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Curated party archetype

Traversal Kit

Updated

Four effects that move you, one that moves your mount, and three that never scale.

This is a mixed on-foot and mounted traversal kit. Verdash adds one jump and one mid-air dash to the trainer, Valentail reduces trainer gravity, Celaray prevents fall damage and extends the equipped glider's high-speed phase, and Gorirat Terra accelerates trainer climbing. Starryon is the mounted leg: its jump boost works only while ridden, and its 50% to 100% speed bonus works only at night. Those mount values do not apply on foot.

Your five-slot partyReady to load
VerdashAir mobility
ValentailLow gravity
CelarayGlide and landing
Gorirat TerraClimbing
StarryonNight mount
Core slots load at rank 1; use the open slots and rank controls to adapt the party.
5Party members
7Effects surfaced
5Max partner rank
1.0Dataset synced
// 01

The lineup

5 core members

Every slot has a job. The cards below show the exact synergy, its rank range, who it affects, and a mapped route to recruiting that pal.

Air mobility01
Verdash 2 effects

Adds exactly one trainer jump and one trainer mid-air dash; condensing does not increase either count.

  • Extra Mid-Air DashActive ActiveYouUnique effect · does not stack
  • Extra Mid-Air JumpActive ActiveYouUnique effect · does not stack
Recruitment route

Catch it in the wild. Spawns at levels 52 to 53 across 83 points on the main island.

Low gravity02
Valentail 1 effect

Makes the trainer floatier while jumping and falling; it is a fixed on-foot utility flag.

  • Trainer Low GravityActive ActiveYouUnique effect · does not stack
Recruitment route

Catch it in the wild. Spawns at levels 63 to 65 across 33 points on the main island.

Glide and landing03
Celaray 1 effect

Prevents trainer fall damage and extends the equipped glider's high-speed gliding duration.

  • Fall-Damage PreventionActive ActiveYouUnique effect · does not stack
Recruitment route

Catch it in the wild. Spawns at levels 2 to 14 across 213 points on the main island.

Climbing04
Gorirat Terra 1 effect

Raises trainer climbing speed by 50% to 100%, the on-foot stat that scales most in this kit.

  • Trainer Climbing Speed50% 100%YouUnique effect · does not stack
Recruitment route

Catch it in the wild. Spawns at levels 35 to 45 across 82 points on the main island.

Night mount05
Starryon 2 effects

While ridden, gains 25% jump power; its own movement speed rises by 50% to 100% only at night.

  • Mounted Speed at Night50% 100%This pal
  • Mounted Jump Power25% 25%This palUnique effect · does not stack
Recruitment route

Catch it in the wild. Spawns at levels 42 to 67 across 209 points on the main island.

TipThe short version

Chain the jump, the mid-air dash and the glide to turn cliffs into routes rather than obstacles, and climb straight up rather than routing around now that climbing is twice as fast. Know which effects are yours: Verdash, Valentail, Celaray and Gorirat Terra all affect you on foot, while Starryon jump and speed belong to Starryon and only apply while you are riding it, at night. Equip a glider or Celaray does nothing.

// 02

Condensation scaling

Rank 1 → Rank 5

Compare every surfaced partner effect at base rank and full condensation. Effects marked Unique can still scale by rank, but a second carrier of the same species adds nothing. Two different species carrying the same effect do add together.

Pal / rolePartner effectAffectsRank 1Rank 5
VerdashAir mobility
Extra Mid-Air DashUniqueYouActiveActive
VerdashAir mobility
Extra Mid-Air JumpUniqueYouActiveActive
ValentailLow gravity
Trainer Low GravityUniqueYouActiveActive
CelarayGlide and landing
Fall-Damage PreventionUniqueYouActiveActive
Gorirat TerraClimbing
Trainer Climbing SpeedUniqueYou50%100%
StarryonNight mount
Mounted Speed at NightThis pal50%100%
StarryonNight mount
Mounted Jump PowerUniqueThis pal25%25%
Values verified against current partner-skill rank curves
// 03

Passives to implant

1 core · 3 total

Traversal has almost no passive support. Only one passive in the catalog touches movement at all, which makes this the shortest passive plan on the site.

Wellness Watcher

All five slots
Rank 3 · Standard pool

Player Stamina Consumption -5.0%

Wellness Watcher, 5% less player stamina consumption per copy. Climbing, gliding and sprinting all draw on stamina, so this is the only passive that meaningfully extends how far a traversal party can take you.

25% reduced stamina consumption across five carriers

How to get it

Rolls on wild catches and breeds normally.

