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Party archetype

Traversal Kit Build in Palworld v1.0.0

A dedicated traversal party makes 1.0's open world trivial to cross. Air dash and an extra jump extend your reach, low gravity floats your leaps, and full fall-damage negation means you can drop off any cliff. Most of these are binary flags, so one carrier of each is enough.

Load this party in Team BuilderOpens all 4 pals at rank 1 so you can tune condensation.

The lineup

Air mobility
Verdash

Grants an air dash and an extra mid-air jump.

  • Air Dash1 to 1Youdoes not stack
  • Extra Jump1 to 1Youdoes not stack

Catch it in the wild. Spawns at levels 52 to 53 across 83 points on the main island.

Low gravity
Valentail

Floats your jumps with reduced gravity for longer air time.

  • Low Gravity1 to 1Youdoes not stack

Catch it in the wild. Spawns at levels 63 to 65 across 33 points on the main island.

Safe landings
Celaray

Negates fall damage so you can drop from any height.

  • Fall Damage Reduction100 to 100Youdoes not stack

Catch it in the wild. Spawns at levels 2 to 14 across 213 points on the main island.

Ground speed
Starryon

Higher jump power, and faster movement while ridden.

  • Movement Speed50 to 100This pal
  • Jump Power25 to 25This paldoes not stack

Catch it in the wild. Spawns at levels 42 to 67 across 209 points on the main island.

Rank scaling

How each surfaced effect grows from an uncondensed rank 1 to rank 5. Flat effects are binary flags that do not change with rank.

PalEffectAffectsRank 1Rank 5
VerdashAir DashflagYou11
VerdashExtra JumpflagYou11
ValentailLow GravityflagYou11
CelarayFall Damage ReductionflagYou100100
StarryonMovement SpeedThis pal50100
StarryonJump PowerflagThis pal2525

Alternates and swaps

FAQ

Frequently asked questions

What is the best traversal setup in Palworld 1.0?

Combine an air dash and extra jump (Verdash), low gravity (Valentail) and full fall-damage negation (Celaray). Add a movement and jump-power carrier like Starryon and you can cross most of the map on foot without a mount.

Do movement flags stack?

The binary flags do not. Air dash, extra jump, low gravity and fall-damage negation are on-or-off, so one carrier of each is enough. A second copy adds nothing, so fill the rest of your slots with other utilities.