Spend more time building and less time rearranging half-empty stacks.
Bigger Chest And Fridge increases the capacity assigned when a new chest, cabinet, shelf, container, Cooler Box, or Refrigerator is constructed. Most everyday and decorative storage receives a consistent 48-slot inventory, while the strongest late-game containers keep larger upgrades of their own.
Capacity tiers
| Storage tier | Slots |
|---|---|
| --- | ---: |
| Cooler Box | 30 |
| Standard and decorative storage | 48 |
| Refrigerator | 60 |
| Refined Metal Chest | 72 |
| Advanced Chest | 96 |
| Large Container | 120 |
The 48-slot tier includes the Wooden Chest, Wooden Barrel, Wooden Box, wooden shelves, antique storage furniture, iron shelves, lockers, Metal Chest, Small Container, Cloth Covered Container, and Japanese-Style Chest.
Features
- Roomier everyday storage: Most supported containers use a clean 48-slot layout.
- Useful upgrade progression: Refined, Advanced, and Large storage continue to offer meaningful capacity gains.
- Balanced cold storage: Cooler Boxes use 30 slots and Refrigerators use 60, preserving a reason to upgrade.
- Server-authoritative multiplayer: A Windows dedicated server can create and save the expanded inventories for players using an unmodded client.
- Solo and hosted co-op support: The same package works for single-player and listen-server hosts.
- Configurable profiles: Choose the balanced defaults or place every supported container at 48 slots.
- Per-container control: Override any of the 28 supported storage types without editing game assets.
- Code only: No cooked Blueprint, replacement
.pak, or direct save-file patch is included.
New containers only
Capacity is assigned when Palworld creates a container. Storage that was already placed keeps the slot count saved with that specific object.
To update an old container, empty it, dismantle it, and build a replacement. This behavior avoids forcing a resize on occupied inventories and helps protect items stored beyond vanilla limits.
Multiplayer installation
Install the mod only on the machine that owns the world:
- Windows dedicated server: Install it on PalServer. Joining players do not need a client copy.
- Listen-server co-op: The host installs it. Guests can remain unmodded.
- Single-player: Install it in the local Palworld client.
Automatic installation
Choose Install on PalMods and select the authoritative target. The package contains separate client-host and Windows-server rules so PalMods can place the same Lua payload in the correct isolated UE4SS mod folder.
Do not install a second copy on remote clients that only join a modded dedicated server. It is unnecessary for the expanded inventory to appear.
Manual installation
Automatic installation is recommended. For a manual Steam client or Windows dedicated-server installation:
- Install a Palworld-compatible UE4SS build.
- Create
Pal/Binaries/Win64/ue4ss/Mods/BiggerChestAndFridge/in the authoritative game or server installation. - Copy the archive's
Scriptsfolder into that directory. - Confirm these files exist:
Pal/Binaries/Win64/ue4ss/Mods/BiggerChestAndFridge/Scripts/main.luaPal/Binaries/Win64/ue4ss/Mods/BiggerChestAndFridge/Scripts/config.lua
- Add
BiggerChestAndFridge : 1to UE4SS'sMods/mods.txt, or place an emptyenabled.txtin the mod folder. - Fully restart the game or server.
Configuration
Stop the game or server before editing
BiggerChestAndFridge/Scripts/config.lua.
profile = "balanced"uses the progression-based capacity tiers above.profile = "uniform48"starts every supported container at 48 slots.capacity_multiplier = 1.0scales profile values that do not have an override.round_to_multiple = 6rounds capacities into complete inventory rows.minimum_slots = 6sets the configurable lower bound.maximum_slots = 120sets the upper bound; version 1.0.0 has a hard 120-slot safety ceiling.overridesassigns a custom final value to an individual container type.verbose_logging = falseenables per-container messages inUE4SS.log.
Restart the authoritative game or server after changing the file. New settings apply to containers built afterward; they do not rewrite existing storage.




