Fast Materials Production reduces repetitive waiting at resource-generating buildings while keeping progression recognizable. The default 50% Faster profile is a true 1.50x multiplier: it divides required work by 1.50 rather than mistaking a 50% reduction for 50% faster.
Main features
- Includes accurate 25%, 50%, and 75% Faster profiles (1.25x, 1.50x, 1.75x).
- Supports a custom 0%-300% faster value with finite-number validation.
- Speeds only allowlisted resource-production DataTable rows.
- Provides 13 logical building switches and exact-row overrides.
- Supports explicit automatic-work policies for Water Well and both Oil Pump
- Uses authoritative activation, bounded retries, idempotent table edits, and
- Includes current and reserved production rows for Stone, Wood, Copper, Coal,
Installation
Automatic / official loader
Install the ZIP as a root Info.json package. The client Lua rule supports the
authoritative process in single-player or on a listen host. The separate
IsServer: true Lua rule deploys the same payload to Windows PalServer.
Manual client or listen-host installation
- Install the supported Palworld RE-UE4SS 3.0.1 build.
- Copy
Scripts/main.luaandScripts/config.luato
Pal/Binaries/Win64/ue4ss/Mods/FastMaterialsProduction/Scripts/.
- Add
FastMaterialsProduction : 1to UE4SSmods.txtif the official loader
- Restart Palworld.
Dedicated multiplayer
Install and enable the package on the Windows dedicated server. A client-only copy cannot change server-authoritative production. Remote clients are designed to need no Lua execution for the core effect, but the unmodded-client claim stays designed/expected until the final ZIP passes the PalServer matrix.
Configuration
Edit Scripts/config.lua while the process is stopped.
speed_profile:"25","50","75", or"custom".custom_speed_percent: finite number clamped to0.0..300.0.auto_work_policy:"exact"(default),"reference", or"boosted".buildings: boolean switches for all 13 logical groups.row_overrides: optional boolean overrides for one known DataTable row.verbose_logging: detailed activity inUE4SS.log.
The default exact policy lowers RequiredWorkAmount and preserves the
vanilla automatic rate. This gives positive-auto rows exactly the selected
cycle multiplier. reference divides both fields, preserving their vanilla
ratio. boosted is intentionally less balanced and multiplies the automatic
rate after lowering required work.
Persistence and saves
The mod keeps no sidecar and writes no save data. It restores fields it still owns at map boundaries/hot reload and never overwrites a later field change from another runtime. A full process restart always starts from the game's tables.
Compatibility
Potential conflicts are mods that replace or edit
DT_MapObjectItemProductDataTable, RequiredWorkAmount, or
AutoWorkAmountBySec. Load order can change the baseline captured by this mod.
Queued work may cache a requirement; cancel and requeue it after changing the
configuration.
Update and uninstall
Stop the game/server before replacing files. Change the package version on every
public update. To uninstall, disable/remove FastMaterialsProduction, remove
its mods.txt entry if manually added, and restart. No save cleanup is needed.




