Returns a portion of damage as health for both trainer and Felbat.
- Trainer and Pal Life Steal5% → 9%You and pal
Catch it in the wild. Spawns at levels 20 to 66 across 181 points on the main island.

Updated
Stay on your feet with life steal, shield recovery, ranged damage and durable rotation Pals.
A raid-oriented player-survival lineup distilled from a detailed army-building guide. Felbat supplies life steal, Solenne maintains ranged offense, Xenogard rewards energy weapons, Silvegis restores shields faster, and Tetroise Primo protects equipment durability. The party is strongest for players who prefer doing the shooting while their roster keeps them alive and operational.
Every slot has a job. The cards below show the exact synergy, its rank range, who it affects, and a mapped route to recruiting that pal.
Returns a portion of damage as health for both trainer and Felbat.
Catch it in the wild. Spawns at levels 20 to 66 across 181 points on the main island.
Raises trainer ranged attack so the survival package still contributes offense.
Catch it in the wild. Only spawns on the World Tree region.
Boosts equipped energy-weapon damage for a player-led raid setup.
Take it off an enemy camp squad. Xenogard is fielded by NPC squads at 1 mapped enemy camp (1 squad spawn point). Squad levels are not recorded in the camp data, so scout the camp before you commit.
Shortens the path back to a usable shield and reduces shield damage taken.
Start with the mapped field-boss encounter. The lowest mapped encounter is level 62.
Reduces equipment wear during long raid attempts and repeated farming sessions.
Catch it in the wild. Only spawns on the World Tree region.
Keep Felbat active while dealing steady weapon damage so life steal offsets chip damage. Fire through safe windows with Solenne and Xenogard supporting the ranged setup, then break line of sight when the shield drops so Silvegis can accelerate recovery. Tetroise Primo is passive insurance for long attempts and can be swapped out for more healing in short fights.
Compare every surfaced partner effect at base rank and full condensation. Effects marked Unique can still scale by rank, but duplicate carriers do not stack.
| Pal / role | Partner effect | Affects | Rank 1 | Rank 5 |
|---|---|---|---|---|
| Trainer and Pal Life Steal | You and pal | 5% | 9% | |
| Trainer Ranged Attack | You | 30% | 80% | |
| Energy Weapon Damage | You | 10% | 35% | |
| Shield Recovery Start Rate | You | 30% | 60% | |
| Shield Damage Reduction | You | 65% | 80% | |
| Equipment Durability Preservation | You | 80% | 100% |
Keep the build's identity while adapting the lineup to the pals you own or the encounter ahead.
It is primarily a player-damage build. Solenne and Xenogard reward weapon use, while Felbat and Silvegis help the trainer survive long enough to keep firing.
Its role is economic endurance rather than direct damage. It helps preserve equipment through long raids, but it is the easiest slot to replace for a short boss attempt.
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