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Curated party archetype

Life-Steal Player Tank

Updated

Stay on your feet with life steal, shield recovery, ranged damage and durable rotation Pals.

A raid-oriented player-survival lineup distilled from a detailed army-building guide. Felbat supplies life steal, Solenne maintains ranged offense, Xenogard rewards energy weapons, Silvegis restores shields faster, and Tetroise Primo protects equipment durability. The party is strongest for players who prefer doing the shooting while their roster keeps them alive and operational.

Your five-slot partyReady to load
FelbatLife-steal engine
SolenneRanged amplifier
XenogardEnergy weapon amp
SilvegisShield recovery
Tetroise PrimoGear endurance
Core slots load at rank 1; use the open slots and rank controls to adapt the party.
5Party members
6Effects surfaced
5Max partner rank
1.0Dataset synced
// 01

The lineup

5 core members

Every slot has a job. The cards below show the exact synergy, its rank range, who it affects, and a mapped route to recruiting that pal.

Life-steal engine01
Felbat 1 effect

Returns a portion of damage as health for both trainer and Felbat.

  • Trainer and Pal Life Steal5% 9%You and pal
Recruitment route

Catch it in the wild. Spawns at levels 20 to 66 across 181 points on the main island.

Ranged amplifier02
Solenne 1 effect

Raises trainer ranged attack so the survival package still contributes offense.

  • Trainer Ranged Attack30% 80%You
Recruitment route

Catch it in the wild. Only spawns on the World Tree region.

Energy weapon amp03
Xenogard 1 effect

Boosts equipped energy-weapon damage for a player-led raid setup.

  • Energy Weapon Damage10% 35%You
Recruitment route

Take it off an enemy camp squad. Xenogard is fielded by NPC squads at 1 mapped enemy camp (1 squad spawn point). Squad levels are not recorded in the camp data, so scout the camp before you commit.

Shield recovery04
Silvegis 2 effects

Shortens the path back to a usable shield and reduces shield damage taken.

  • Shield Recovery Start Rate30% 60%You
  • Shield Damage Reduction65% 80%You
Recruitment route

Start with the mapped field-boss encounter. The lowest mapped encounter is level 62.

Gear endurance05
Tetroise Primo 1 effect

Reduces equipment wear during long raid attempts and repeated farming sessions.

  • Equipment Durability Preservation80% 100%You
Recruitment route

Catch it in the wild. Only spawns on the World Tree region.

TipThe short version

Keep Felbat active while dealing steady weapon damage so life steal offsets chip damage. Fire through safe windows with Solenne and Xenogard supporting the ranged setup, then break line of sight when the shield drops so Silvegis can accelerate recovery. Tetroise Primo is passive insurance for long attempts and can be swapped out for more healing in short fights.

// 02

Condensation scaling

Rank 1 → Rank 5

Compare every surfaced partner effect at base rank and full condensation. Effects marked Unique can still scale by rank, but a second carrier of the same species adds nothing. Two different species carrying the same effect do add together.

Pal / rolePartner effectAffectsRank 1Rank 5
FelbatLife-steal engine
Trainer and Pal Life StealYou and pal5%9%
SolenneRanged amplifier
Trainer Ranged AttackYou30%80%
XenogardEnergy weapon amp
Energy Weapon DamageYou10%35%
SilvegisShield recovery
Shield Recovery Start RateYou30%60%
SilvegisShield recovery
Shield Damage ReductionYou65%80%
Tetroise PrimoGear endurance
Equipment Durability PreservationYou80%100%
Values verified against current partner-skill rank curves
// 03

Passives to implant

3 core · 4 total

The one build in the library where a mutation passive is the single highest-value implant, because Immortality life steal is the only thing in the game that compounds with Felbat.

Immortality

All five slots
Rank 4 · Mutation

Absorbs 100% of damage dealt and restores Health. Pal Auto Health Regeneration Rate +100%. Attack +15%.

Life Steal +5% stacked on Felbat 9%, plus 15% attack which raises the damage that life steal is a percentage of. Nothing else in the passive pool interacts with this build core mechanic.

