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Mod Details
PalMods
ACM
GAMEPLAYv1.0.0-beta.2

Advanced Crafting Materials Multiplier

Configure the output of 19 advanced and processed material recipes without increasing ingredient costs. · by vanveen · Updated Jul 15, 2026
Compatible with Palworld Palworld 1.0Explicitly supports game version 1.0.
LOADER  PalSchema modSIDE  Client and ServerPLATFORM  Steam · WinSERVER  Yes
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6
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Palworld 1.0
TARGET VERSION
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GALLERY
ABOUT THIS MOD

Advanced Crafting Materials Multiplier increases the output of a focused set of advanced and processed crafting recipes. It now uses one configurable package instead of separate x2 and x5 downloads.

The included profile defaults to the recommended x2 output. Edit one readable config.jsonc file to recreate x5, choose another output strength, or tune each material independently.

The mod changes only each recipe's output count. It does not reduce ingredient costs, shorten work time, unlock technology, add recipes, alter item stacks, or modify unrelated crafting rows.

Affected recipes

  • Cloth and High Quality Cloth
  • Fiber
  • Gunpowder
  • Nails and Circuit Boards
  • Polymer and Cement
  • Carbon Fiber from both Coal and Charcoal routes
  • Cryogenic Coolant and Corrosive Solvent
  • Bio Battery, Thermal Core, and AI Core
  • Wooden Board and High Quality Wooden Board
  • Computer
  • Paldium Fragment from Copper Ore

Included profiles

Most selected recipes normally output one item, so their default x2 value is 2 and their x5 value is 5. The exceptions are:

RecipeVanillaDefault x2x5 preset
------:---:---:
Fiber2410
Nails51025
Cement102050

Deliberate non-features

  • No ingredient-cost changes
  • No craft-time or work-speed changes
  • No automatic changes to recipes outside the named 19 rows
  • No save edits, sidecar files, Lua hooks, polling, paks, or cooked assets
  • No misleading global multiplier key; PalSchema consumes final output values

Installation

Requirements

Install the Palworld-specific UE4SS build required by your PalSchema release, then install and enable PalSchema. This Beta targets Palworld v1.0.0 revision 100427 / Steam build 24088745 and PalSchema 0.6.0's documented layout.

Automatic package route

The single ZIP has root Info.json, PackageName: AdvancedCraftingMaterialsMultiplier, a PalSchema client rule, and an IsServer: true PalSchema rule. Automatic install behavior still requires the exact smoke tests in TESTING.md. Pocketpair documents Windows Steam and Windows dedicated server; Game Pass remains a manual PalSchema route here.

Manual Steam installation

  1. Open the ZIP.
  2. Copy the AdvancedCraftingMaterialsMultiplier folder to:
text
   Pal\Binaries\Win64\ue4ss\Mods\PalSchema\mods\
   
  1. Start Palworld and check a fresh PalSchema/UE4SS log for the named folder.

Manual Game Pass/Xbox PC installation

Use PalSchema's documented WinGDK\ue4ss\Mods\PalSchema\mods equivalent. Game Pass remains designed/expected until the exact release ZIP passes the open matrix.

Multiplayer installation

Install the package on the listen host or Windows PalServer. Give participating clients the same configured values for expected recipe-display consistency. Authoritative crafting, mismatched configs, and unmodded-client behavior remain unverified.

Configuration

Edit:

text
AdvancedCraftingMaterialsMultiplier\raw\config.jsonc

Each recipe contains one Product_Count: the absolute number produced per craft. It is not a multiplier expression. Use a positive whole number from 1 through 9999, keep the table and row names unchanged, and restart the game or server.

The file ships with x2 values and comments explaining x5. For x5, set recipes that normally output one item to 5, then set Fiber to 10, Nails (MachineParts) to 25, and Cement to 50. You can also mix values to tune recipes independently.

PalSchema can auto-reload eligible JSONC files when enableAutoReload is enabled, but the supported release workflow is a clean process restart. Auto-reload remains an open smoke item.

Compatibility and conflicts

This package touches Product_Count for 19 rows in DT_ItemRecipeDataTable. Any PalSchema, Lua, pak, or LogicMod package that writes the same row/property can conflict. Structured edits reduce whole-asset replacement conflicts but do not resolve two mods assigning different values to the same field; effective load order wins.

INSTALLATION
01Install UE4SS (Palworld fork: Okaetsu experimental-palworld).
02Install PalSchema.
03Drop AdvancedCraftingMaterialsMultiplier_v1.0.0-beta.2.zip into Palworld/Pal/Binaries/Win64/ue4ss/Mods/PalSchema/mods/mod.
04Multiplayer: the server must run the same mod version as clients.
Full guide: installing PalSchema mod mods →
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REQUIREMENTS
UE4SS (Palworld fork: Okaetsu experimental-palworld)required
PalSchemarequired
PERMISSIONS
ReuploadYes with credit
Modify & shareWith credit
Use in modpacksYes
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