Handles routine field time and gives the defensive members room to recover.
Catch it in the wild. Spawns at levels 20 to 28 across 271 points on the main island.

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Rotate damage, bulk, healing and emergency recovery instead of betting on one carry.
This community party is built for long, messy fights. Elphidran supplies general combat pressure, Tetroise and Whalaska provide durable rotation slots, Lyleen delivers a major active heal, and Herbil acts as the emergency recovery pick. It gives up a specialized damage stack for more ways to stabilize after a mistake.
Every slot has a job. The cards below show the exact synergy, its rank range, who it affects, and a mapped route to recruiting that pal.
Handles routine field time and gives the defensive members room to recover.
Catch it in the wild. Spawns at levels 20 to 28 across 271 points on the main island.
Takes a sturdy rotation slot when the fight becomes too dangerous for the damage lead.
Catch it in the wild. Spawns at levels 48 to 52 across 325 points on the main island.
Adds another high-bulk body so the party can keep rotating under sustained pressure.
Catch it in the wild. Spawns at levels 42 to 60 across 22 points on the main island.
Uses its activated Partner Skill to restore the trainer and party after meaningful damage.
Catch it in the wild. Only spawns on the World Tree region.
Fills the last slot with a recovery-focused safety net for failed rotations.
Catch it in the wild. Spawns at levels 1 to 50 across 269 points on the main island.
Let Elphidran handle normal pressure and rotate to Tetroise or Whalaska when the lead takes too much damage. Save Lyleen’s heal until both the trainer and multiple Pals need it, then return to the healthiest field option. Treat Herbil as the emergency reset when the regular rotation can no longer stabilize the fight.
Keep the build's identity while adapting the lineup to the pals you own or the encounter ahead.
No. It is a recovery-oriented party for players who value surviving mistakes and maintaining a rotation over maximizing a short damage window.
Wait until both the trainer and multiple party members have taken meaningful damage. Using it for a small top-up wastes its long cooldown.
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