How to get it

Mutation-pool only, so it never rolls on an ordinary wild catch. Breed for it across several breeding bases, or pull the implant from the ancient relic recycler.

Vanguard

All five slots
Rank 3 · Standard pool

10% increase in Player Attack.

Life steal returns a percentage of damage dealt, so raising attack raises your healing at exactly the same rate. In this build the attack implant is also the sustain implant.

50% player attack across five carriers

How to get it

Bought once from a bounty officer for bounty tokens, then applied to any pal for gold. Bounty tokens come from the purple wanted markers on your map.

Idiosyncratic

All five slots
Rank 4 · Mutation

Pal and Player Auto Health Regeneration Rate +50% Defense +25% Immune to Poison Damage Immune to Burn Damage

Immunity to poison and burn. Raid bosses apply damage over time freely, and it ticks as a percentage of your maximum Health regardless of Defense, which is the one thing life steal cannot outpace.

Defense and regeneration on every carrier, immunities do not need stacking

How to get it

Mutation-pool only, same routes as Immortality.

Stronghold Strategist

Nice to have
Rank 3 · Standard pool

10% increase in Player Defense.

Useful but third in line. Silvegis is already handling the shield, and this party recovers from damage rather than preventing it.

50% player defense across five carriers

How to get it

Same bounty officer, same one-time purchase.

// 04

Gear and loadout

11 picks

Xenogard ties this build to the energy weapon family, and life steal ties it to sustained fire. Those two constraints pick the weapon between them. Materials shown are the first craftable tier.

Energy weapons

Xenogard 10% to 35% covers the beam and plasma family: Plasma Rifle, Charge Rifle, Laser Rifle, Beam Launcher, Energy Shotgun, Overheat Rifle and Beam Scatter. It pays nothing on a bow, a ballistic rifle or a melee weapon.

  • Primary
    Plasma RifleTech Lv 78

    The highest sustained damage per second in the game and an energy weapon, so Xenogard applies. In a life-steal build, damage per second is healing per second.

    A rifle that releases an electrical discharge from the point of impact, which chains to multiple enemies.

    Paloxite Ingot ×80Bio Battery ×50AI Core ×8Ancient Civilization Core ×7
  • Mid-game
    Laser RifleTech Lv 51

    Unlocks at technology 51, far before the Plasma Rifle, and still counts as an energy weapon. This is the slot to run while you farm toward the endgame tier.

    A weapon that fires high-energy lasers. It has impressive firepower and is easy to handle.

    Pal Metal Ingot ×50Plasteel ×40Bio Battery ×5Computer ×3
  • Burst option
    Charge RifleTech Lv 65

    Also an energy weapon at 12,500 listed attack. Worse for life steal than a fast rifle, because healing tracks total damage over time rather than per-shot ceiling.

    A beam rifle crafted with advanced technology. Charges energy to deliver one powerful shot.

    Coralum Ingot ×200Bio Battery ×25Thermal Core ×5Computer ×15
  • Off-hand
    Drone LauncherTech Lv 77

    Drones deal their own damage while you reload. Whether that damage counts as yours for life steal is not something our data records, so treat any healing from it as a bonus rather than part of the plan.

    A launcher that fires drones which perform autonomous attacks. Capable of deploying up to 9 units, enabling sustained suppression.

    Paloxite Ingot ×70World Tree Holy Water ×40AI Core ×8Ancient Civilization Core ×5

Defensive gear

Silvegis mitigation is a percentage of shield damage, so shield tier multiplies it. Tetroise Primo is what stops that gear degrading over a long raid.

  • Shield
    Highest shield you can craft

    Silvegis cuts 65% to 80% of the damage your shield takes, so a larger shield pool means that percentage absorbs more absolute damage.

  • Body
    Highest rarity armor you own

    Rarity beats the roll. With Tetroise Primo in the party its durability lasts roughly twice as long, so committing your best piece to a long raid is safer than usual.

  • Bulk

    Defense Up Lv. 4 and Health Up Lv. 4. Health matters because life steal refills a pool, and a bigger pool means more room to recover into.

    An accessory that greatly raises Defense and Health.

