Advanced Crafting Materials Multiplier increases the output of a focused set of advanced and processed crafting recipes. It now uses one configurable package instead of separate x2 and x5 downloads.
The included profile defaults to the recommended x2 output. Edit one readable
config.jsonc file to recreate x5, choose another output strength, or tune each
material independently.
The mod changes only each recipe's output count. It does not reduce ingredient costs, shorten work time, unlock technology, add recipes, alter item stacks, or modify unrelated crafting rows.
Affected recipes
- Cloth and High Quality Cloth
- Fiber
- Gunpowder
- Nails and Circuit Boards
- Polymer and Cement
- Carbon Fiber from both Coal and Charcoal routes
- Cryogenic Coolant and Corrosive Solvent
- Bio Battery, Thermal Core, and AI Core
- Wooden Board and High Quality Wooden Board
- Computer
- Paldium Fragment from Copper Ore
Included profiles
Most selected recipes normally output one item, so their default x2 value is 2 and their x5 value is 5. The exceptions are:
| Recipe | Vanilla | Default x2 | x5 preset |
|---|---|---|---|
| --- | ---: | ---: | ---: |
| Fiber | 2 | 4 | 10 |
| Nails | 5 | 10 | 25 |
| Cement | 10 | 20 | 50 |
Deliberate non-features
- No ingredient-cost changes
- No craft-time or work-speed changes
- No automatic changes to recipes outside the named 19 rows
- No save edits, sidecar files, Lua hooks, polling, paks, or cooked assets
- No misleading global multiplier key; PalSchema consumes final output values
Installation
Requirements
Install the Palworld-specific UE4SS build required by your PalSchema release, then install and enable PalSchema. This Beta targets Palworld v1.0.0 revision 100427 / Steam build 24088745 and PalSchema 0.6.0's documented layout.
Automatic package route
The single ZIP has root Info.json,
PackageName: AdvancedCraftingMaterialsMultiplier, a PalSchema client rule, and
an IsServer: true PalSchema rule. Automatic install behavior still requires
the exact smoke tests in TESTING.md. Pocketpair documents Windows Steam and
Windows dedicated server; Game Pass remains a manual PalSchema route here.
Manual Steam installation
- Open the ZIP.
- Copy the
AdvancedCraftingMaterialsMultiplierfolder to:
text
Pal\Binaries\Win64\ue4ss\Mods\PalSchema\mods\
- Start Palworld and check a fresh PalSchema/UE4SS log for the named folder.
Manual Game Pass/Xbox PC installation
Use PalSchema's documented
WinGDK\ue4ss\Mods\PalSchema\mods equivalent. Game Pass remains
designed/expected until the exact release ZIP passes the open matrix.
Multiplayer installation
Install the package on the listen host or Windows PalServer. Give participating clients the same configured values for expected recipe-display consistency. Authoritative crafting, mismatched configs, and unmodded-client behavior remain unverified.
Configuration
Edit:
text
AdvancedCraftingMaterialsMultiplier\raw\config.jsonc
Each recipe contains one Product_Count: the absolute number produced per
craft. It is not a multiplier expression. Use a positive whole number from 1
through 9999, keep the table and row names unchanged, and restart the game or
server.
The file ships with x2 values and comments explaining x5. For x5, set recipes
that normally output one item to 5, then set Fiber to 10, Nails
(MachineParts) to 25, and Cement to 50. You can also mix values to tune
recipes independently.
PalSchema can auto-reload eligible JSONC files when enableAutoReload is
enabled, but the supported release workflow is a clean process restart.
Auto-reload remains an open smoke item.
Compatibility and conflicts
This package touches Product_Count for 19 rows in
DT_ItemRecipeDataTable. Any PalSchema, Lua, pak, or LogicMod package that
writes the same row/property can conflict. Structured edits reduce whole-asset
replacement conflicts but do not resolve two mods assigning different values
to the same field; effective load order wins.




