on a loot team?

Because weight is what ends a run. Lunaris raises total carrying capacity by 300 to 600, while Fuddler specifically reduces Stone weight. Every weight-reduction effect in 1.0 is material-specific: Fuddler for Stone, Turtacle for Ore, Gumoss for wood. Match the specialist to what you are gathering.

What are the element loot carriers?

Nine pals that raise the items dropped by defeated pals of one specific element by 40% to 80%. Elphidran covers Dark, Cryolinx Dragon, Vaelet Ground, Menasting Electric, Penking and Faleris Aqua Fire, Faleris Ice, Blazehowl Grass, Katress and Blazehowl Noct Neutral, and Fenglope Lux Water. If a run is farming one species repeatedly, the matching carrier beats anything in the default lineup.

Do Astegon bonuses work from the party slot?

No. Both its ore damage and its 150% to 300% extra Ore are worded as mounted effects, so they only apply while you are riding it. It carries the largest numbers on the page and it is also the easiest bonus to switch off by accident.

Are Dumud Gild and Nitemary interchangeable?

They are identical in effect and curve, both at 100% to 200%, despite different flavour text. Because they are different species their bonuses add rather than the higher one winning, so the interesting option is running both rather than choosing between them.

Which passives should a loot party chase?

Mine Foreman, Logging Foreman and Motivational Leader, each worth 25% per copy and each stacking across all five party slots. These are the only builds on the site where the work-efficiency passives outrank Vanguard and Stronghold Strategist.