    Refined Ingot ×40Honey ×20Paldium Fragment ×35Ancient Lava ×30
  • Attack

    Attack Up Lv. 4 at 20%. As with the attack implant, this raises healing and damage together.

    An accessory that greatly raises your Attack, and that of the Pal fighting alongside you.

    Refined Ingot ×20Bone ×30Paldium Fragment ×35Ancient Bone ×30

Food

Attack food, without hesitation. In this party the attack buff is also a healing buff.

  • Attack food

    Worth 20% attack, and therefore 20% more life steal throughput.

    Now with cheese, this dish has reached the highest level of fine cuisine. Eating it will increase Attack by +20% and stay full longer for a period of time.

    Mozzarina Meat ×2Flour ×1Tomato ×2Milk ×2
  • Attack food, ancient tier

    Worth 25% attack for a much harder recipe.

    A dish made by simmering vegetables and meat with spices. The rich flavor is highlighted by large chunks of tender meat. Eating it will increase your Attack by 25% for a period of time.

    Mammorest Meat ×1Onion ×2Carrot ×2Potato ×2Red Berries ×2
  • Respec

    Craft one before committing to a stat spread.

    A potion that allows the player to reset their status points when consumed. It has no effect if consumed by a Pal.

    Beautiful Flower ×99Horn ×50Bone ×50Aquatic Pal Fluids ×50
// 05

Stat point priority

Highest priority first

Attack first even though this is a survival build, because life steal makes attack and healing the same stat.

  1. 1AttackFirst. Felbat returns a percentage of damage dealt, so every point of attack raises both your damage and your recovery.
  2. 2HealthSecond. Life steal refills a pool, so a larger pool gives you more room to absorb a spike before the healing catches up.
  3. 3StaminaThird, for repositioning while the shield regenerates.
  4. 4Weight and work speedLast. Neither does anything in a raid.
// 06

How to play it

6 steps

A raid build, which means the fight is long and attrition is the threat rather than any single hit. The loop is simple and the discipline is not stopping.

  1. 1Field Felbat, do not bench it

    Life steal is worded as you and Felbat fighting together, so it only applies while Felbat is the active pal. Leaving it in a party slot gives you nothing, and this is the mistake that quietly ends most attempts at this build.

  2. 2Equip an energy weapon or drop Xenogard

    Xenogard 35% only pays on the beam and plasma family. Running it with a ballistic rifle means playing four slots instead of five, so either commit to the weapon class or swap the slot for Nyafia and use a shotgun.

  3. 3Keep firing, because firing is healing

    Every point of damage returns 9% of itself as Health at full condensation. Backing off to recover is exactly backwards: retreating switches off your healing at the moment you need it most.

  4. 4Break line of sight when the shield drops

    Silvegis shortens shield-regeneration delay by 30% to 60%, so a brief pause behind cover returns the shield much faster than it would otherwise. That is the one moment where stopping is correct.

  5. 5Let Tetroise Primo carry the long attempt

    Weapon and armor durability rises by 80% to 100%, which roughly doubles how long a raid attempt can run before gear degrades. It contributes nothing to a five-minute fight and a great deal to a forty-minute one.

  6. 6Accept what life steal cannot fix

    Poison and Burn tick as a percentage of your maximum Health and ignore Defense. They scale with the same stat your healing refills, so they cancel out rather than being outpaced. Idiosyncratic immunity is the only real answer.

// 07

What this build turns down

4 considered

The durability slot is the one people question, and the life-steal mechanic is the one people misread. Both are worth setting out.

Cutting Tetroise Primo for more combat value

The case for it
Equipment durability contributes no damage, no healing and no mitigation. In a five-slot party that looks indefensible.

It is indefensible in a short fight, and the guide says so: for a quick boss attempt, swap it for Lyleen party heal or Celesdir regeneration. Its case is specifically the long raid, where 80% to 100% more durability roughly doubles the attempt length before your weapon and armor start failing. Judge the slot by how long you intend to be in there.

Benching Felbat and keeping the life steal

The case for it
Partner effects normally work from the party slot without fielding the pal, so Felbat should heal you from the bench like Silvegis and Solenne do.