Idiosyncratic

Nice to have
Rank 4 · Mutation

Pal and Player Auto Health Regeneration Rate +50% Defense +25% Immune to Poison Damage Immune to Burn Damage

Health regeneration and immunity to poison and burn. Long overland routes cross hostile biomes, and regeneration between encounters is worth more than defence during them.

Defense and regeneration on every carrier, immunities do not need stacking

How to get it

Mutation-pool only. Breed for it, or pull the implant from the ancient relic recycler.

Stronghold Strategist

Nice to have
Rank 3 · Standard pool

10% increase in Player Defense.

Nothing in this party fights, so player defense is what gets you through anything that intercepts you on the way.

50% player defense across five carriers

How to get it

Bought once from a bounty officer for bounty tokens.

// 04

Gear and loadout

6 picks

One required item and a set of accessories that genuinely compound with the party effects rather than duplicating them.

Required equipment

Celaray modifies the equipped glider rather than granting one. With no glider equipped, that slot contributes nothing at all.

  • Glider
    Best glider you can craft

    Celaray prevents fall damage and extends high-speed gliding on whatever glider you have equipped. Glider tier therefore sets the ceiling on the largest part of this build.

  • Mount
    Starryon

    Its jump power and movement speed are both worded as its own, so they apply while you are riding it and not while you are on foot. The speed bonus is also night-only.

Movement accessories

These stack with the party effects rather than overlapping them, which makes them unusually good value here compared to other builds.

  • Air dash

    Triple Air Dash Boots. Verdash grants exactly one extra mid-air dash as a flat flag, so the boots are how you get beyond two.

    An accessory that allows the player to perform triple dashes in mid-air when equipped.

    Coralum Ingot ×30Paldium Fragment ×150Nightstar Sand ×40Dark Fragment ×50
  • Jump count

    Triple Jump Boots. Same reasoning: Verdash grants exactly one extra jump regardless of rank, so extra jumps have to come from equipment.

    An accessory that allows the player to perform double jumps in mid-air when equipped.

    Hexolite ×30Paldium Fragment ×150Nightstar Sand ×50Dark Fragment ×50
  • Jump height

    The Anti-Gravity Belt raises jump power, which compounds with Valentail low gravity to turn a jump into real distance.

    An accessory that increases the player's jump power when equipped.

    Ingot ×30Paldium Fragment ×30Nightstar Sand ×10
  • Air mobility

    Air Walker EX. The highest-tier air-mobility accessory and the single largest traversal upgrade available outside the glider.

    An accessory that allows the player to perform double jumps in mid-air when equipped. Also grants a double mid-air dash.

    Coralum Ingot ×30Paldium Fragment ×60Dark Fragment ×45Nightstar Sand ×60Ancient Bone ×60
// 05

Stat point priority

Highest priority first

Stamina first by a wide margin. It is the resource every part of this build spends, and no party effect regenerates it.

  1. 1StaminaFirst, and it is not close. Climbing, gliding, sprinting and swimming all consume it, and Gorirat Terra 100% climbing speed simply makes you run out faster.
  2. 2WeightSecond. Traversal parties exist to reach places and come back with things, and weight is what limits the second half.
  3. 3HealthThird, for the hostile terrain between destinations.
  4. 4Attack and work speedLast. Nothing in this party fights or gathers.
// 06

How to play it

6 steps

There is no rotation. What matters is knowing which of these five effects apply to you on foot and which apply to the pal you are riding, because the lineup table makes them look alike.

  1. 1Know which effects are yours

    Verdash, Valentail, Celaray and Gorirat Terra all affect you directly on foot. Starryon jump power and nighttime speed both belong to Starryon itself, so they apply while you are mounted and never while you are walking.

  2. 2Equip a glider or lose a slot

    Celaray modifies the glider you have equipped rather than granting one. With no glider, its fall-damage prevention and extended glide do nothing, and the party is effectively four pals.

  3. 3Chain the jump, the dash and the glide

    Verdash adds one jump and one mid-air dash, Valentail makes the fall floaty, and Celaray extends the glide and removes the landing cost. Used together they turn a cliff into a route rather than an obstacle.

  4. 4Climb rather than route around

    Gorirat Terra doubles climbing speed at rank 5, which is the steepest curve in the party. Straight up is often the fastest line once climbing is no longer slow.

  5. 5Ride Starryon at night

    Its movement speed rises 50% to 100% only at night. During the day it is an ordinary mount with a 25% jump bonus, so Starryon Primo is the daylight answer.