Life Steal is one of the exceptions. Its description requires you and Felbat to be fighting together and its effect targets both of you, so the pal has to be out. This is the single most consequential misreading available in the build, because it silently removes the entire sustain plan.

Running Xenogard with any weapon

The case for it
Xenogard, Nyafia, Robinquill and Pupperai all carry the same 10% to 35% effect type, so the slot should pay out regardless of what you are holding.

The effect type is shared but the condition is not. Xenogard covers energy weapons, Nyafia shotguns, Robinquill bows and Pupperai melee, and only the matching one fires. The Beam Scatter is the single weapon that satisfies two of them at once, being both a shotgun and an energy weapon.

Treating life steal as a substitute for mitigation

The case for it
Nine percent of all damage dealt, returned as Health, sounds like it should keep you alive through anything given enough damage output.

It scales with your damage, not with the boss. Against a raid boss that deals a large single hit, life steal cannot pre-emptively heal what has not happened yet, which is why Silvegis is in the party. Recovery answers sustained chip damage; mitigation answers spikes. This build carries both on purpose.

// 08

Where to get everything

6 stops

Xenogard and Tetroise Primo are the two that take real effort. Felbat and Silvegis are ordinary catches, and the passives matter more here than the pals.

  1. Catch or breed the five palsEvery recruitment route is on the role cards above, pulled from the mapped spawn tables. All five are breedable, so a missing species is a breeding project rather than a wall.
  2. Condense Felbat and Silvegis firstFelbat goes from 5% to 9% life steal and Silvegis from 65% to 80% shield damage reduction with a 30% to 60% shorter regeneration delay. Those two decide whether the attrition loop holds.
  3. Condense the rest to rank 5The remaining headline values are rank 5: 80% attack from Solenne, 35% energy weapon damage from Xenogard and 100% equipment durability from Tetroise Primo.
  4. Chase Immortality before anything elseIt adds 5% life steal on top of Felbat 9% and 15% attack that feeds it again. It is the only passive in the game that compounds with this build core mechanic, which makes it a higher priority than either bounty implant.
  5. Work the recycler for IdiosyncraticPoison and Burn are the gap. They tick as a percentage of maximum Health, ignore Defense, and cannot be outhealed by a mechanic that scales with your damage rather than with time.
  6. Reach technology 78 for the Plasma RifleIt is the best energy weapon for this build because sustained damage per second is sustained healing per second. Run the Laser Rifle from technology 51 until then.Plasma Rifle materials
// 09

Alternates and flex picks

4 viable swaps

Keep the build's identity while adapting the lineup to the pals you own or the encounter ahead.

Discussion

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FAQ

Frequently asked questions

Is this a Pal-damage or player-damage build?

Player damage, entirely. Solenne and Xenogard raise your weapon output, Felbat converts that output into healing, and Silvegis protects your shield while you keep firing. No slot in the lineup buffs your pal.

Does Felbat heal me from a party slot?

No. Its skill requires you and Felbat to be fighting together, so life steal only applies while Felbat is the active pal. Benching it removes the entire sustain plan, and it does so silently.

Why bring Tetroise Primo to combat?

Endurance rather than damage. It raises weapon and armor durability by 80% to 100%, which roughly doubles how long a raid attempt runs before gear starts failing. It does nothing in a five-minute boss fight, so for short attempts swap it for Lyleen or Celesdir.

Which weapons does Xenogard actually cover?

The energy family: Plasma Rifle, Charge Rifle, Laser Rifle, Beam Launcher, Energy Shotgun, Overheat Rifle and Beam Scatter. It pays nothing on a bow, ballistic rifle, shotgun or melee weapon, because each of those has its own carrier and only the matching one fires.

Can life steal alone keep me alive?

Against sustained chip damage, largely yes. Against a single large hit, no, because it can only return a percentage of damage you have already dealt. That is why Silvegis is in the party: recovery answers attrition, mitigation answers spikes, and a raid gives you both.

What can this build not heal through?

Poison and Burn. Both tick as a percentage of your maximum Health and ignore Defense entirely, so they scale with the same pool your life steal is refilling and effectively cancel it. Idiosyncratic grants immunity to both and is a core passive here for that reason.