  6. 6Do not condense the flat ones

    Verdash gives exactly one jump and one dash at every rank, Valentail low gravity is a binary flag, and Celaray fall-damage prevention is fixed at 100. Only Gorirat Terra climbing speed and Starryon nighttime speed actually improve with souls.

// 07

What this build turns down

4 considered

The most common mistake with this party is assuming everything in it scales and everything in it applies to you. Neither is true.

Condensing the whole party evenly

The case for it
Every partner skill improves with condensation rank, so all five members deserve equal soul investment.

Three of the five do not move at all. Verdash grants exactly one extra jump and one extra mid-air dash at rank 1 and at rank 5. Valentail low gravity is a binary flag. Celaray fall-damage prevention is fixed at 100 across every rank. Only Gorirat Terra, from 50% to 100% climbing speed, and Starryon, from 50% to 100% nighttime speed, reward souls.

Reading Starryon as a player speed buff

The case for it
A 50% to 100% movement speed increase is the largest number in the party, so it should be the headline effect.

It targets Starryon itself, not you. The speed applies to the mount while you are riding it, and only at night. On foot it does nothing whatsoever. The same is true of its 25% jump power, which is also fixed at every rank.

Running two glider modifiers

The case for it
Celaray, Galeclaw and Killamari all modify the equipped glider in different ways, so carrying two should combine their modifications.

Our data does not settle how two glider modifications interact, and the three describe overlapping rather than additive behaviours: Celaray prevents fall damage and extends high-speed gliding, Galeclaw enables high-speed gliding plus right-hand shooting, Killamari enables gentle floating. Pick the one whose behaviour you want rather than assuming they stack.

Bringing this party to a fight

The case for it
Five slots of mobility should at least help you avoid damage, which is a form of defence.

Not one of these five contributes any combat effect. There is no attack bonus, no defence, no healing and no status. This is a travel party, and the honest recommendation is to swap to a combat lineup before anything that matters rather than trying to kite with it.

// 08

Where to get everything

6 stops

The most accessible party in the library. Every member is an early or mid-game catch, and the accessories cost more effort than the pals.

  1. Catch or breed the five palsEvery recruitment route is on the role cards above. Verdash, Valentail and Celaray are all available well before the endgame.
  2. Craft the best glider you canCelaray modifies the equipped glider rather than granting one, so glider tier sets the ceiling on the whole gliding half of the build.
  3. Condense only Gorirat Terra and StarryonThese are the only two members whose values move: 50% to 100% climbing speed, and 50% to 100% nighttime mount speed. Souls spent on the other three change nothing.
  4. Buy the air-mobility accessoriesTriple Air Dash Boots, Triple Jump Boots and Air Walker EX all stack with the party effects rather than overlapping them. In a build with three flat flags, the accessories are where the scaling lives.
  5. Farm Wellness WatcherWorth 5% reduced stamina consumption per copy and 25% across a full party. It is the only passive in the catalog that meaningfully extends a traversal session.
  6. Keep a combat party ready to swapNone of these five contributes anything in a fight. Treat this as a travel loadout you switch out of on arrival.
// 09

Alternates and flex picks

4 viable swaps

Keep the build's identity while adapting the lineup to the pals you own or the encounter ahead.

Discussion

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FAQ

Frequently asked questions

Which effects work on foot and which require a mount?

Verdash, Valentail, Celaray and Gorirat Terra affect the trainer on foot. Starryon's jump power and nighttime speed apply to Starryon itself while mounted; neither is a trainer movement buff.

Which traversal effects improve when condensed?

Only two of them. Gorirat Terra climbing bonus rises from 50% to 100%, and Starryon nighttime speed rises from 50% to 100%. Verdash stays at exactly one jump and one dash, Valentail remains a fixed low-gravity flag, Celaray fall prevention is fixed at 100, and Starryon mounted jump-power bonus stays at 25%. Spend souls on the first two and nothing on the other three.

Do I need a glider for this party?

Yes, for Celaray to do anything. It modifies the glider you have equipped rather than granting one, so with nothing equipped its fall-damage prevention and extended high-speed gliding both do nothing and the party is effectively four pals.

Can I run two glider modifiers together?

Celaray, Galeclaw and Killamari all modify the equipped glider, but our data does not settle how two modifications interact and their behaviours overlap rather than adding. Celaray prevents fall damage and extends high-speed gliding, Galeclaw enables high-speed gliding plus right-hand shooting, and Killamari enables gentle floating. Pick the behaviour you want.